BETA

59 Cards Found

Ancient Copper Dragon #174 Creature — Elder Dragon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 6/5
Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

    Ancient Gold Dragon #82 Creature — Elder Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/10
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

    Ancient Silver Dragon #382 Creature — Elder Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 41.32 USD / 45.84 USD
    Cardmarket 35.14 EUR / 46 EUR
    Cardsphere 40.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

    Anointed Procession #2 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the tokens enter the battlefield simultaneously. They’ll be created with the same name, color, type and subtype, abilities, power, toughness, and so on.
  • If an effect creates more than one kind of token, it’ll create twice as many of each kind. For example, if you cast Bestial Menace while controlling Anointed Procession, you’ll create two Snake tokens, two Wolf tokens, and two Elephant tokens.
  • If the effect creating the tokens instructs you to do something with those tokens at a later time, like exiling them at the end of combat, you’ll do that for all the tokens.
  • If the token you create has any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities, first determine how many tokens are being created, then apply those abilities individually for each one. For example, if a token with “You may have [this permanent] enter the battlefield as a copy of any creature on the battlefield” would be created (such as an embalmed Vizier of Many Faces), the resulting two tokens can each copy a different creature.
  • If you control two Anointed Processions, then the number of tokens created is four times the original number. If you control three, then the number of tokens created is eight times the original number, and so on.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

    Archangel of Thune #4 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If a creature you control is dealt lethal damage at the same time that you gain life, it won't receive a counter from Archangel of Thune's ability in time to save it.
  • If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1counteron each creature you control.

    Archfiend of Despair #44 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life.
  • In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life.
  • The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.
  • Prices

    Seller Price
    Tcgplayer 18.57 USD / 28.62 USD
    Cardmarket 16.16 EUR / 26.22 EUR
    Cardkingdom 27.99 USD / 42.99 USD
    Cardsphere 21.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

    Astral Dragon #613 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • Except for power, toughness, types, and the flying ability, the token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
  • If the copied permanent has {X} in its mana cost, X is considered to be 0.
  • If the copied permanent is a token, the new token that's created copies the original characteristics of that token, with the exceptions noted above.
  • If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied, with the exceptions noted above.
  • If you target an Aura with Astral Dragon's ability, no tokens will be created.
  • Since the tokens are creatures, they can't attack or {T} until your next turn if they don't have haste.
  • Prices

    Seller Price
    Tcgplayer 17.47 USD
    Cardmarket 20.99 EUR
    Cardkingdom 24.99 USD
    Cardsphere 24.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

    Avacyn, Angel of Hope #477 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Indestructible Vigilance

    Rules

  • A planeswalker with indestructible still loses loyalty as it's dealt damage. It is put into its owner's graveyard if its loyalty becomes 0.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Avacyn leaves the battlefield during that turn.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price
    Tcgplayer 19.28 USD / 23.88 USD
    Cardkingdom 34.99 USD
    Cardsphere 20.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, indestructible Other permanents you control have indestructible.

    Balefire Dragon #479 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The damage dealt by Balefire Dragon’s triggered ability isn’t combat damage.
  • Prices

    Seller Price
    Tcgplayer 10.89 USD / 12.22 USD
    Cardmarket 10 EUR / 12.07 EUR
    Cardkingdom 17.99 USD / 17.99 USD
    Cardsphere 10.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

    Battle Angels of Tyr #370 Creature — Angel Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Myriad

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won’t apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each condition is checked as the triggered ability resolves, not when it is placed on the stack.
  • Each condition is checked, even if you don't get the benefit of one or more of them. You can create a Treasure token even if you didn't draw a card, for example.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking or the controller of the planeswalker it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the player it was last attacking or the controller of the planeswalker it was last attacking.
  • The tokens all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it’s attacking a planeswalker, you choose which one.
  • Prices

    Seller Price
    Tcgplayer 15.48 USD / 16.65 USD
    Cardmarket 18.38 EUR / 19.33 EUR
    Cardkingdom 24.99 USD / 29.99 USD
    Cardsphere 14.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

    Be'lakor, the Dark Master #6 Legendary Creature — Demon Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The number of Demons you control is counted only as Be'lakor, the Dark Master's ability resolves. If Be'lakor is still on the battlefield, it will count itself.
  • Prices

    Seller Price
    Tcgplayer 15.96 USD
    Cardmarket 4.73 EUR / 12.93 EUR
    Cardkingdom 16.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.

