BETA

87 Cards Found

Acidic Soil #USG-172 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This counts the lands on resolution.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD
    Cardmarket 1.02 EUR
    Cardsphere 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Acidic Soil deals damage to each player equal to the number of lands they control.

    Adriana, Captain of the Guard #139 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Melee

    Rules

  • Creatures that enter the battlefield attacking were never declared as attackers, so they won't count toward melee's effect. Similarly, if a creature with melee enters the battlefield attacking, melee won't trigger.
  • It doesn't matter how many creatures you attacked a player with, only that you attacked a player with at least one creature. For example, if you attack one player with Wings of the Guard and another player with five creatures, Wings of the Guard will get +2/+2 until end of turn.
  • Melee will trigger if the creature with melee attacks a planeswalker. However, the effect counts only opponents (and not planeswalkers) that you attacked with a creature when determining the bonus.
  • You determine the size of the bonus as the melee ability resolves. Count each opponent that you attacked with one or more creatures. It doesn't matter if the attacking creatures are still attacking or even if they are still on the battlefield. It also doesn't matter if the opponent you attacked is still in the game.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardmarket 0.37 EUR / 0.29 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

    Arcane Signet #52 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Arcane Signet's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD
    Cardmarket 1.38 EUR
    Cardsphere 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Assemble the Legion #204 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Assemble the Legion isn't on the battlefield when its ability resolves, use the number of muster counters it had when it was last on the battlefield to determine how many Soldier tokens to create.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a mustercounteron this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each mustercounteron this enchantment.

    Boros Garrison #283 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add .

    Boros Signet #243 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardmarket 0.66 EUR / 0.28 EUR
    Cardkingdom 1.79 USD
    Cardsphere 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Add .

    Buried Ruin #147 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.7 USD
    Cardmarket 0.38 EUR
    Cardkingdom 0.79 USD
    Cardsphere 2.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Sacrificethis land: Return target artifact card from your graveyard to your hand.

    Call the Coppercoats #23 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any target opponents that are no longer legal targets by the time Call the Coppercoats resolves won't have their creatures counted when determining how many tokens you create.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional cost for any targets beyond the first.
  • If this spell is copied and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana value of a strive spell doesn't change no matter how many targets it has.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Tcgplayer 4.85 USD
    Cardmarket 3.62 EUR / 2.57 EUR
    Cardsphere 4.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

    Castle Ardenvale #238 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the common lands have basic land types, they aren't basic lands.
  • Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.97 USD
    Cardmarket 0.55 EUR / 2.07 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Cardsphere 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

    Castle Embereth #239s Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the common lands have basic land types, they aren't basic lands.
  • Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.
  • Prices

    Seller Price
    Tcgplayer 2.57 USD
    Cardmarket 1.59 EUR
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Mountain. : Add . , : Creatures you control get +1/+0 until end of turn.

    Clever Concealment #ONC-5 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • An attacking or blocking creature that phases out is removed from combat.
  • Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
  • As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.
  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 16.14 USD
    Cardkingdom 15.99 USD
    Cardsphere 19.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

    Commander's Sphere #125 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If you don't have a commander, Commander's Sphere's first ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

    Condemn #69 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Use the creature's toughness as it last existed on the battlefield to determine how much life its controller gains.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.18 EUR / 0.24 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

    Cori-Steel Cutter #103p Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If the triggered ability causes two or more Monks to be created (due to an effect such as that of Doubling Season), you may choose to attach Cori-Steel Cutter to one of them.
  • No player may take any actions between the time you create the Monk token and the time you choose whether to attach Cori-Steel Cutter to it.
  • Spells that were cast before a permanent with flurry count. If that permanent was the first spell you cast that turn, the next spell you cast that turn is your second spell.
  • The Monk token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Monk’s power and toughness may change this.
  • Prices

    Seller Price
    Tcgplayer 8.28 USD / 14.35 USD
    Cardkingdom 14.99 USD
    Cardsphere 15.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip

    Court of Grace #16 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price
    Tcgplayer 1.51 USD / 2.06 USD
    Cardmarket 1.08 EUR / 1.8 EUR
    Cardkingdom 3.99 USD / 4.99 USD
    Cardsphere 2.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

    Crash Through #620 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample.
  • You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you'll just draw a card.
  • Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample.
  • You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you'll just draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.36 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

    Decree of Justice #59645 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • A mana cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {8}{W}{W} to cast Decree of Justice.
  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 4/4 white Angel creature tokens with flying. Cycling (,Discardthis card: Draw a card.) When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.

