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79 Results

Abrupt Decay

Arcane Signet

Assassin's Trophy

Beast Whisperer

Black Sun's Zenith

Blight Rot

Blightbelly Rat

Bloodline Bidding

Blowfly Infestation

Cankerbloom

Command Tower

Commander's Sphere

Contagion Clasp

Corpsejack Menace

Cultivate

Darkness Descends

Dawn-Blessed Pennant

Devoted Druid

Dionus, Elvish Archdruid

Drown in Ichor

Eclipsed Elf

Elvish Archdruid

Elvish Promenade

Enduring Tenacity

Evolution Sage

Exotic Orchard

Feed the Swarm

Flourishing Defenses

Forest

Gathering Stone

Gloom Ripper

Golgari Charm

Abrupt Decay #370 Instant

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target Abrupt Decay. When that spell or ability resolves, Abrupt Decay won't be countered, but any additional effects of the countering spell or ability will still happen.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
  • If you target a creature with ward, you may still pay the ward cost, but Abrupt Decay won't be countered even if you don't.
  • Prices

    Seller Price
    Cardmarket 3.35 EUR / 68.98 EUR
    Cardkingdom 3.49 USD
    Tcgplayer 2.66 USD / 58.96 USD
    Manapool / 49.18 USD 3.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

    Arcane Signet #52 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Arcane Signet's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Manapool 0.48 USD
    Cardmarket 0.52 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Assassin's Trophy #175 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the permanent's controller doesn't search their library, they don't shuffle their library.
  • If the target permanent is a legal target but isn't destroyed, most likely because it has indestructible, its controller may search their library.
  • If the target permanent is an illegal target by the time Assassin's Trophy tries to resolve, the spell doesn't resolve. No player searches their library.
  • If the permanent's controller doesn't search their library, they don't shuffle their library.
  • If the target permanent is a legal target but isn't destroyed, most likely because it has indestructible, its controller may search their library.
  • If the target permanent is an illegal target by the time Assassin's Trophy tries to resolve, the spell doesn't resolve. No player searches their library.
  • Prices

    Seller Price
    Manapool / 2.86 USD 2.6 USD
    Cardkingdom / 4.99 USD 3.49 USD
    Tcgplayer / 3.71 USD 3.61 USD
    Cardmarket / 3.91 EUR 2.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, thenshuffle

    Beast Whisperer #123p Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket / 4.1 EUR 4.34 EUR
    Cardkingdom / 11.99 USD 10.99 USD
    Tcgplayer / 5.45 USD 5.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell, draw a card.

    Black Sun's Zenith #126 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell doesn't resolve, none of its effects occur. In particular, it will go to the graveyard rather than to its owner's library.
  • Prices

    Seller Price
    Manapool 0.39 USD
    Tcgplayer 0.7 USD
    Cardmarket / 1 EUR 0.44 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put X -1/-1 counters on each creature.ShuffleBlack Sun's Zenith into its owner's library.

    Blight Rot #89 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.14 EUR 0.07 EUR
    Tcgplayer / 0.2 USD 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put four -1/-1 counters on target creature.

    Blightbelly Rat #435 Creature — Phyrexian Rat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Rat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Proliferate Toxic

    Rules

  • A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • Any other effects of that damage, such as life gain from lifelink, still apply.
  • Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
  • Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
  • If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket 0.29 EUR
    Cardkingdom 0.49 USD
    Manapool 0.31 USD
    Tcgplayer 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Toxic 1 (Players dealt combat damage by this creature also get a poisoncounter) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Bloodline Bidding #385 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • You choose the creature type as Bloodline Bidding resolves. Once Bloodline Bidding starts to resolve, players can't respond to the choice or take any actions until Bloodline Bidding finishes resolving.
  • Prices

    Seller Price
    Manapool 11.51 USD
    Cardkingdom 12.99 USD
    Cardmarket 8.88 EUR
    Tcgplayer 11.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

    Blowfly Infestation #58 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This ability is mandatory. If you're the only player who controls any creatures when this ability triggers, you must target one of them.
  • When Blowfly Infestation's ability resolves, it will put a single -1/-1 counter on the targeted creature. It doesn't matter how many -1/-1 counters were on the creature that went to a graveyard as long as it had at least one on it.
  • Prices

    Seller Price
    Manapool / 62.52 USD 1.87 USD
    Tcgplayer / 26.38 USD 5.33 USD
    Cardkingdom 4.99 USD
    Cardmarket 1.58 EUR / 17.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dies, if it had a -1/-1counteron it, put a -1/-1counteron target creature.

