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70 Cards Found

Abyssal Persecutor #47 Creature — Demon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • Abyssal Persecutor won't preclude an opponent's life total from reaching 0 or less. It will just preclude that player from losing the game as a result.
  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Abyssal Persecutor.
  • Even though your opponents can't lose the game, a player can't pay an amount of life that's greater than their life total. If a player's life total is 0 or less, that player can't pay life at all, with one exception: a player may always pay 0 life.
  • If Abyssal Persecutor leaves the battlefield while an opponent has 0 or less life, that opponent will lose the game as a state-based action. No player can respond between the time Abyssal Persecutor leaves the battlefield and the time that player loses the game.
  • No game effect can cause you to win the game or cause any opponent to lose the game while you control Abyssal Persecutor. It doesn't matter whether an opponent has 0 or less life, an opponent is forced to draw a card while their library is empty, an opponent has ten or more poison counters, an opponent is dealt combat damage by Phage the Untouchable, you control Felidar Sovereign and have 40 or more life, or so on. You keep playing.
  • Other circumstances can still cause an opponent to lose the game, however. An opponent will lose a game if they concede, if that player is penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if that player's Magic Online® game clock runs out of time.
  • Prices

    Seller Price
    Tcgplayer 2.18 USD / 0.75 USD
    Cardmarket 1.54 EUR / 4.31 EUR
    Cardkingdom 4.99 USD / 12.99 USD
    Manapool 2.55 USD / 5.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample You can't win the game and your opponents can't lose the game.

    Akroan Horse #C16-241 Artifact Creature — Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender

    Rules

  • Akroan Horse's enters-the-battlefield ability doesn't target any opponent. In a multiplayer game, you choose the opponent as the ability resolves.
  • In the last ability, “each opponent” refers to opponents of Akroan Horse's controller. In most situations in two-player games, your opponent will control Akroan Horse and you'll put Soldier tokens onto the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.75 USD
    Cardmarket 0.51 EUR
    Manapool 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

    Arcane Signet #52 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Arcane Signet's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.38 USD
    Cardmarket 1.01 EUR
    Manapool 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Archfiend of the Dross #82s Creature — Phyrexian Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Archfiend of the Dross is no longer on the battlefield as its upkeep triggered ability resolves, use the number of oil counters it had the last time it existed on the battlefield to determine whether you lose the game. You can't remove oil counters from it if it's not on the battlefield, so you won't lose the game if it had only one oil counter on it before leaving the battlefield.
  • If Archfiend of the Dross somehow loses all of its oil counters due to an effect other than its upkeep triggered ability, this won't cause you to lose the game until the next time that ability resolves.
  • Prices

    Seller Price
    Tcgplayer 1.6 USD
    Cardkingdom 1.29 USD
    Manapool 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature enters with four oil counters on it. At the beginning of your upkeep, remove an oilcounterfrom this creature. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life.

    Armor of Shadows #142 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don'tdestroyit.)

    Assault Suit #53 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If an effect instructs you to sacrifice a creature, and you control any creatures other than the creature equipped with Assault Suit, you must sacrifice one of them. You can't try to sacrifice the equipped creature, fail, and therefore ignore the effect.
  • The equipped creature can't be sacrificed for any reason. If an effect instructs you to sacrifice it, you can't and it remains on the battlefield. You also can't sacrifice it to pay a cost that requires you to sacrifice a creature.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.15 EUR / 0.17 EUR
    Cardkingdom 0.69 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip

    Avarice Amulet #212 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.93 USD
    Cardmarket 0.47 EUR / 0.65 EUR
    Cardkingdom 0.69 USD / 0.99 USD
    Manapool 0.23 USD / 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Backlash #234 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Being untapped is a targeting restriction. If the target is tapped before this spell resolves, then this spell doesn’t resolve.
  • Prices

    Seller Price
    Tcgplayer 1.04 USD / 12.22 USD
    Cardmarket 0.87 EUR / 7.27 EUR
    Cardkingdom 1.29 USD / 11.99 USD
    Manapool 0.71 USD / 7.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap target untapped creature. That creature deals damage equal to its power to its controller.