    Demolition Field #687 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the targeted land is an illegal target by the time Demolition Field's ability resolves, it won't resolve and none of its effects will happen. Neither player will get to search for a basic land card.
  • The target land's controller gets to search for a basic land card even if that land wasn't destroyed by Demolition Field's ability. This may happen because the land has indestructible.
  • Prices

    Seller Price
    Tcgplayer 0.62 USD
    Cardmarket 0.83 EUR
    Cardkingdom 1.49 USD
    Cardsphere 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Sacrificethis land:Destroytarget nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, thenshuffle You may search your library for a basic land card, put it onto the battlefield, thenshuffle

    Edgewall Inn #255 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.16 USD
    Cardmarket 0.18 EUR / 0.28 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. As this land enters, choose a color. : Add one mana of the chosen color. , ,Sacrificethis land: Return target card that has an Adventure from your graveyard to your hand.

    Elemental Eruption #27 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
  • Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
  • The copies of Elemental Eruption created by its storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
  • Prices

    Seller Price
    Tcgplayer 0.81 USD
    Cardmarket 0.78 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Elspeth Tirel #6 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • As Elspeth Tirel's last ability resolves, each permanent that isn't a token, a land, or Elspeth Tirel herself is destroyed.
  • Prices

    Seller Price
    Tcgplayer 3.5 USD / 18.17 USD
    Cardmarket 1.37 EUR / 9.99 EUR
    Cardkingdom 4.99 USD / 14.99 USD
    Cardsphere 3.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 You gain 1 life for each creature you control.
    −2 Create three 1/1 white Soldier creature tokens.
    −5Destroyall other permanents except for lands and tokens.

    Emeria Angel #15 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardmarket 0.46 EUR / 0.5 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

    Escape Tunnel #261 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
  • Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.46 USD
    Cardmarket 0.17 EUR / 0.35 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis land: Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle ,Sacrificethis land: Target creature with power 2 or less can't be blocked this turn.

    Exotic Orchard #155 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
  • Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce {G}. Your opponent's Exotic Orchard can produce {G} because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce {G} because your opponent's Exotic Orchard can produce {G}.
  • The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
  • When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.22 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color that a land an opponent controls could produce.

    Fable of the Mirror-Breaker (Fable of the Mirror-Breaker // Reflection of Kiki-Jiki) #465 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature card will also work.
  • Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
  • If Reflection of Kiki-Jiki's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), you'll sacrifice each of them.
  • If a copied creature is a token that isn't a copy of something else, the copy copies the original characteristics of that token as stated by the effect that created it.
  • If a copied creature is copying something else, the token you create will use the copiable values of the target creature. In most cases, it will just be a copy of whatever that creature is copying.
  • If another creature becomes a copy of, or enters the battlefield as a copy of, the token, that creature will copy the creature card the token is copying, except it will also have haste. However, you won't sacrifice the new copy at the beginning of the next end step.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
  • The back face of a transforming double-faced card usually has a color indicator that defines its color.
  • The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
  • The token created by Reflection of Kiki-Jiki copies exactly what was printed on the original creature (except that the copy also has haste) and nothing else (unless it's copying a creature that's a token or that's copying something else; see below). It doesn't copy whether the creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Most notably, if the target creature isn't normally a creature, the copy won't be a creature.
  • Prices

    Seller Price
    Tcgplayer 9.13 USD / 9.42 USD
    Cardmarket 13.41 EUR / 15.7 EUR
    Cardkingdom 13.99 USD / 17.99 USD
    Cardsphere 8.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounter) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token." II — You maydiscardup to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.

