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"Find me cards equivalent to: Zur's Weirding"

Equivalent cards to Zur's Weirding (Blue enchantments with hand/manipulation/control effects) include:
1. Telepathy – Enchantment, U; Players play with their hands revealed.
2. Psychic Vortex – Enchantment, UU; Draw, discard, and takes life as a drawback.
3. Arcane Laboratory – Enchantment, 2U; Each player can only cast one spell each turn.


Reason: All are blue enchantments that manipulate hand information or draw, like Zur's Weirding. None perfectly replicate its effect, but are closest in color, type, and function.

Found Cards

4 Results

Arcane Laboratory

Psychic Vortex

Telepathy

Zur's Weirding

Arcane Laboratory #60 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell is countered, it still counts as the one spell cast.
  • When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
  • When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
  • Prices

    Seller Price
    Cardmarket 1.28 EUR
    Tcgplayer 1.26 USD
    Manapool 0.9 USD
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't cast more than one spell each turn.

    Psychic Vortex #50 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Psychic Vortex’s cumulative upkeep ability has you draw cards as a cost. If you choose to do so, and some or all of those draws are replaced by replacement effects, you are still considered to have paid the cumulative upkeep cost.
  • You may choose to draw cards to pay the cumulative upkeep cost even if the number of cards you’d have to draw exceeds the number of cards in your library. If enough of those draws are replaced by replacement effects so you don’t actually attempt to draw a card with an empty library, everything’s fine. However, if you do attempt to draw a card with an empty library this way, Psychic Vortex will remain on the battlefield but you’ll lose the game as a state-based action as soon as the cumulative upkeep ability finishes resolving.
  • Prices

    Seller Price
    Cardmarket 2.81 EUR
    Cardkingdom 5.49 USD
    Tcgplayer 3.68 USD
    Manapool 3.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) At the beginning of your end step,sacrificea land anddiscardyour hand.

    Telepathy #102 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.95 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.55 EUR
    Manapool 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your opponents play with their hands revealed.

    Zur's Weirding #138 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card.
  • If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library.
  • This is a continuous replacement effect that modifies a draw.
  • When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur’s Weirding’s replacement. If the latter, you first resolve Zur’s Weirding’s ability, then if you’re going to draw the card, decide whether or not to replace that draw with Dredge.
  • Prices

    Seller Price
    Cardmarket 0.44 EUR
    Tcgplayer 0.7 USD
    Cardkingdom 1.99 USD
    Manapool 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.