BETA

84 Cards Found

Absolute Virtue #476 Legendary Creature — Avatar Warrior

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Avatar
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Protection from a player means that you have protection from each object controlled by that player. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
  • Prices

    Seller Price
    Tcgplayer 11.79 USD / 20.78 USD
    Cardmarket 8.06 EUR / 16.27 EUR
    Cardkingdom 14.99 USD / 24.99 USD
    Manapool 5.54 USD / 21.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)

    Accursed Duneyard #36 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.68 USD
    Cardmarket 1.4 EUR / 0.7 EUR
    Cardkingdom 2.99 USD
    Manapool 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Afterlife from the Loam #25 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Delve

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.49 USD
    Cardmarket 0.7 EUR
    Cardkingdom 0.99 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delve (Each card you exile from your graveyard while casting this spell pays for .) For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.

    An Offer You Can't Refuse #311 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If the target is no longer legal as An Offer You Can't Refuse resolves, no Treasure tokens are created.
  • If the target is still legal as it resolves but the spell can't be countered for some reason, its controller will still create two Treasure tokens.
  • Prices

    Seller Price
    Tcgplayer 5.14 USD / 6.49 USD
    Cardmarket 3.58 EUR / 3.88 EUR
    Cardkingdom 8.99 USD / 6.99 USD
    Manapool 5.18 USD / 5.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ",Sacrificethis token: Add one mana of any color.")

    Arcane Signet #52 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Arcane Signet's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.38 USD
    Cardmarket 1.01 EUR
    Manapool 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Ardyn, the Usurper #524 Legendary Creature — Elder Human Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Human
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Except for the listed exceptions, the token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into a graveyard.
  • If a card copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.
  • If the copied card has {X} in its mana cost, X is 0.
  • The token is a Demon creature instead of its other types and is black instead of its other colors. Its base power and toughness are 5/5. These are copiable values of the token that other effects may copy.
  • Prices

    Seller Price
    Tcgplayer 12.63 USD
    Cardmarket 13.7 EUR
    Cardkingdom 11.99 USD
    Manapool 12.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.

    Bender's Waterskin #255 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Bender's Waterskin untaps at the same time as the active player's permanents. You can't choose to not untap it at that time.
  • Some effects state that an artifact doesn't untap during its controller's untap step. These effects won't apply and stop Bender's Waterskin from untapping during another player's untap step.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 1.19 USD
    Cardmarket 0.35 EUR / 0.95 EUR
    Cardkingdom 0.69 USD / 0.99 USD
    Manapool 0.15 USD / 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap this artifact during each other player's untap step. : Add one mana of any color.

    Blasphemous Edict #57 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player controls fewer than thirteen creatures when Blasphemous Edict resolves, they will sacrifice all of their creatures.
  • Starting with the player whose turn it is, each player in turn order chooses which creatures they will sacrifice, then all the creatures chosen by all players are sacrificed at the same time. Players get to know the choices made by players who chose before them.
  • Prices

    Seller Price
    Tcgplayer 4.48 USD / 5.23 USD
    Cardmarket 5.58 EUR / 6.36 EUR
    Cardkingdom 7.99 USD / 7.99 USD
    Manapool 4.58 USD / 6.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

    Bleachbone Verge #371 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.8 USD / 11.03 USD
    Cardmarket 9.26 EUR / 12.43 EUR
    Cardkingdom 13.99 USD / 14.99 USD
    Manapool 7.91 USD / 11.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Activate only if you control a Plains or a Swamp.

    Caretaker's Talent #6 Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the new token will work.
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • The new token created by the second class ability copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Tcgplayer 8.13 USD / 9.05 USD
    Cardmarket 7.95 EUR / 9.95 EUR
    Cardkingdom 13.99 USD
    Manapool 7.72 USD / 9.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. : Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. : Level 3 Creature tokens you control get +2/+2.

    Chart a Course #586 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw two cards. Thendiscarda card unless you attacked this turn.

    Chimil, the Inner Sun #249s Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Discover

    Rules

  • A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Chimil, the Inner Sun's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
  • If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
  • If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
  • If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
  • Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
  • When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Tcgplayer 20.96 USD
    Cardkingdom 39.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

    Command Tower #60 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Command Tower's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.51 EUR
    Cardkingdom 0.69 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Concealed Courtyard #268p Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn't take those lands into consideration when determining how many other lands you control.
  • If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
  • Prices

    Seller Price
    Tcgplayer 1.28 USD / 1.37 USD
    Cardmarket 0.94 EUR / 1.54 EUR
    Cardkingdom 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or fewer other lands. : Add or .

    Counterpoint #351 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Alternatively, if the target spell is still a legal target but can’t be countered, Counterpoint will still resolve and allow you to cast a spell from your graveyard with mana value less than or equal to the target spell’s mana value.
  • If a spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the target spell has {X} in its mana cost, use the value chosen for X when determining that spell’s mana value.
  • If the target spell is an illegal target as Counterpoint tries to resolve, it won’t resolve and none of its effects will happen.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • You cast the card from your graveyard as Counterpoint resolves. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.