    Bandit's Talent #83 Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • Opponents can discard either one nonland card or two cards which may or may not be nonland cards. If they really want to, they can discard two nonland cards.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 0.66 USD
    Cardmarket 0.2 EUR / 0.33 EUR
    Cardkingdom 0.99 USD / 1.49 USD
    Manapool 0.15 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) When this Class enters, each opponent discards two cards unless theydiscarda nonland card. : Level 2 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. : Level 3 At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

    Bazaar Trader #72 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If either the targeted player or the targeted permanent is an illegal target by the time the ability resolves, the ability does nothing. The player won’t gain control of the permanent.
  • This effect has no duration. The targeted player retains control of the targeted permanent until the game ends, the permanent leaves the battlefield, or an effect causes someone else to gain control of it.
  • You may target yourself with Bazaar Trader’s ability. Normally, this won’t have any visible effect. However, the ability would override an effect with a limited duration that gave you control of a permanent. For example, if you temporarily gained control of a creature with Act of Treason, targeting yourself and that creature with Bazaar Trader’s ability would then cause you to gain control of the creature indefinitely.
  • Prices

    Seller Price
    Tcgplayer 4.26 USD / 8.88 USD
    Cardmarket 2.83 EUR / 5.25 EUR
    Cardkingdom 6.99 USD / 13.99 USD
    Manapool 3.61 USD / 10.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target player gains control of target artifact, creature, or land you control.

    Blim, Comedic Genius #86276 Legendary Creature — Imp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Imp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the target permanent you control is an illegal target by the time Blim's ability tries to resolve, the ability doesn't resolve. The other player doesn't gain control of your permanent, and no one loses life or discards cards.
  • Players lose life and discard cards for all permanents they control but don't own, not just the ones they received from you.
  • The control-change effect of Blim's ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
  • The player who was dealt damage can't refuse your generous gift. That would be rude.
  • You choose which permanent the player gains control of, not the player who was dealt damage.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.

    Bucknard's Everfull Purse #AFC-57 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
  • Prices

    Seller Price
    Tcgplayer 7.23 USD
    Cardmarket 0.92 EUR / 0.1 EUR
    Cardkingdom 6.99 USD
    Manapool 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.

    Burrowing #139 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.7 USD
    Cardmarket 1.19 EUR
    Cardkingdom 1.29 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

    Captive Audience #160 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.
  • In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.
  • In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).
  • Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.
  • You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.
  • Prices

    Seller Price
    Tcgplayer 4.42 USD / 7.01 USD
    Cardmarket 2.53 EUR / 4.02 EUR
    Cardkingdom 5.99 USD / 11.99 USD
    Manapool 4.16 USD / 6.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This enchantment enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. •Discardyour hand. • Each opponent creates five 2/2 black Zombie creature tokens.

    Chaos Lord #178 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • This creature's changing of controllers is a new effect each upkeep so it will take precedence over any other control effects. This means that using another control-changing effect won't guarantee that you keep it.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD
    Cardmarket 0.5 EUR
    Cardkingdom 0.49 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even. This creature can attack as though it had haste unless it entered this turn.

    Command Tower #60 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Command Tower's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.51 EUR
    Cardkingdom 0.69 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Contested Game Ball #251 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Contested Game Ball's triggered ability triggers only once whenever you're dealt combat damage, no matter how many creatures deal combat damage to you at the same time.
  • If point counters are put on Contested Game Ball some way other than its last ability, you won't sacrifice it or create a Treasure token. The check for five or more point counters happens only as the activated ability resolves.
  • In a Two-Headed Giant game, each player on the attacking team is an attacking player. When Contested Game Ball's first ability resolves, you'll choose which member of the attacking team gains control of it.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.15 USD
    Cardmarket 0.14 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it. , : Draw a card and put a pointcounteron this artifact. Then if it has five or more point counters on it,sacrificeit and create a Treasure token.

