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Adagia, Windswept Bastion

Aether Hub

Arcane Sanctum

Arcane Signet

Archfiend of the Dross

Argent Dais

Arwen, Mortal Queen

As Foretold

Astral Cornucopia

Atraxa, Grand Unifier

Atraxa, Praetors' Voice

Biorganic Carapace

Black Sun's Zenith

Bloom Tender

Bred for the Hunt

Brokers Ascendancy

Cathedral Acolyte

City of Brass

Command Tower

Communal Brewing

Contractual Safeguard

Crack in Time

Cultivate

Damn

Danny Pink

Darksteel Reactor

Dreamtide Whale

Empowered Autogenerator

Everflowing Chalice

Evolution Witness

Exotic Orchard

Ezuri, Stalker of Spheres

Adagia, Windswept Bastion #250 Land — Planet

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
  • Planet
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Station

    Rules

  • A station card is a card with the station keyword ability. The station keyword means “Tap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature’s power. Activate only as a sorcery.”
  • Any enters abilities of the copied permanent will trigger when the token enters. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the copied permanent will also work.
  • Each station card has one or more striations in its text box. Each striation is preceded by a station symbol—a circle surrounding a number and a plus sign.
  • Each station symbol represents an ability. A station symbol means “As long as this permanent has N or more charge counters on it, it has [abilities],” where N is the number inside the symbol and [abilities] are all the abilities found inside the same striation as that symbol.
  • Even if a permanent with station has equal or greater charge counters than the number in its last station symbol, you can still activate its station ability. Adding more charge counters won’t give it additional abilities, but other effects or cards might make those extra counters relevant.
  • If Adagia creates a token copy of an Aura, you choose what the token is enchanting as it enters the battlefield. This doesn’t target the player or permanent it will enchant, so a player or permanent with hexproof may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura token to enchant, the token is never created.
  • If Adagia’s last ability creates a token copy of a nonlegendary permanent, you’ll control two permanents with the same name, but only one of them (the newly created token) will be legendary. You won’t put any of them into their owners’ graveyards.
  • If a permanent with station becomes a creature, it will be able to attack if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield.
  • If another permanent becomes a copy of a permanent represented by a station card, all of its printed abilities, including the ones represented by station symbols, are copied. Its current characteristics and the number of charge counters on it are not copied. The abilities (and in some cases, types, power, and toughness) are determined based on the number of charge counters on the copy.
  • If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token, with the listed exception.
  • If the copied permanent is copying something else, then the token enters as whatever that permanent copied, with the listed exception.
  • If the tapped creature has negative power, no charge counters are put onto or removed from the permanent with station.
  • Planet is a land subtype with no special meaning. It doesn’t grant the land any intrinsic abilities.
  • The abilities of a permanent with station are based on the number of charge counters it has. This means that if a permanent with station gets charge counters due to some other effect (such as proliferate) or loses charge counters somehow, its abilities change accordingly. The same is true for determining whether or not that permanent is a creature.
  • The token created by Adagia’s last ability copies exactly what was printed on the original permanent and nothing else, with the listed exception (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.
  • Use the tapped creature’s power as the station ability resolves to determine how many charge counters to put on the permanent with station. If that creature isn’t on the battlefield at that time, use its power as it last existed on the battlefield.
  • Prices

    Seller Price
    Manapool 4.68 USD / 5.58 USD
    Cardkingdom / 9.99 USD 7.99 USD
    Tcgplayer 5.03 USD / 5.97 USD
    Cardmarket 5.48 EUR / 6.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.

    Aether Hub #145 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.3 USD
    Cardmarket 0.14 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this land enters, you get (an energy counter). : Add . , Pay : Add one mana of any color.

    Arcane Sanctum #146 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.41 USD
    Cardmarket 0.37 EUR
    Cardkingdom 0.99 USD
    Manapool 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add , , or .

    Arcane Signet #52 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Arcane Signet's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.53 EUR
    Tcgplayer 0.44 USD
    Manapool 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Archfiend of the Dross #82s Creature — Phyrexian Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Archfiend of the Dross is no longer on the battlefield as its upkeep triggered ability resolves, use the number of oil counters it had the last time it existed on the battlefield to determine whether you lose the game. You can't remove oil counters from it if it's not on the battlefield, so you won't lose the game if it had only one oil counter on it before leaving the battlefield.
  • If Archfiend of the Dross somehow loses all of its oil counters due to an effect other than its upkeep triggered ability, this won't cause you to lose the game until the next time that ability resolves.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket 2.41 EUR
    Manapool 1.81 USD
    Tcgplayer 1.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature enters with four oil counters on it. At the beginning of your upkeep, remove an oilcounterfrom this creature. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life.

