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"Find me cards equivalent to: You Exist Only to Amuse"

Equivalent Scheme cards (colorless, similar effects, or flexibility) include:

  • Your Puny Minds Cannot Fathom – (scheme, colorless, offers a choice of disruptive effects)
  • All in Good Time – (scheme, colorless, manipulates turn and combat structure)
  • My Wish Is Your Command – (scheme, colorless, allows casting from opponent's deck)

All these, including You Exist Only to Amuse, offer modal, impactful effects that disrupt opponents or generate value. Few Scheme cards make tokens or debuff creatures directly, but these match its overall flexible and disruptive nature.

Found Cards

4 Results

All in Good Time

My Wish Is Your Command

You Exist Only to Amuse

Your Puny Minds Cannot Fathom

All in Good Time #1★ Scheme

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 14.17 EUR
    Cardkingdom 20.99 USD
    Manapool 30.61 USD
    Tcgplayer 49.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

    My Wish Is Your Command #30★ Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • If you cast a card “without paying its mana cost,” the value of any X in the card’s mana cost must be 0. You can’t pay any alternative costs for that card. On the other hand, if the card has optional additional costs (such as kicker or replicate), you may pay those when you cast the card. If the card has mandatory additional costs (such as Fling does), you must pay those when you cast the card.
  • If you choose a card you can’t cast (because there are no legal targets for the spell, for example), nothing happens to it. It remains in its owner’s hand.
  • If you choose a card, you cast it as part of the resolution of this ability. Timing restrictions based on the card’s type are ignored. Other restrictions are not (such as “Cast [this card] only during your end step”).
  • You choose a total of one card, and that card can’t be a creature or a land.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Tcgplayer 5.22 USD
    Cardmarket 1.22 EUR
    Manapool 5.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

    You Exist Only to Amuse #361 Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.34 EUR
    Manapool 0.15 USD
    Tcgplayer 0.31 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, choose one. If you control six or more lands, choose both instead. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." • Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.

    Your Puny Minds Cannot Fathom #44★ Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.
  • The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.
  • What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.
  • Prices

    Seller Price
    Cardmarket 0.33 EUR
    Cardkingdom 0.59 USD
    Manapool 1.32 USD
    Tcgplayer 1.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.