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6 Cards Found

AI 🤖 Find me cards equivalent to: Zar Ojanen, Scion of Efrava

Equivalent cards to Zar Ojanen, Scion of Efrava (green, white):
1. Steel Leaf Champion (Green, grants power/toughness, can’t be blocked by creatures with power 2 or less)
2. Wilt-Leaf Liege (Green/White, boosts other creatures)
3. Vigilance creatures like Fleecemane Lion (Green/White, strong stats and keywords)
4. Pride of Conquerors (Green/White, buffs for attacking team if you want anthem effects)


Reason: These cards fit green/white, offer team buffs or keyword abilities like Zar Ojanen.

Results:

Fleecemane Lion #193 Creature — Cat

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 2.39 USD
    Cardmarket 0.72 EUR / 1.56 EUR
    Cardkingdom 0.69 USD
    Manapool 0.26 USD / 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1counteron it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.

    Pride of Conquerors #17 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • How Pride of Conquerors affects your creatures is determined at the time it resolves. If you don’t get the city’s blessing until later in the turn, your creatures still only get +1/+1.
  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • Pride of Conquerors affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get a bonus.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.53 USD
    Cardmarket 0.08 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

    Steel Leaf Champion #182 Creature — Elf Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 1.05 USD
    Cardmarket 0.92 EUR
    Cardkingdom 1.29 USD
    Manapool 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked by creatures with power 2 or less.

    Vigilance #49 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.31 USD
    Cardmarket 0.04 EUR / 0.38 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

    Wilt-Leaf Liege #245 Creature — Elf Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, and both Wilt-Leaf Liege's ability and another ability (such as that of an opponent's Leyline of the Void) instruct you to put Wilt-Leaf Liege somewhere else instead of putting it into your graveyard, you choose which one to apply.
  • If you discard Wilt-Leaf Liege and put it onto the battlefield, you've still discarded it. Abilities that trigger when you discard a card will still trigger.
  • Wilt-Leaf Liege's first two abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • Prices

    Seller Price
    Tcgplayer 1.44 USD / 11.79 USD
    Cardmarket 1 EUR / 23 EUR
    Cardkingdom 10.99 USD
    Manapool 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you todiscardthis card, put it onto the battlefield instead of putting it into your graveyard.

    Zar Ojanen, Scion of Efrava #326 Legendary Creature — Cat Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
  • If Zar Ojanen becomes tapped while casting a spell or activating an ability, that spell or ability resolves after Zar Ojanen's triggered ability has resolved.
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.
  • Zar Ojanen, Scion of Efrava's ability is a triggered ability, not an activated ability. It doesn't allow you to tap it whenever you want; rather, you need some other way of tapping it, such as by attacking.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.1 USD
    Cardmarket 0.05 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1counteron each creature you control with toughness less than the number of basic land types among lands you control.

    Fleecemane Lion Creature — Cat Normal - ~$1.07

    Pride of Conquerors Instant Normal - ~$0.27

    Steel Leaf Champion Creature — Elf Knight Normal - ~$0.97

    Vigilance Enchantment — Aura Normal - ~$0.28

    Wilt-Leaf Liege Creature — Elf Knight Normal - ~$8.18

    Zar Ojanen, Scion of Efrava Legendary Creature — Cat Warrior Normal - ~$0.18

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