    Reflection of Kiki-Jiki (Fable of the Mirror-Breaker // Reflection of Kiki-Jiki) #465 Enchantment Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature card will also work.
  • Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
  • If Reflection of Kiki-Jiki's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), you'll sacrifice each of them.
  • If a copied creature is a token that isn't a copy of something else, the copy copies the original characteristics of that token as stated by the effect that created it.
  • If a copied creature is copying something else, the token you create will use the copiable values of the target creature. In most cases, it will just be a copy of whatever that creature is copying.
  • If another creature becomes a copy of, or enters the battlefield as a copy of, the token, that creature will copy the creature card the token is copying, except it will also have haste. However, you won't sacrifice the new copy at the beginning of the next end step.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
  • The back face of a transforming double-faced card usually has a color indicator that defines its color.
  • The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
  • The token created by Reflection of Kiki-Jiki copies exactly what was printed on the original creature (except that the copy also has haste) and nothing else (unless it's copying a creature that's a token or that's copying something else; see below). It doesn't copy whether the creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Most notably, if the target creature isn't normally a creature, the copy won't be a creature.
  • Prices

    Seller Price
    Tcgplayer 9.13 USD / 9.42 USD
    Cardmarket 13.41 EUR / 15.7 EUR
    Cardsphere 8.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Create a token that's a copy of another target nonlegendary creature you control, except it has haste.Sacrificeit at the beginning of the next end step.

    Farewell #2022-5 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose more than one mode for Farewell, you perform the actions in the order written.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

    Finale of Glory #12s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.34 USD
    Cardmarket 3.25 EUR
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

    Flawless Maneuver #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It doesn't matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
  • Once you begin casting this spell, players can't take any other actions until you're done casting it. Notably, they can't try to remove the commander you control to make you pay its cost.
  • Prices

    Seller Price
    Tcgplayer 15.29 USD
    Cardmarket 13.26 EUR / 7.5 EUR
    Cardkingdom 22.99 USD
    Cardsphere 13.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

    Forgotten Cave #766 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardmarket 0.11 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . Cycling (,Discardthis card: Draw a card.)

    Form a Posse #204 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.12 USD
    Cardmarket 0.12 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

    Furycalm Snarl #397 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If a land card with an appropriate subtype is entering the battlefield from your hand at the same time as one of these lands, you may reveal the other land to have the "Snarl" enter untapped.
  • If an effect instructs you to put one of these lands onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
  • The "Snarl" itself doesn't have any land subtypes. You can't reveal one to satisfy the ability of another.
  • You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land card.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. : Add or .

    Glimmer Lens #6 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip For Mirrodin!

    Rules

  • If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
  • If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
  • The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
  • Prices

    Seller Price
    Tcgplayer 2.02 USD
    Cardmarket 1.28 EUR
    Cardkingdom 2.79 USD
    Cardsphere 1.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip

    Acidic Soil Sorcery Normal - ~$0.76

    Adriana, Captain of the Guard Legendary Creature — Human Knight Normal - ~$0.39

    Arcane Signet Artifact Normal - ~$0.79

    Assemble the Legion Enchantment Normal

    Boros Garrison Land Normal - ~$0.29

    Boros Signet Artifact Normal - ~$0.81

    Buried Ruin Land Normal - ~$1.25

    Call the Coppercoats Instant Normal - ~$4.01

    Castle Ardenvale Land Normal - ~$0.97

    Castle Embereth Land Normal - ~$2.32

    Clever Concealment Instant Normal - ~$17.13

    Commander's Sphere Artifact Normal - ~$0.24

    Condemn Instant Normal - ~$0.23

    Cori-Steel Cutter Artifact — Equipment Normal - ~$13.17

    Court of Grace Enchantment Normal - ~$2.54

    Crash Through Sorcery Normal - ~$0.33

    Decree of Justice Sorcery Normal

    Demolition Field Land Normal - ~$0.92

    Edgewall Inn Land Normal - ~$0.22

    Elemental Eruption Sorcery Normal - ~$0.78

    Elspeth Tirel Legendary Planeswalker — Elspeth Normal - ~$8.08

    Emeria Angel Creature — Angel Normal - ~$0.52

    Escape Tunnel Land Normal - ~$0.33

    Exotic Orchard Land Normal - ~$0.26

    Fable of the Mirror-Breaker Enchantment — Saga Transform - ~$12.57

    Farewell Sorcery Normal

    Finale of Glory Sorcery Normal - ~$4.69

    Flawless Maneuver Instant Normal - ~$14.48

    Forgotten Cave Land Normal - ~$0.17

    Form a Posse Sorcery Normal - ~$0.2

    Furycalm Snarl Land Normal - ~$0.36

    Glimmer Lens Artifact — Equipment Normal - ~$1.96

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