    Argent Dais #20 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Argent Dais's second ability triggers whenever two or more creatures attack, not just when you attack with two or more creatures.
  • If the target nonland permanent is illegal as Argent Dais's last ability tries to resolve, it won't resolve and none of its effects will happen. No player will draw cards.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer 0.2 USD / 0.26 USD
    Cardmarket 0.11 EUR / 0.09 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with two oil counters on it. Whenever two or more creatures attack, put an oilcounteron this artifact. , , Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.

    Arwen, Mortal Queen #367 Legendary Creature — Elf Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target of Arwen's second ability is illegal as it tries to resolve, the ability does nothing. You won't get to put any counters on Arwen.
  • You remove the indestructible counter from Arwen as a cost to activate its second ability. If Arwen already received 2 damage earlier in the turn, it will be destroyed due to having lethal damage before you get to put a +1/+1 counter on it.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD / 49.99 USD
    Manapool 7.29 USD / 23.33 USD
    Cardmarket / 50.1 EUR 8.26 EUR
    Tcgplayer / 29.84 USD 6.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Arwen enters with an indestructiblecounteron it. , Remove an indestructiblecounterfrom Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1counterand a lifelinkcounteron that creature and a +1/+1counterand a lifelinkcounteron Arwen.

    As Foretold #42s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card's mana value is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has mana value 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a mana value of 0.
  • All counters with the same name are indistinguishable from other counters with that name. Cards from the Time Spiral block that interact with time counters will interact with As Foretold.
  • If a spell has no mana cost, its mana value is 0. You can cast it with As Foretold's alternative cost.
  • If the card has X in its mana cost, you must choose 0 as the value of X when casting it for another cost that doesn't include X. For example, if there are five time counters on As Foretold and you choose to use its effect to cast Pull from Tomorrow, X must be 0. X can't be 2, even though the spell's mana value would be 4.
  • If you control multiple As Foretolds, you may cast one spell for each of them paying {0}.
  • If you're casting a split card, only the mana value of the half you're casting is compared to the number of time counters on As Foretold. This is because only that half is on the stack at the time that you choose to apply the effect of As Foretold.
  • If you cast a spell for an alternative cost of {0}, you can't pay any other alternative costs, such as emerge costs. You can, however, pay additional costs, such as bargain. If the spell has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the spell.
  • Prices

    Seller Price
    Tcgplayer 4.87 USD
    Manapool 4.54 USD
    Cardkingdom 7.49 USD
    Cardmarket 0.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a timecounteron this enchantment. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

    Astral Cornucopia #68z Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose 1 for the value of X, Astral Cornucopia will cost {3} to cast and enter the battlefield with one charge counter. If you choose 2 for the value of X, it will cost {6} to cast and enter the battlefield with two charge counters, and so on.
  • The last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Manapool 625.2 USD
    Cardmarket 117.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with X charge counters on it. : Choose a color. Add one mana of that color for each chargecounteron this artifact.

    Atraxa, Grand Unifier #196 Legendary Creature — Phyrexian Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flying Lifelink Vigilance

    Rules

  • At the time of this document's publication, it is exceedingly unlikely you will reveal a battle this way. This likelihood will change over time.
  • If a revealed card has more than one card type, you may choose to put it into your hand for any of its types. For example, an artifact creature card could be put into your hand as the artifact card you choose or as the creature card you choose. If you choose it as the artifact card, you could also put into your hand a creature card, and vice versa.
  • Prices

    Seller Price
    Tcgplayer 15.98 USD / 18.12 USD
    Manapool / 18.07 USD 14.97 USD
    Cardmarket 19.13 EUR / 25.15 EUR
    Cardkingdom / 27.99 USD 23.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)

    Atraxa, Praetors' Voice #190 Legendary Creature — Phyrexian Angel Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Angel
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flying Lifelink Proliferate Vigilance

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 33.05 USD / 32.42 USD
    Cardkingdom / 49.99 USD 32.99 USD
    Cardmarket 16.61 EUR / 22.75 EUR
    Manapool / 52.08 USD 33.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Biorganic Carapace #124 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • The number of modified creatures you control is counted at the time the ability resolves, not the time that damage was dealt.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD / 0.76 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.32 EUR 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip

    Black Sun's Zenith #126 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell doesn't resolve, none of its effects occur. In particular, it will go to the graveyard rather than to its owner's library.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.22 USD
    Tcgplayer 0.41 USD
    Cardmarket 0.43 EUR / 1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put X -1/-1 counters on each creature.ShuffleBlack Sun's Zenith into its owner's library.