    Coveted Jewel #240 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature attacking a planeswalker you control won't cause Coveted Jewel's last ability to trigger.
  • Coveted Jewel's last ability resolves after blockers are chosen but before combat damage is dealt.
  • Coveted Jewel's last ability triggers after you declare blockers (or declare no blockers at all) if any attacking creatures are unblocked. It doesn't matter if some attacking creatures were blocked.
  • If more than one opponent attacks you at the same time, Coveted Jewel's last ability triggers for each of them. You choose which player ends up with Coveted Jewel, but each of them draws three cards and has a chance to activate its mana ability.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.24 EUR / 0.27 EUR
    Cardkingdom 0.69 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

    Crown of Doom #55 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You are Crown of Doom’s owner if it started the game in your deck. Therefore, once you hand off the Crown, your opponents cannot give it back to you by activating its ability (although other effects, such as the one Zedruu the Greathearted’s ability creates, may do this).
  • Prices

    Seller Price
    Tcgplayer 5.02 USD
    Cardmarket 3.68 EUR / 0.46 EUR
    Cardkingdom 6.49 USD
    Manapool 5.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than this artifact's owner gains control of it. Activate only during your turn.

    Custody Battle #197 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.04 USD / 4.79 USD
    Cardmarket 0.36 EUR / 2.73 EUR
    Cardkingdom 1.79 USD
    Manapool 0.7 USD / 4.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless yousacrificea land."

    Davriel, Rogue Shadowmage #83s Legendary Planeswalker — Davriel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Davriel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent has one or fewer cards in hand as Davriel's first ability triggers but has two or more cards in hand as that ability resolves, Davriel doesn't deal damage to them.
  • If an opponent has two or more cards in their hand as their upkeep begins, Davriel's first ability won't trigger. No player may take any actions during a turn before the turn's upkeep begins. Because the upkeep step is before the draw step, that player won't have drawn a card for the turn yet.
  • In a Two-Headed Giant game, Davriel's first ability triggers for each opponent separately as appropriate during that player's team's upkeep.
  • Prices

    Seller Price
    Tcgplayer 1.03 USD
    Cardmarket 0.85 EUR
    Cardkingdom 0.69 USD
    Manapool 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel deals 2 damage to them.
    −1 Target player discards a card.

    Demonic Pact #602 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.
  • In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.
  • It doesn't matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.
  • The phrase "that hasn't been chosen" refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.
  • Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?
  • You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 1.02 EUR
    Cardkingdom 1.29 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.

    Dragonskull Summit #292 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).
  • This checks for lands you control with the land type Swamp or Mountain, not for lands named Swamp or Mountain. The lands it checks for don't have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Dragonskull Summit will enter untapped.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD
    Cardmarket 1.64 EUR / 2 EUR
    Cardkingdom 2.49 USD
    Manapool 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Swamp or a Mountain. : Add or .

    Drooling Ogre #58 Creature — Ogre

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.42 USD
    Cardmarket 0.1 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts an artifact spell, that player gains control of this creature. (This effect lasts indefinitely.)

    Fateful Handoff #105714 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an artifact or creature on the battlefield has {X} in its mana cost, X is 0.
  • The mana value of an artifact creature that was cast as a prototype is based on the prototype mana cost rather than the card's usual mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

    Fickle Efreet #89 Creature — Efreet

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/2
    Types:
  • Creature
  • SubTypes:
  • Efreet
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.41 USD / 2.57 USD
    Cardmarket 0.21 EUR / 4.68 EUR
    Cardkingdom 0.59 USD / 4.99 USD
    Manapool 0.34 USD / 1.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.

