BETA

87 Cards Found

Arachnogenesis #169 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.5 USD
    Cardmarket 2.75 EUR / 0.96 EUR
    Cardkingdom 5.49 USD
    Cardsphere 1.82 USD
    Manapool 2.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

    Arasta of the Endless Web #817 Legendary Enchantment Creature — Spider

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Spider
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Reach

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardmarket 0.34 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.33 USD
    Manapool 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

    Arcane Signet #52 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Arcane Signet's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.46 USD
    Cardmarket 1.28 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.52 USD
    Manapool 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Barren Moor #312 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 12.57 USD
    Cardmarket 0.26 EUR / 8.94 EUR
    Cardkingdom 0.69 USD / 15.99 USD
    Cardsphere 0.31 USD
    Manapool 0.17 USD / 9.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . Cycling (,Discardthis card: Draw a card.)

    Binding the Old Gods #248 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.19 EUR / 0.36 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.25 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I —Destroytarget nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, thenshuffle III — Creatures you control gain deathtouch until end of turn.

    Bow of Nylea #THS-153 Legendary Enchantment Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose which mode you're using as you activate the ability.
  • Prices

    Seller Price
    Tcgplayer 4.15 USD
    Cardmarket 2.58 EUR
    Cardkingdom 4.49 USD
    Cardsphere 4.24 USD
    Manapool 3.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures you control have deathtouch. , : Choose one — • Put a +1/+1counteron target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.

    Command Tower #60 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Command Tower's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.52 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.21 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Commander's Sphere #125 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Commander's Sphere's first ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.16 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.18 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

    Consuming Blob #177p Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: */*+1
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Consuming Blob counts card types, not individual cards. If the only card in your graveyard is an artifact creature card, Consuming Blob will be 2/3. If the only cards in your graveyard are ten artifact creature cards, Consuming Blob will still be 2/3.
  • If an instant or sorcery spell deals damage to Consuming Blob or reduces its toughness to 0, that spell is put into its owner's graveyard before state-based actions are performed. If that card is the first of its type to enter the graveyard of Consuming Blob's controller, it will raise Consuming Blob's toughness before the game checks to see if it dies.
  • The ability that defines Consuming Blob's power and toughness works in all zones, not just the battlefield. If Consuming Blob is in your graveyard, it will count itself.
  • The above rulings are also true for Consuming Blob's children (except the first one, as Junior tends to not hang out in graveyards).
  • The card types that can be in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 1.25 USD
    Cardmarket 0.46 EUR / 0.64 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Cardsphere 0.84 USD
    Manapool 0.68 USD / 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

    Convert to Slime #64 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If you destroy some of your own permanents with Convert to Slime, they'll go to your graveyard in time for their types to be counted for the delirium ability.
  • Use the mana value of the destroyed permanents as they last existed on the battlefield to determine the value of X.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.29 EUR / 1 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.28 USD
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy up to one target artifact, up to one target creature, and up to one target enchantment. Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.

    Courser of Kruphix #15 Enchantment Creature — Centaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Centaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Courser of Kruphix doesn't change when you can play lands. You can do so only during your main phase when you have priority and the stack is empty.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you don't reveal the new top card until you finish doing so. This means that if you play a land from the top of your library, you can't look at the next one until you've handled any replacement effects that modify that land entering the battlefield, such as that of Vesuva.
  • Playing a land from the top of your library counts as your land play for the turn. Once you play a land during your turn, you won't be able to play an additional land from the top of your library unless another effect (such as that of Azusa, Lost but Seeking) allows you to.
  • While playing with the top card of your library revealed, if you draw multiple cards, reveal each one before you draw it. If you put multiple cards on top of your library at once, reveal only the one new top card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

    Creakwood Liege #197 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Since the token is black and green, it will get +2/+2 from Creakwood Liege as long as the Liege is on the battlefield.
  • The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • Prices

    Seller Price
    Tcgplayer 1.58 USD / 1.28 USD
    Cardmarket 1.01 EUR / 2.29 EUR
    Cardkingdom 1.79 USD / 2.49 USD
    Cardsphere 1.4 USD
    Manapool 1.21 USD / 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

    Culling Ritual #85 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can choose to add either {B} or {G} for each permanent destroyed. You aren't limited to one color.
  • Prices

    Seller Price
    Tcgplayer 0.82 USD
    Cardmarket 0.97 EUR / 0.5 EUR
    Cardkingdom 1.99 USD
    Cardsphere 0.87 USD
    Manapool 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

    Darkmoss Bridge #245 Artifact Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.3 USD
    Cardmarket 0.13 EUR / 0.4 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. Indestructible : Add or .