    Bleachbone Verge #371 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 9.58 USD / 10.52 USD
    Cardmarket 7.84 EUR / 11.27 EUR
    Cardkingdom 13.99 USD
    Cardsphere 8.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Activate only if you control a Plains or a Swamp.

    Bloodletter of Aclazotz #92p Creature — Vampire Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Bloodletter of Aclazotz's last ability doesn't change the amount of damage dealt to opponents. For example, if a 1/1 creature with lifelink deals combat damage to an opponent on your turn, they would lose 2 life, but you'd still gain only 1 life.
  • Prices

    Seller Price
    Tcgplayer 28.5 USD / 34.51 USD
    Cardkingdom 39.99 USD
    Cardsphere 28.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

    Bloodthirster #73 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 16.62 USD
    Cardmarket 15.09 EUR / 25.36 EUR
    Cardkingdom 21.99 USD
    Cardsphere 15.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.

    Bloom Tender #EVE-66 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bloom Tender can't produce colorless mana, even if you control a colorless permanent.
  • Bloom Tender won't produce more than one mana of any particular color. At most, it will produce {W}{U}{B}{R}{G}.
  • For each color (white, blue, black, red, and green), check to see if you control a permanent of that color. You can count the same permanent for multiple colors. For example, if you control a green enchantment and a white-black creature, Bloom Tender's ability produces {W}{B}{G}.
  • Prices

    Seller Price
    Tcgplayer 20.06 USD
    Cardmarket 16.34 EUR
    Cardkingdom 27.99 USD
    Cardsphere 17.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : For each color among permanents you control, add one mana of that color.

    Bolas's Citadel #79s Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bolas's Citadel lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • Bolas's Citadel may be one of the permanents you sacrifice to activate its last ability.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
  • If you cast a spell for another cost "rather than pay its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, those must be paid to cast the card.
  • In a Two-Headed Giant game, the last ability of Bolas's Citadel causes the opposing team to lose 20 life.
  • You can play a land card from the top of your library only if you have available land plays remaining.
  • You must follow the normal timing permissions and restrictions of the cards you play from your library.
  • Prices

    Seller Price
    Tcgplayer 15.79 USD
    Cardmarket 5.2 EUR
    Cardkingdom 14.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. ,Sacrificeten nonland permanents: Each opponent loses 10 life.

    Calix, Guided by Fate #76 Legendary Enchantment Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied permanent will also work.
  • Calix may be the target of its own constellation ability. This includes when Calix itself enters the battlefield.
  • Calix's last ability doesn't target any permanent. You choose which nonlegendary enchantment you control you're creating a token copy of, if any, as the ability resolves. No player may take any actions between your choice and the creation of the token.
  • If the copied permanent has {X} in its mana cost, X is 0.
  • If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied.
  • Once you choose to create a token using the last ability, that ability won't trigger again that turn. Additional instances of the ability that are already on the stack will resolve but will have no effect.
  • The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 14.55 USD / 14.25 USD
    Cardsphere 12.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1counteron target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

    Cavern of Souls #226 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.
  • The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.
  • Prices

    Seller Price
    Tcgplayer 37.54 USD / 89.05 USD
    Cardmarket 33.91 EUR / 66.08 EUR
    Cardkingdom 54.99 USD
    Cardsphere 41.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

    Cavern-Hoard Dragon #114 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Haste Trample

    Rules

  • Cavern-Hoard Dragon's first ability counts only the artifacts controlled by the opponent who controls the greatest number of artifacts among your opponents. If you have an opponent who controls two artifacts and another opponent who controls three artifacts, Cavern-Hoard Dragon's mana cost would be reduced by {3}.
  • Cavern-Hoard Dragon's last ability cares about the number of artifacts that player controls as the ability resolves.
  • If the greatest number of artifacts an opponent controls is seven or more, Cavern-Hoard Dragon costs {R}{R} to cast.
  • Once a player has announced that they are casting Cavern-Hoard Dragon, no player may take actions to try and change the greatest number of artifacts an opponent controls before Cavern-Hoard Dragon's cost is locked in.
  • Prices

    Seller Price
    Tcgplayer 25.45 USD
    Cardmarket 20.04 EUR / 25.14 EUR
    Cardkingdom 32.99 USD
    Cardsphere 23.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.