    Forbidden Crypt #132 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If more than one card is being drawn due to a single effect, apply the replacement as if the cards were being drawn one at a time.
  • It will replace itself being sent to the graveyard, and exile itself.
  • The second ability is a replacement effect, not a triggered ability. The card never gets to the graveyard.
  • The “if you can’t” in the first ability refers to putting the card in your hand, as well as being unable to choose a card. Thus, if you can’t choose a card during resolution, you lose the game.
  • Prices

    Seller Price
    Tcgplayer 0.91 USD
    Cardmarket 0.73 EUR
    Cardkingdom 1.49 USD
    Manapool 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.

    Funeral Charm #TSB-44 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.59 USD
    Cardmarket 0.7 EUR
    Cardkingdom 1.29 USD
    Manapool 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

    Goblin Cadets #189 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.33 USD
    Cardmarket 0.71 EUR
    Cardkingdom 3.99 USD
    Manapool 1.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)

    Harmless Offering #625 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Your opponent can't refuse your generous donation.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.34 EUR
    Cardkingdom 0.59 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent gains control of target permanent you control.

    Hellfire Mongrel #130 Creature — Elemental Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hellfire Mongrel’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless the opponent whose turn it is has two or fewer cards in hand as their upkeep starts, and (2) the ability will do nothing if that player has three or more cards in hand by the time it resolves.
  • In a Two-Headed Giant game, this ability will potentially trigger twice at the beginning of the opposing team’s upkeep — once for each player on that team.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.28 USD
    Cardmarket 0.1 EUR / 0.3 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.

    Hithlain Rope #156 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a two-player game, the other player is the player to your right. (They're also the player to your left. Funny how that works.)
  • In some formats, such as Two-Headed Giant, the player to your right might be a teammate. In that case, that teammate gains control of Hithlain Rope as either ability resolves.
  • Prices

    Seller Price
    Tcgplayer 1.34 USD
    Cardmarket 0.94 EUR / 0.99 EUR
    Cardkingdom 2.79 USD
    Manapool 1.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle The player to your right gains control of this artifact. , : Draw a card. The player to your right gains control of this artifact.

    Abyssal Persecutor Creature — Demon Normal - ~$4.31

    Akroan Horse Artifact Creature — Horse Normal - ~$0.55

    Arcane Signet Artifact Normal - ~$0.59

    Archfiend of the Dross Creature — Phyrexian Demon Normal - ~$1.26

    Armor of Shadows Instant Normal

    Assault Suit Artifact — Equipment Normal - ~$0.28

    Avarice Amulet Artifact — Equipment Normal - ~$0.6

    Backlash Instant Normal - ~$5.35

    Bandit's Talent Enchantment — Class Class - ~$0.57

    Bazaar Trader Creature — Goblin Normal - ~$7.03

    Blim, Comedic Genius Legendary Creature — Imp Normal

    Bucknard's Everfull Purse Artifact Normal - ~$4.65

    Burrowing Enchantment — Aura Normal - ~$1.17

    Captive Audience Enchantment Normal - ~$5.81

    Chaos Lord Creature — Human Normal - ~$0.48

    Command Tower Land Normal - ~$0.42

    Contested Game Ball Artifact Normal - ~$0.2

    Coveted Jewel Artifact Normal - ~$0.34

    Crown of Doom Artifact Normal - ~$4.14

    Custody Battle Enchantment — Aura Normal - ~$2.3

    Davriel, Rogue Shadowmage Legendary Planeswalker — Davriel Normal - ~$0.85

    Demonic Pact Enchantment Normal - ~$0.67

    Dragonskull Summit Land Normal - ~$1.94

    Drooling Ogre Creature — Ogre Normal - ~$0.31

    Fateful Handoff Sorcery Normal

    Fickle Efreet Creature — Efreet Normal - ~$1.93

    Forbidden Crypt Enchantment Normal - ~$0.93

    Funeral Charm Instant Normal - ~$0.73

    Goblin Cadets Creature — Goblin Normal - ~$1.87

    Harmless Offering Sorcery Normal - ~$0.34

    Hellfire Mongrel Creature — Elemental Dog Normal - ~$0.25

    Hithlain Rope Artifact Normal - ~$1.44

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