    Day of Judgment #432 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 80.06 USD
    Cardmarket 47.8 EUR
    Cardkingdom 64.99 USD
    Manapool 86.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures.

    Disdainful Stroke #40 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell has {X} in its mana cost, use the value chosen for X when determining the spell's mana value.
  • A face-down spell has mana value 0 and can't be targeted by Disdainful Stroke.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.59 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell with mana value 4 or greater.

    Disenchant #572 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.39 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact or enchantment.

    Dreadwing Scavenger #118 Creature — Nightmare Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Dreadwing Scavenger may become lethal if the number of cards in your graveyard falls below seven.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.17 USD
    Cardmarket 0.09 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature enters or attacks, draw a card, thendiscarda card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.

    Drogskol Reaver #655 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Drogskol Reaver's last ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Drogskol Reaver's last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If Drogskol Reaver deals enough first-strike damage to destroy each creature it's blocking or was blocked by, it won't deal any damage during the regular combat damage step and its last ability won't trigger a second time that combat. This is different if Drogskol Reaver is attacking and somehow gains trample.
  • If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the last ability of Drogskol Reaver triggers only once.
  • Prices

    Seller Price
    Tcgplayer 0.62 USD
    Cardmarket 0.67 EUR
    Cardkingdom 1.49 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.

    Emet-Selch, Unsundered (Emet-Selch, Unsundered // Hades, Sorcerer of Eld) #539 Legendary Creature — Elder Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Wizard
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:

    Abilities/Keywords

    Transform Vigilance

    Rules

  • Emet-Selch's last ability checks your graveyard at the moment it would trigger to see if you have fourteen or more cards in your graveyard. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't have fourteen or more cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
  • If a Hades, Sorcerer of Eld you control is destroyed by a spell you own, Hades will be exiled and then the spell will be put into your graveyard. Conversely, if a Hades you control is dealt lethal damage by a spell you own, the spell will be exiled, and then Hades will be exiled as well.
  • If you discard a card while you control Hades, Sorcerer of Eld, abilities that function when a card is discarded (such as madness) still work, even though that card never reaches your graveyard. In addition, spells or abilities that check the characteristics of a discarded card (such as connive) can find that card in exile.
  • While you control Hades, Sorcerer of Eld, abilities that trigger whenever a permanent you own is put into your graveyard from the battlefield (for example, "When this creature dies . . .") won't trigger.
  • You pay all costs and follow all timing rules for cards played with the permission granted by Hades, Sorcerer of Eld's second ability.
  • Prices

    Seller Price
    Tcgplayer 61.26 USD
    Cardmarket 54.91 EUR
    Cardkingdom 69.99 USD
    Manapool 61.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever Emet-Selch enters or attacks, draw a card, thendiscarda card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.

    Hades, Sorcerer of Eld (Emet-Selch, Unsundered // Hades, Sorcerer of Eld) #539 Legendary Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Emet-Selch's last ability checks your graveyard at the moment it would trigger to see if you have fourteen or more cards in your graveyard. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't have fourteen or more cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
  • If a Hades, Sorcerer of Eld you control is destroyed by a spell you own, Hades will be exiled and then the spell will be put into your graveyard. Conversely, if a Hades you control is dealt lethal damage by a spell you own, the spell will be exiled, and then Hades will be exiled as well.
  • If you discard a card while you control Hades, Sorcerer of Eld, abilities that function when a card is discarded (such as madness) still work, even though that card never reaches your graveyard. In addition, spells or abilities that check the characteristics of a discarded card (such as connive) can find that card in exile.
  • While you control Hades, Sorcerer of Eld, abilities that trigger whenever a permanent you own is put into your graveyard from the battlefield (for example, "When this creature dies . . .") won't trigger.
  • You pay all costs and follow all timing rules for cards played with the permission granted by Hades, Sorcerer of Eld's second ability.
  • Prices

    Seller Price
    Tcgplayer 61.26 USD
    Cardmarket 54.91 EUR
    Cardkingdom 69.99 USD
    Manapool 61.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead.

    Evolving Wilds #154 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardmarket 0.11 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis land: Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle

    Exalted Sunborn #318 Creature — Angel Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink Warp

    Rules

  • Everything that is specified by the effect creating the original token or tokens will also be true about the additional token or tokens created by Exalted Sunborn’s replacement effect. For example, if an effect tells you to create a token “tapped and attacking,” the additional tokens will also be tapped and attacking. Similarly, if an effect creates a token and puts counters on it, the additional token will also get those counters.
  • Prices

    Seller Price
    Tcgplayer 16.6 USD / 19.89 USD
    Cardmarket 17.01 EUR / 19.8 EUR
    Cardkingdom 22.99 USD / 22.99 USD
    Manapool 17.16 USD / 18.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

    Fabled Passage #4 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control four or more lands, the basic land doesn't enter untapped; it enters tapped and then you untap it.
  • The land that you put onto the battlefield will be counted when determining whether you control four or more lands, but Fabled Passage will not.
  • Prices

    Seller Price
    Tcgplayer 5.42 USD
    Cardmarket 4.4 EUR
    Cardkingdom 8.49 USD
    Manapool 5.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis land: Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle Then if you control four or more lands, untap that land.