    Charismatic Conqueror #70 Creature — Vampire Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • If the permanent is tapped as the ability resolves, the opponent can't choose to tap it, so you'll create a Vampire token. Similarly, if it's no longer on the battlefield as the ability resolves, they can't choose to tap it, and you'll create a Vampire token.
  • Prices

    Seller Price
    Tcgplayer 19.87 USD
    Cardmarket 20.73 EUR
    Cardkingdom 29.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

    Damnation #1 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 39.81 USD
    Cardmarket 20.96 EUR
    Cardkingdom 49.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures. They can't be regenerated.

    Dawn's Truce #9 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Gift

    Rules

  • As an additional cost to cast a spell with gift, you can promise the listed gift to an opponent. That opponent is chosen as part of that additional cost. The gift isn't given at this time; rather, it's given at a later time based on whether or not the spell is a permanent spell.
  • For instants and sorceries with gift, the gift is given to the appropriate opponent as part of the resolution of the spell. This happens before any of the spell's other effects would take place.
  • For permanent spells with gift, an ability triggers when that permanent enters if the gift was promised. When that ability resolves, the gift is given to the appropriate opponent.
  • If a spell for which the gift was promised is countered, doesn't resolve (perhaps because all of its targets are illegal), or is otherwise removed from the stack, the gift won't be given. None of its other effects will happen either.
  • If you copy a spell for which the gift was promised, the gift was also promised to the same opponent for the copy. If a card or token enters as a copy of a permanent that's already on the battlefield, the gift isn't promised for that new permanent, even if it was promised for the original.
  • In the main set, there are four different kinds of gifts. "Gift a Food" causes the chosen opponent to create a Food token, while "Gift a Treasure" causes the chosen opponent to create a Treasure token. "Gift a card" causes them to draw a card, and "Gift a tapped Fish" causes them to create a tapped 1/1 blue Fish creature token. The Commander decks contain two more kinds of gifts: "Gift an Octopus," which causes the chosen opponent to create an 8/8 blue Octopus creature token, and "Gift an extra turn," which causes them to take an extra turn after the current turn ends.
  • Some instant or sorcery spells require alternative or additional targets if the gift was promised. You ignore these targeting requirements if the gifts aren't promised for those spells. On the other hand, you can promise a gift for a permanent spell even if you won't be able to choose targets for an enters ability of that permanent once the spell resolves.
  • You can't pay a gift cost more than once.
  • Prices

    Seller Price
    Tcgplayer 6.44 USD / 6.53 USD
    Cardmarket 7.31 EUR / 8.24 EUR
    Cardkingdom 10.99 USD / 10.99 USD
    Cardsphere 6.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

    Demonic Tutor #104 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer,tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This card is put directly into your hand. It is not drawn.
  • You don't reveal the card to your opponent.
  • You pick a card on resolution.
  • Prices

    Seller Price
    Tcgplayer 549.99 USD
    Cardmarket 901.53 EUR
    Cardsphere 1580.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a card, put that card into your hand, thenshuffle

    Dragonhawk, Fate's Tempest #291 Legendary Creature — Bird Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The delayed triggered ability created by Dragonhawk's last ability counts only cards that were exiled by the ability that created it. It doesn't count cards exiled by previous instances of Dragonhawk's last ability or by the abilities of other Dragonhawks you may have controlled previously.
  • The value of X is calculated only once, as Dragonhawk's last ability resolves.
  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 11.42 USD / 18.88 USD
    Cardmarket 9.8 EUR / 17.4 EUR
    Cardkingdom 18.99 USD
    Cardsphere 12.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

    Edgar Markov #491 aka. Eddie Mac Legendary Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Edgar Markov’s eminence ability is a triggered ability. Edgar must be on the battlefield or in the command zone when you cast another Vampire spell and also as the triggered ability resolves. If it’s on the battlefield or in the command zone when you cast another Vampire spell but leaves that zone before the ability resolves, the ability won’t do anything as it resolves.
  • Notably, if Edgar Markov is on the battlefield and its eminence ability triggers, but it’s put into the command zone before that ability resolves, that ability won’t do anything as it resolves. This is because an object that changes zones is considered a new object.
  • Prices

    Seller Price
    Tcgplayer 2264.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1counteron each Vampire you control.

    Emeria, the Sky Ruin #213 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Emeria, the Sky Ruin’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control seven or more Plains as your upkeep starts, and (2) the ability will do nothing if you control fewer than seven Plains by the time it resolves.
  • Prices

    Seller Price
    Tcgplayer 16.58 USD / 33.19 USD
    Cardmarket 10.63 EUR / 25.12 EUR
    Cardkingdom 39.99 USD
    Cardsphere 18.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add .