    Bloom Tender #EVE-66 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Bloom Tender can't produce colorless mana, even if you control a colorless permanent.
  • Bloom Tender won't produce more than one mana of any particular color. At most, it will produce {W}{U}{B}{R}{G}.
  • For each color (white, blue, black, red, and green), check to see if you control a permanent of that color. You can count the same permanent for multiple colors. For example, if you control a green enchantment and a white-black creature, Bloom Tender's ability produces {W}{B}{G}.
  • Bloom Tender can't produce colorless mana, even if you control a colorless permanent.
  • Bloom Tender won't produce more than one mana of any particular color. At most, it will produce {W}{U}{B}{R}{G}.
  • For each color (white, blue, black, red, and green), check to see if you control a permanent of that color. You can count the same permanent for multiple colors. For example, if you control a green enchantment and a white-black creature, Bloom Tender's ability produces {W}{B}{G}.
  • Prices

    Seller Price
    Cardkingdom 16.99 USD
    Cardmarket 12.12 EUR
    Tcgplayer 13.03 USD
    Manapool 13.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vivid — : For each color among permanents you control, add one mana of that color.

    Bred for the Hunt #321 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that deals combat damage to a player must have a +1/+1 counter on it at the time damage is dealt in order for Bred for the Hunt's ability to trigger.
  • Prices

    Seller Price
    Manapool / 0.72 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer 0.24 USD
    Cardmarket 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with a +1/+1counteron it deals combat damage to a player, you may draw a card.

    Brokers Ascendancy #170 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent that is somehow both a creature and a planeswalker as Brokers Ascendancy's ability resolves will get both a +1/+1 counter and a loyalty counter.
  • Prices

    Seller Price
    Cardmarket / 1.66 EUR 1.69 EUR
    Manapool / 1.93 USD 1.27 USD
    Cardkingdom 2.99 USD / 3.49 USD
    Tcgplayer / 2.15 USD 2.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, put a +1/+1counteron each creature you control and a loyaltycounteron each planeswalker you control.

    Cathedral Acolyte #75 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once a creature’s ward ability has triggered, causing that creature to lose ward by removing Cathedral Acolyte won’t affect the ability. The appropriate player will still have to pay {1} or see their spell or ability countered.
  • The effect of Cathedral Acolyte’s first ability applies to any creature you control with a counter on it, not just ones with +1/+1 counters.
  • Prices

    Seller Price
    Manapool 0.36 USD / 3.44 USD
    Cardkingdom / 4.49 USD 0.59 USD
    Tcgplayer / 3.26 USD 0.41 USD
    Cardmarket 0.23 EUR / 1.01 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control with acounteron it has ward . (Whenever it becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) : Put a +1/+1counteron target creature that entered this turn.

    City of Brass #et112 aka. CoB Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you tap City of Brass while you are casting a spell or activating an ability, its ability will trigger and wait. When you finish casting that spell or activating that ability, City of Brass's triggered ability is put on the stack on top of it. City of Brass's ability will resolve first.
  • On the other hand, you can tap City of Brass, put its triggered ability on the stack, and then respond to that ability by casting an instant or activating an ability using that mana. In that case, the instant spell or activated ability will resolve first.
  • The first ability triggers no matter how the land becomes tapped.
  • Prices

    Seller Price
    Manapool 15.29 USD
    Cardkingdom 15.99 USD
    Cardmarket 12.77 EUR
    Tcgplayer 24.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this land becomes tapped, it deals 1 damage to you. : Add one mana of any color.

    Command Tower #60 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have a commander, Command Tower's ability produces no mana.
  • If you have two commanders, the ability adds one mana of any color in their combined color identities.
  • If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.21 EUR
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color in your commander's color identity.

    Communal Brewing #29 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Communal Brewing leaves the battlefield before its last ability resolves, use the number of ingredient counters that were on it as it last existed on the battlefield to determine the value of X.
  • The value of X is calculated as Communal Brewing's last ability resolves.
  • You don't have to choose any target opponents for Communal Brewing's first ability. However, if you do, and all of those targets are illegal as the ability tries to resolve, it won't resolve and none of its effects will happen. No players will draw cards, and you won't put any ingredient counters on Communal Brewing.
  • Prices

    Seller Price
    Cardmarket / 1.5 EUR 0.73 EUR
    Cardkingdom 1.49 USD
    Tcgplayer 0.84 USD
    Manapool 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, any number of target opponents each draw a card. Put an ingredientcounteron this enchantment, then put an ingredientcounteron it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.