    Final Showdown #11 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spree

    Rules

  • Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
  • If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
  • If an effect grants a creature an ability after Final Showdown causes all creatures to lose all abilities, that creature won’t lose that ability.
  • No matter which modes you choose, you always follow the instructions in the order they are written.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
  • Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • The second mode of Final Showdown doesn’t target the creature. You don’t choose which creature will gain indestructible until the spell is resolving. At that point, it’s too late for anyone to respond to the spell.
  • You can’t choose the same mode more than once.
  • You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
  • You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • Prices

    Seller Price
    Tcgplayer 3.81 USD / 5.16 USD
    Cardmarket 5.44 EUR / 5.23 EUR
    Cardkingdom 6.49 USD / 6.99 USD
    Manapool 3.59 USD / 5.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spree (Choose one or more additional costs.) + — All creatures lose all abilities until end of turn. + — Choose a creature you control. It gains indestructible until end of turn. + Destroyall creatures.

    Floodfarm Verge #259p Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 13.12 USD / 10.49 USD
    Cardmarket 8.05 EUR / 9.21 EUR
    Cardkingdom 13.99 USD / 17.99 USD
    Manapool 12.67 USD / 13.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Activate only if you control a Plains or an Island.

    Get Lost #14p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Map

    Abilities/Keywords

    Explore

    Rules

  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • Map tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Map and the ability "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
  • Prices

    Seller Price
    Tcgplayer 4.06 USD / 4.87 USD
    Cardmarket 4.75 EUR / 5.68 EUR
    Cardkingdom 6.49 USD / 7.99 USD
    Manapool 4.11 USD / 5.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", ,Sacrificethis token: Target creature you control explores. Activate only as a sorcery.")

    Gilded Lotus #725 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.92 USD
    Cardmarket 0.76 EUR
    Manapool 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add three mana of any one color.

    Gloomlake Verge #260s Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 14.39 USD
    Cardmarket 11.76 EUR
    Cardkingdom 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Activate only if you control an Island or a Swamp.

    Godless Shrine #248 Land — Plains Swamp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Swamp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • Prices

    Seller Price
    Tcgplayer 6.54 USD / 17.01 USD
    Cardmarket 8.2 EUR / 12.53 EUR
    Cardkingdom 9.99 USD / 15.99 USD
    Manapool 6.52 USD / 11.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Hallowed Fountain #251 Land — Plains Island

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Island
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • Prices

    Seller Price
    Tcgplayer 12.33 USD / 14.68 USD
    Cardmarket 10.3 EUR / 14.37 EUR
    Cardkingdom 20.99 USD
    Manapool 13.17 USD / 16.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Hashaton, Scarab's Fist #1 Legendary Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.06 USD / 1.24 USD
    Cardmarket 1.02 EUR / 0.92 EUR
    Cardkingdom 1.99 USD / 0.99 USD
    Manapool 0.82 USD / 0.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever youdiscarda creature card, you may pay . If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.

    Absolute Virtue Legendary Creature — Avatar Warrior Normal - ~$15.54

    Accursed Duneyard Land Normal - ~$1.59

    Afterlife from the Loam Sorcery Normal - ~$0.58

    An Offer You Can't Refuse Instant Normal - ~$5.72

    Arcane Signet Artifact Normal - ~$0.59

    Ardyn, the Usurper Legendary Creature — Elder Human Noble Normal - ~$12.77

    Bender's Waterskin Artifact Normal - ~$0.63

    Blasphemous Edict Sorcery Normal - ~$6.04

    Bleachbone Verge Land Normal - ~$11.1

    Caretaker's Talent Enchantment — Class Class - ~$9.46

    Chart a Course Sorcery Normal - ~$0.21

    Chimil, the Inner Sun Legendary Artifact Normal - ~$30.48

    Command Tower Land Normal - ~$0.42

    Concealed Courtyard Land Normal - ~$1.72

    Counterpoint Instant Normal - ~$0.32

    Day of Judgment Sorcery Normal - ~$69.85

    Disdainful Stroke Instant Normal - ~$0.33

    Disenchant Instant Normal - ~$0.22

    Dreadwing Scavenger Creature — Nightmare Bird Normal - ~$0.21

    Drogskol Reaver Creature — Spirit Normal - ~$0.76

    Hades, Sorcerer of Eld Legendary Creature — Avatar Transform - ~$61.91

    Evolving Wilds Land Normal - ~$0.13

    Exalted Sunborn Creature — Angel Wizard Normal - ~$19.39

    Fabled Passage Land Normal - ~$5.87

    Final Showdown Instant Normal - ~$5.23

    Floodfarm Verge Land Normal - ~$12.32

    Get Lost Instant Normal - ~$5.45

    Gilded Lotus Artifact Normal - ~$0.73

    Gloomlake Verge Land Normal - ~$14.71

    Godless Shrine Land — Plains Swamp Normal - ~$11.03

    Hallowed Fountain Land — Plains Island Normal - ~$14.56

    Hashaton, Scarab's Fist Legendary Creature — Zombie Wizard Normal - ~$1.11

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