    Cankerbloom #294 Creature — Phyrexian Fungus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Fungus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket / 0.42 EUR 0.2 EUR
    Tcgplayer 0.28 USD / 0.35 USD
    Manapool 0.17 USD / 0.29 USD
    Cardkingdom / 0.99 USD 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis creature: Choose one — •Destroytarget artifact. •Destroytarget enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Command Tower #60 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Command Tower's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.22 EUR
    Manapool 0.23 USD
    Tcgplayer 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Commander's Sphere #125 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Commander's Sphere's first ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.1 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

    Contagion Clasp #129 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • Contagion Clasp's first ability is mandatory. If you're the only player who controls a creature, you must target one of them.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Manapool 0.43 USD
    Cardkingdom 0.59 USD
    Cardmarket 0.39 EUR
    Tcgplayer 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, put a -1/-1counteron target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Corpsejack Menace #214 Creature — Fungus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Fungus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with twice that many instead.
  • If you control two Corpsejack Menaces, the number of +1/+1 counters put on a creature is four times the original number. Three Corpsejack Menaces multiplies the original number by eight, and so on.
  • Prices

    Seller Price
    Manapool 0.58 USD / 9.55 USD
    Cardmarket / 1.02 EUR 0.38 EUR
    Cardkingdom / 4.99 USD 1.49 USD
    Tcgplayer 0.93 USD / 11.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

    Cultivate #235 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose to find only one basic land card, you put it onto the battlefield tapped.
  • Prices

    Seller Price
    Cardmarket 0.76 EUR / 0.4 EUR
    Tcgplayer 0.6 USD
    Cardkingdom 0.79 USD
    Manapool 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, thenshuffle

    Darkness Descends #97 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.29 USD 0.28 USD
    Cardmarket 0.16 EUR / 0.16 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put two -1/-1 counters on each creature.

    Dawn-Blessed Pennant #254 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.25 EUR / 0.54 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.34 USD / 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. Whenever a permanent you control of the chosen type enters, you gain 1 life. , ,Sacrificethis artifact: Return target card of the chosen type from your graveyard to your hand.

    Devoted Druid #286 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you can't put -1/-1 counters on Devoted Druid (due to an effect such as that of Solemnity), you can't activate its second ability. If you can put counters on it, but that is modified by an effect (such as that of Vizier of Remedies), you can activate the ability even if paying the cost causes no counters to be put on Devoted Druid.
  • You put the -1/-1 counter on Devoted Druid as a cost to activate its ability, not when it resolves. If paying the cost causes Devoted Druid to have 0 toughness, it's put into your graveyard before you can untap it and before you can even pay the cost again.
  • Prices

    Seller Price
    Cardmarket 0.55 EUR
    Cardkingdom 0.99 USD
    Manapool 0.94 USD
    Tcgplayer 1.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Put a -1/-1counteron this creature: Untap this creature.

    Dionus, Elvish Archdruid #52 Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent that enters tapped doesn't "become tapped." As such, if it has the ability granted by Dionus, that ability won't trigger.
  • Dionus's ability grants a triggered ability to itself as well as other Elves you control.
  • If Dionus leaves the battlefield and returns to the battlefield in the same turn, or if one Dionus leaves and another Dionus enters, the ability granted by the old one is different from the ability granted by the new one. This means that an Elf that already untapped and got a +1/+1 counter from the previous granted triggered ability could untap and get another +1/+1 counter from the new granted triggered ability if it becomes tapped again later that turn.
  • If Dionus leaves the battlefield while one or more triggered abilities generated by the ability it grants are still on the stack, those abilities will still resolve as normal.
  • If you somehow control multiple copies of Dionus, each permanent you control will have that many instances of the granted ability. These abilities are not redundant. For example, if you control two copies of Dionus and one becomes tapped during your turn, each of its granted abilities will trigger. When those abilities resolve, each one will untap that Dionus (if it's tapped at the time) and will put a +1/+1 counter on it regardless of whether it's tapped or untapped.
  • Prices

    Seller Price
    Cardkingdom 21.99 USD
    Cardmarket 10.39 EUR
    Manapool 15.44 USD
    Tcgplayer 14.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1counteron it. This ability triggers only once each turn."