    Contractual Safeguard #115 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • If you cast this spell during your main phase, you may choose the shield counter for the second part of the spell.
  • Removing a shield counter in this way isn't the same as regenerating a creature.
  • Shield counters don't prevent players from sacrificing creatures.
  • “Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • Prices

    Seller Price
    Tcgplayer 2.9 USD
    Cardmarket 2.92 EUR
    Manapool 2.7 USD
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Addendum — If you cast this spell during your main phase, put a shieldcounteron a creature you control. (If it would be dealt damage or destroyed, remove a shieldcounterfrom it instead.) Choose a kind ofcounteron a creature you control. Put acounterof that kind on each other creature you control.

    Crack in Time #336 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vanishing

    Rules

  • If Crack in Time leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.33 USD
    Manapool 0.19 USD / 0.26 USD
    Cardmarket / 0.52 EUR 0.31 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.

    Cultivate #235 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose to find only one basic land card, you put it onto the battlefield tapped.
  • Prices

    Seller Price
    Cardmarket / 0.4 EUR 0.63 EUR
    Cardkingdom 1.29 USD
    Tcgplayer 0.44 USD
    Manapool 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, thenshuffle

    Damn #89 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 1.99 EUR
    Manapool 1.33 USD
    Tcgplayer 1.34 USD
    Cardkingdom 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. A creature destroyed this way can't be regenerated. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Danny Pink #39 Legendary Creature — Human Soldier Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mentor

    Rules

  • If the creature with mentor leaves the battlefield with the mentor ability on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has lesser power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Prices

    Seller Price
    Cardkingdom / 27.99 USD 21.99 USD
    Tcgplayer / 18.42 USD 14.7 USD
    Cardmarket / 13.89 EUR 12.24 EUR
    Manapool 14.72 USD / 17.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

    Darksteel Reactor #114 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.98 USD / 45.92 USD
    Manapool / 26.45 USD 2.2 USD
    Cardkingdom 3.99 USD / 44.99 USD
    Cardmarket 1.83 EUR / 17.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible (Effects that say "destroy" don'tdestroythis artifact.) At the beginning of your upkeep, you may put a chargecounteron this artifact. When this artifact has twenty or more charge counters on it, you win the game.

    Dreamtide Whale #59 Creature — Whale

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 7/5
    Types:
  • Creature
  • SubTypes:
  • Whale
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate Vanishing

    Rules

  • If a permanent that's already on the battlefield without time counters on it becomes a copy of a permanent with vanishing, it will stay on the battlefield indefinitely (unless time counters are somehow put on it later). If a permanent with one or more time counters on it becomes a copy of a permanent with vanishing, it will vanish as normal. If a permanent enters the battlefield as a copy of a permanent with vanishing, it enters with the appropriate number of time counters and will vanish as normal.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain on the battlefield indefinitely with no time counters on it. As long as the permanent doesn't have any time counters on it, neither of vanishing's two triggered abilities will trigger again.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Manapool 1.63 USD / 2.16 USD
    Cardmarket / 4.41 EUR 3.49 EUR
    Tcgplayer / 2.51 USD 1.94 USD
    Cardkingdom / 3.99 USD 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Empowered Autogenerator #C19-54 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Empowered Autogenerator's activated ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.24 EUR
    Tcgplayer 0.32 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. : Put a chargecounteron this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.

    Everflowing Chalice #227 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • You can cast Everflowing Chalice without kicking it at all if you wish. However, if Everflowing Chalice has no charge counters on it, activating its last ability won't produce any mana.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.29 USD
    Cardmarket 0.2 EUR
    Tcgplayer 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) This artifact enters with a chargecounteron it for each time it was kicked. : Add for each chargecounteron this artifact.

    Evolution Witness #151 Creature — Elf Shaman Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 0.79 USD
    Cardmarket / 0.34 EUR 0.19 EUR
    Tcgplayer / 1.02 USD 0.34 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.

    Exotic Orchard #155 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
  • Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce {G}. Your opponent's Exotic Orchard can produce {G} because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce {G} because your opponent's Exotic Orchard can produce {G}.
  • The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
  • When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.61 USD
    Cardkingdom 0.59 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color that a land an opponent controls could produce.

    Ezuri, Stalker of Spheres #201s Legendary Creature — Phyrexian Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • If you proliferate twice, you don't have to choose the same set of players and/or permanents to get additional counters each time.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • While proliferating twice, players can't respond between proliferating the first time and proliferating the second time.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 1.7 USD
    Cardkingdom 2.49 USD
    Cardmarket 0.6 EUR
    Manapool 2.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Ezuri enters, you may pay . If you do, proliferate twice. Whenever you proliferate, draw a card.