    Darksteel Citadel #mb164 Artifact Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Although Darksteel Citadel is an artifact, it can't be cast as a spell. Playing it follows the normal rules for playing a land.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD
    Cardmarket 0.69 EUR
    Cardkingdom 2.79 USD
    Manapool 0.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible : Add .

    Deadbridge Chant #58 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Because the last ability doesn't target any card in your graveyard, any card put into your graveyard in response to the ability may be chosen.
  • Each card in your graveyard must have an equal chance of being chosen. Assigning them each a number and rolling a die is an easy way to do this. In formats that allow you to rearrange your graveyard—including Standard, Modern, and Return to Ravnica block Limited formats, you may also shuffle your graveyard face down and choose a card at random.
  • The card is chosen at random as the ability resolves. If any player responds to the ability, that player won't yet know what card will be chosen.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD
    Cardmarket 0.58 EUR / 1.02 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.46 USD
    Manapool 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters,millten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

    Deathreap Ritual #194 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a creature didn't die before a turn's end step begins, Deathreap Ritual's ability doesn't trigger at all. The creature may have died before Deathreap Ritual entered the battlefield, however.
  • You draw one card when the ability resolves, not one card per creature that died during the turn.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.33 USD
    Cardmarket 0.19 EUR / 0.32 EUR
    Cardkingdom 0.39 USD / 0.49 USD
    Cardsphere 0.28 USD
    Manapool 0.26 USD / 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

    Deluge of Doom #18 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardmarket 0.25 EUR / 0.29 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.18 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.

    Demolisher Spawn #31 Enchantment Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.41 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.28 USD
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

    Demonic Covenant #19 Kindred Enchantment — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Kindred
  • Enchantment
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • Creatures that enter attacking are never declared as attackers, and as such, they won't cause Demonic Covenant's first ability to trigger.
  • Demonic Covenant's first ability will trigger once for each player you attack with one or more Demons.
  • Demonic Covenant's last ability will only cause you to sacrifice Demonic Covenant if both cards have the exact same combination of card types. Supertypes and subtypes are not taken into account.
  • The card types in Magic include artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Horror and Room are subtypes, not card types.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.25 EUR / 0.89 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. At the beginning of your end step, create a 5/5 black Demon creature token with flying, thenmilltwo cards. If two cards that share all their card types were milled this way,sacrificethis enchantment.

    Dryad Arbor #273 Land Creature — Forest Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 1/1
    Types:
  • Land
  • Creature
  • SubTypes:
  • Forest
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Dryad Arbor is changed into another basic land type (such as by Sea's Claim), it continues to be a creature and a Dryad.
  • Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.
  • Dryad Arbor is played as a land. It doesn't use the stack, it's not a spell, it can't be responded to, it has no mana cost, and it counts as your land play for the turn.
  • Due to its color indicator (appearing to the left of its type line), Dryad Arbor is green. Color indicators apply in all zones, not just the battlefield.
  • Forest is a land type and Dryad is a creature type.
  • If Dryad Arbor is changed into another basic land type, it continues to be a green Dryad creature.
  • If a Dryad Arbor gains flash, or you have the ability to play Dryad Arbor as though it had flash (due to Teferi, Mage of Zhalfir or Scout's Warning, for example), you can ignore the normal timing rules for when during your turn you can play a land, but not any other restrictions. You can't play Dryad Arbor during another player's turn, and you can't play Dryad Arbor if you don't have any land plays remaining.
  • Prices

    Seller Price
    Tcgplayer 1.3 USD
    Cardmarket 2.51 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.45 USD
    Manapool 1.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (This land isn't a spell, it's affected by summoning sickness, and it has ": Add .")

    Enduring Vitality #381 Enchantment Creature — Elk Glimmer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Elk
  • Glimmer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A token that's a copy of Enduring Vitality won't return to the battlefield when its last ability resolves.
  • Elk and Glimmer are both creature types. Enduring Vitality won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.
  • If a nontoken permanent that's a copy of Enduring Vitality dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
  • Prices

    Seller Price
    Tcgplayer 4.27 USD / 6.61 USD
    Cardmarket 4.42 EUR / 6.31 EUR
    Cardkingdom 7.99 USD / 9.99 USD
    Cardsphere 4.78 USD
    Manapool 4.27 USD / 6.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Creatures you control have ": Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    Entish Restoration #163 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You sacrifice the lands as part of the resolution of Entish Restoration. It isn't an additional cost. If Entish Restoration is countered, you won't sacrifice any lands.
  • Prices

    Seller Price
    Tcgplayer 2.66 USD / 3.55 USD
    Cardmarket 1.76 EUR / 1.85 EUR
    Cardkingdom 3.49 USD / 4.99 USD
    Cardsphere 1.71 USD
    Manapool 2.7 USD / 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, thenshuffle If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, thenshuffle

