cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Zur's Weirding"

Equivalent cards to Zur's Weirding (Enchantment, color Blue, hand/manipulation effects):
1. Telepathy – Enchantment, 1U: All opponents play with their hands revealed (hand reveals, blue).
2. Psychic Possession – Enchantment, 2UU: You skip draws, whenever an opponent draws, you draw (draw replacement, blue).
3. Frozen Aether – Enchantment, 3U: Artifacts, creatures, and lands your opponents control enter tapped (taxing/lockdown, blue).
4. Arcane Laboratory – Enchantment, 2U: Each player can't cast more than one spell per turn (global restriction, blue).


Reason: These cards share blue color, enchantment type, and manipulate information, actions, or card draw, similar to Zur's Weirding, though none are exact duplicates. Zur's Weirding itself has unique hand reveal and draw-denial effects.

Found Cards

5 Results

Arcane Laboratory

Frozen Aether

Psychic Possession

Telepathy

Zur's Weirding

Arcane Laboratory #60 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell is countered, it still counts as the one spell cast.
  • When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
  • When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 1.22 EUR
    Manapool 0.71 USD
    Tcgplayer 1.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't cast more than one spell each turn.

    Frozen Aether #54 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Does not affect cards that phase in.
  • It affects all opponents.
  • It applies to cards and tokens that are put onto the battlefield by an effect, as well as ones that are played from the player's hand.
  • The appropriate permanents enter tapped. They do not enter untapped and then immediately tap, therefore they do not trigger any effects due to tapping.
  • Prices

    Seller Price
    Tcgplayer / 14.97 USD 1.42 USD
    Cardmarket 0.71 EUR / 4.92 EUR
    Manapool 1.02 USD / 8.99 USD
    Cardkingdom 1.99 USD / 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Artifacts, creatures, and lands your opponents control enter tapped.

    Psychic Possession #30 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • An Aura with enchant opponent can't be attached to a permanent.
  • Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
  • If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
  • In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
  • Psychic Possession's controller, not the enchanted player, skips their draw step.
  • Prices

    Seller Price
    Cardkingdom / 84.99 USD 17.99 USD
    Cardmarket / 24.09 EUR 6.73 EUR
    Tcgplayer / 98.49 USD 16.55 USD
    Manapool / 48.05 USD 10.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.

    Telepathy #102 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 0.67 EUR
    Tcgplayer 1.31 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your opponents play with their hands revealed.

    Zur's Weirding #138 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card.
  • If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library.
  • This is a continuous replacement effect that modifies a draw.
  • When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur’s Weirding’s replacement. If the latter, you first resolve Zur’s Weirding’s ability, then if you’re going to draw the card, decide whether or not to replace that draw with Dredge.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.67 EUR
    Tcgplayer 1.31 USD
    Manapool 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.