    Drown in Ichor #91 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 2.49 USD
    Cardmarket / 0.94 EUR 0.47 EUR
    Manapool 0.78 USD / 0.62 USD
    Tcgplayer 1.19 USD / 1.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Eclipsed Elf #336 Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 0.38 USD
    Cardmarket 0.2 EUR / 0.47 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Elvish Archdruid #655 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Elvish Archdruid's first ability affects only other Elves you control. However, Elvish Archdruid's second ability counts all Elves you control — including itself.
  • Elvish Archdruid's activated ability is a mana ability. It doesn't use the stack and players can't respond to it.
  • Prices

    Seller Price
    Manapool 0.52 USD
    Cardmarket 0.57 EUR
    Cardkingdom 1.29 USD
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Elf creatures you control get +1/+1. : Add for each Elf you control.

    Elvish Promenade #59 Kindred Sorcery — Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Kindred
  • Sorcery
  • SubTypes:
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Manapool 9.31 USD
    Cardmarket / 1 EUR 4.68 EUR
    Tcgplayer 11.2 USD
    Cardkingdom 13.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 1/1 green Elf Warrior creature token for each Elf you control.

    Enduring Tenacity #95p Enchantment Creature — Snake Glimmer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Snake
  • Glimmer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A token that's a copy of Enduring Tenacity won't return to the battlefield when its last ability resolves.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Enduring Tenacity's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If a nontoken permanent that's a copy of Enduring Tenacity dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
  • If an ability triggers whenever an opponent loses life and its effect causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Enduring Tenacity's first ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Enduring Tenacity's first ability to trigger, even though it caused your team's life total to increase.
  • Snake and Glimmer are both creature types. Enduring Tenacity won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.
  • Prices

    Seller Price
    Cardkingdom / 8.99 USD 8.49 USD
    Tcgplayer / 7.35 USD 5.7 USD
    Manapool / 7.37 USD 6.72 USD
    Cardmarket / 4.69 EUR 3.7 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    Evolution Sage #65 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardmarket 2.52 EUR
    Manapool 2.32 USD
    Cardkingdom 4.49 USD
    Tcgplayer 2.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Exotic Orchard #155 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
  • Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce {G}. Your opponent's Exotic Orchard can produce {G} because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce {G} because your opponent's Exotic Orchard can produce {G}.
  • The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
  • When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Manapool 0.15 USD
    Tcgplayer 0.25 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color that a land an opponent controls could produce.

    Feed the Swarm #712 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent on the battlefield has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.
  • The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.
  • Prices

    Seller Price
    Manapool 0.25 USD
    Cardmarket 0.29 EUR
    Tcgplayer 0.22 USD
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

    Flourishing Defenses #114 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • This ability triggers both when a -1/-1 counter is put on a creature on the battlefield and when a creature enters with a -1/-1 counter on it. This includes when a creature returns to the battlefield as a result of persist.
  • This ability triggers once for each -1/-1 counter. For example, if Leech Bonder (a creature that enters with two -1/-1 counters on it) entered, Flourishing Defenses's ability would trigger twice.
  • Prices

    Seller Price
    Cardmarket 2.22 EUR / 8.12 EUR
    Manapool / 19.27 USD 3.67 USD
    Tcgplayer / 31.69 USD 9.93 USD
    Cardkingdom 5.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a -1/-1counteris put on a creature, you may create a 1/1 green Elf Warrior creature token.

    Forest #281 Basic Land — Forest

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Forest
  • Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.2 EUR 0.13 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer 0.2 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .)

    Gathering Stone #257 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gathering Stone's second ability applies only to generic mana in the total cost of spells you cast of the chosen type.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • You don't have to reveal the card you look at with Gathering Stone's third ability even if it's a card of the chosen type. If you choose not to reveal it this way, you can still put it into your graveyard.
  • Prices

    Seller Price
    Cardmarket / 0.53 EUR 0.33 EUR
    Manapool / 0.25 USD 0.15 USD
    Tcgplayer 0.51 USD / 2.27 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a creature type. Spells you cast of the chosen type cost less to cast. When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

    Gloom Ripper #312 Creature — Elf Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The value of X is calculated only once, as Gloom Ripper's ability resolves.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.19 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 1.22 USD 0.45 USD
    Cardmarket / 0.81 EUR 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.

    Golgari Charm #62 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.62 EUR / 0.21 EUR
    Cardkingdom 2.29 USD
    Manapool 1 USD
    Tcgplayer 0.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • All creatures get -1/-1 until end of turn. •Destroytarget enchantment. • Regenerate each creature you control.