    Erebos, Bleak-Hearted #93 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 5/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Erebos’s last ability can target the creature you’ll sacrifice to pay its cost. In this case, the ability won’t resolve, but Erebos’s triggered ability will trigger.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If one or more creatures you control die at the same time as Erebos, its triggered ability triggers for each of those creatures.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • While resolving Erebos’s triggered ability, you can’t pay more than 2 life to draw more than one card.
  • Prices

    Seller Price
    Tcgplayer 1.53 USD / 1.54 USD
    Cardmarket 1.48 EUR / 2.09 EUR
    Cardkingdom 1.99 USD / 2.99 USD
    Cardsphere 1.36 USD
    Manapool 1.59 USD / 1.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. ,Sacrificeanother creature: Target creature gets -2/-1 until end of turn.

    Evolving Wilds #154 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD
    Cardmarket 0.18 EUR
    Cardsphere 0.1 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis land: Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle

    Exotic Orchard #155 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
  • Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce {G}. Your opponent's Exotic Orchard can produce {G} because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce {G} because your opponent's Exotic Orchard can produce {G}.
  • The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
  • When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.2 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color that a land an opponent controls could produce.

    Eyeblight's Ending #110 Kindred Instant — Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Kindred
  • Instant
  • SubTypes:
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 1.36 USD
    Cardmarket 0.08 EUR / 0.52 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.23 USD
    Manapool 0.16 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target non-Elf creature.

    Fire Navy Trebuchet #100 Artifact Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Defender Reach

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender, reach Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking.Sacrificethat token at the beginning of the next end step.

    Forest #281 Basic Land — Forest

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Forest
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.17 USD
    Cardmarket 0.14 EUR / 0.23 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Formless Genesis #34 Kindred Sorcery — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Kindred
  • Sorcery
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Changeling Retrace

    Rules

  • A retrace card cast from your graveyard follows the normal timing rules for its card type.
  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • Changeling is a characteristic-defining ability. It functions in all zones.
  • If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.
  • The subtype Shapeshifter that appears on the type line is mostly there to reinforce the flavor. A spell or token with changeling is just as much an Elf, a Dwarf, a Sliver, a Goat, a Coward, and a Zombie as it is a Shapeshifter.
  • The value of X is determined only once, as Formless Genesis resolves. The token's power and toughness won't change if the number of land cards in your graveyard later changes.
  • When a retrace spell you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.46 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.34 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Golgari Rot Farm #248 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.11 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.37 USD
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add .

    Golgari Signet #192 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.79 USD
    Cardmarket 0.59 EUR / 0.1 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.77 USD
    Manapool 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Add .

    Arachnogenesis Instant Normal - ~$2.7

    Arasta of the Endless Web Legendary Enchantment Creature — Spider Normal - ~$0.45

    Arcane Signet Artifact Normal - ~$0.74

    Barren Moor Land Normal - ~$5.42

    Binding the Old Gods Enchantment — Saga Saga - ~$0.23

    Bow of Nylea Legendary Enchantment Artifact Normal - ~$3.71

    Command Tower Land Normal - ~$0.34

    Commander's Sphere Artifact Normal - ~$0.22

    Consuming Blob Creature — Ooze Normal - ~$1.06

    Convert to Slime Sorcery Normal - ~$0.44

    Courser of Kruphix Enchantment Creature — Centaur Normal

    Creakwood Liege Creature — Horror Normal - ~$1.59

    Culling Ritual Sorcery Normal - ~$1.01

    Darkmoss Bridge Artifact Land Normal - ~$0.26

    Darksteel Citadel Artifact Land Normal - ~$1.3

    Deadbridge Chant Enchantment Normal - ~$0.69

    Deathreap Ritual Enchantment Normal - ~$0.32

    Deluge of Doom Sorcery Normal - ~$0.25

    Demolisher Spawn Enchantment Creature — Horror Normal - ~$0.34

    Demonic Covenant Kindred Enchantment — Demon Normal - ~$0.36

    Dryad Arbor Land Creature — Forest Dryad Normal - ~$1.91

    Enduring Vitality Enchantment Creature — Elk Glimmer Normal - ~$6.11

    Entish Restoration Instant Normal - ~$2.85

    Erebos, Bleak-Hearted Legendary Enchantment Creature — God Normal - ~$1.78

    Evolving Wilds Land Normal - ~$0.12

    Exotic Orchard Land Normal - ~$0.27

    Eyeblight's Ending Kindred Instant — Elf Normal - ~$0.48

    Fire Navy Trebuchet Artifact Creature — Wall Normal

    Forest Basic Land — Forest Normal - ~$0.22

    Formless Genesis Kindred Sorcery — Shapeshifter Normal - ~$0.33

    Golgari Rot Farm Land Normal - ~$0.3

    Golgari Signet Artifact Normal - ~$0.62

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