    Exalted Flamer of Tzeentch #119★ Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 28.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.

    Exquisite Blood #195 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
  • If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Exquisite Blood's triggered ability can resolve.
  • Prices

    Seller Price
    Tcgplayer 25.96 USD
    Cardmarket 24.36 EUR / 19.98 EUR
    Cardkingdom 37.99 USD
    Cardsphere 22.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent loses life, you gain that much life.

    Field of the Dead #247p Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Field of the Dead's last ability counts itself and the land entering the battlefield in addition to whichever other lands you control.
  • If multiple lands enter the battlefield simultaneously, possibly including Field of the Dead itself, all of those lands are counted. For example, if you sacrifice eight lands while resolving Scapeshift and search your library for five different basic land cards, two Field of the Dead cards, and one other land card with a different name, you'll create sixteen Zombie tokens.
  • If you control multiple lands with the same name, only one of those lands will count toward the seven or more required to create a Zombie. For example, if you control four lands named Plains, two named Island, and one named Field of the Dead, you control three lands with different names.
  • Prices

    Seller Price
    Tcgplayer 43.73 USD / 58.8 USD
    Cardmarket 32.23 EUR / 33.6 EUR
    Cardkingdom 74.99 USD
    Cardsphere 40.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

    Flawless Maneuver #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It doesn't matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
  • Once you begin casting this spell, players can't take any other actions until you're done casting it. Notably, they can't try to remove the commander you control to make you pay its cost.
  • Prices

    Seller Price
    Tcgplayer 15.29 USD
    Cardmarket 13.26 EUR / 7.5 EUR
    Cardkingdom 22.99 USD
    Cardsphere 13.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

    Floodfarm Verge #259p Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 8.63 USD / 8.4 USD
    Cardsphere 7.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Activate only if you control a Plains or an Island.

    Gloomlake Verge #260s Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 11.02 USD
    Cardkingdom 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Activate only if you control an Island or a Swamp.

    Ancient Copper Dragon Creature — Elder Dragon Normal

    Ancient Gold Dragon Creature — Elder Dragon Normal

    Ancient Silver Dragon Creature — Elder Dragon Normal - ~$41.8

    Anointed Procession Enchantment Normal

    Archangel of Thune Creature — Angel Normal

    Archfiend of Despair Creature — Demon Normal - ~$25.98

    Astral Dragon Creature — Dragon Normal - ~$22.03

    Avacyn, Angel of Hope Legendary Creature — Angel Normal - ~$24.78

    Balefire Dragon Creature — Dragon Normal - ~$13.16

    Battle Angels of Tyr Creature — Angel Knight Normal - ~$19.9

    Be'lakor, the Dark Master Legendary Creature — Demon Noble Normal - ~$12.65

    Bleachbone Verge Land Normal - ~$10.31

    Bloodletter of Aclazotz Creature — Vampire Demon Normal - ~$32.84

    Bloodthirster Creature — Demon Normal - ~$18.95

    Bloom Tender Creature — Elf Druid Normal - ~$20.47

    Bolas's Citadel Legendary Artifact Normal - ~$11.99

    Calix, Guided by Fate Legendary Enchantment Creature — Human Druid Normal - ~$13.75

    Cavern of Souls Land Normal - ~$53.9

    Cavern-Hoard Dragon Creature — Dragon Normal - ~$25.33

    Charismatic Conqueror Creature — Vampire Soldier Normal - ~$23.53

    Damnation Sorcery Normal - ~$36.92

    Dawn's Truce Instant Normal - ~$8.08

    Demonic Tutor Sorcery Normal - ~$1010.53

    Dragonhawk, Fate's Tempest Legendary Creature — Bird Dragon Normal - ~$14.84

    Edgar Markov Legendary Creature — Vampire Knight Normal - ~$2264.91

    Emeria, the Sky Ruin Land Normal - ~$24.04

    Exalted Flamer of Tzeentch Creature — Demon Normal - ~$28.1

    Exquisite Blood Enchantment Normal - ~$26.13

    Field of the Dead Land Normal - ~$47.34

    Flawless Maneuver Instant Normal - ~$14.48

    Floodfarm Verge Land Normal - ~$8.28

    Gloomlake Verge Land Normal - ~$14.5

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