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8 Cards Found

Assembled Ensemble #3 Artifact Creature — Clown Robot Bard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: */6
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Clown
  • Robot
  • Bard
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • A spell that causes the last ability to trigger doesn’t have to be an artifact creature spell. It only needs to have an artifact creature in its art. It also doesn’t matter how many artifact creatures are in its art, as long as there is at least one.
  • Artifact creatures that appear in the art of other cards qualify. For example, if Assembled Ensemble appeared in the art of another card, casting that spell would cause the Assembled Ensemble’s last ability to trigger.
  • Assembled Ensemble will count itself as long as it’s on the battlefield and remains a Robot, so its power will usually be at least 1.
  • Creatures that are clearly artificial in nature also qualify, even if they aren’t their own card. The artifact must be clearly animated in the art in question. For example, Dancing Scimitar is definitely an artifact creature, but that doesn’t mean every sword is an artifact creature. Most aren’t.
  • Robot is a creature type. There may be creatures that appear to be robotic in nature that don’t have the Robot creature type. They won’t contribute to Assembled Ensemble’s power.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.15 USD
    Cardmarket 0.04 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

    Circuits Act #389 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • For example, if you rolled 1, 4, and 4, you'd create two Clown Robots. If you rolled triples, you'd create one Clown Robot.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • Prices

    Seller Price
    Tcgplayer 3.6 USD
    Cardmarket 2.84 EUR
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

    Clown Car #186 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 1/1
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Crew

    Rules

  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • In an Un- game, if X is actually infinite (Urza's Fun House is a pathway to many game states some consider to be unnatural), you can assume that every natural result on a six-sided die is rolled infinite times, leading to infinite Clown Robot tokens and infinite +1/+1 counters on Clown Car. If abilities trigger from you rolling those results, they will each trigger infinite times. Have fun!
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • Prices

    Seller Price
    Tcgplayer 4.87 USD / 5.66 USD
    Cardmarket 5.57 EUR / 7.4 EUR
    Cardkingdom 7.99 USD / 7.99 USD
    Cardsphere 5.77 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1counteron this Vehicle. Crew 2

    Clown Extruder #204c Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.21 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Create a 1/1 white Clown Robot artifact creature token.

    Clowning Around #6 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Robot is a creature type. There may be creatures that appear to be robotic in nature that don't have the Robot creature type. They don't count.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.22 USD
    Cardmarket 0.3 EUR / 0.43 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

    Complaints Clerk #293 Creature — Sloth Beast Employee

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Sloth
  • Beast
  • Employee
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Open An Attraction

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.09 USD
    Cardmarket 1.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

    Pietra, Crafter of Clowns #462 Legendary Creature — Human Clown Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Clown
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Each Pietra you control knows what jokes you’ve told that game, even if that Pietra wasn’t under your control when you told that joke.
  • Each joke you tell should be appropriate for the audience, keeping in mind that not everyone in attendance may be aware of your personal comedic stylings.
  • Even the mildest laugh counts. A giggle, a guffaw, a chortle . . . they all give the Clown Robot haste.
  • Pietra keeps a list of jokes for every player. If another player gains control of Pietra, they can tell a joke you’ve already told, as long as they haven’t told that joke yet.
  • Robot is a creature type. There may be creatures that appear to be robotic in nature that don’t have the Robot creature type. They won’t get +1/+1 from Pietra’s second ability. That ability affects all Robots you control, not only the tokens created by the last ability.
  • While you must use a new joke each time you activate Pietra’s ability, you may choose the same person as the audience, especially if they think you’re funny.
  • You may find yourself drawing quite the crowd as your joke-telling skills become legend. Make sure you identify one specific person outside the game before your joke. Only their laughter (or lack thereof) matters, even if others are rolling on the proverbial or literal floor.
  • You may read the joke from an outside source if you need to.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Robots you control get +1/+1. , , Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

    Surprise Party #315 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • The tokens can be hidden under other cards or objects, face up or face down, as long as they aren’t touching each other. No stacks o’ Clowns.
  • You can’t break other rules while hiding the tokens. For example, even if we interpreted your library as part of the battlefield for this purpose, slipping one into the card sleeve of a card in your library during a search effectively marks your deck, and that’s not allowed.
  • You must hide the tokens while the game is in progress.
  • Your opponents may report that they’ve spotted a Robot Clown token even if they can’t literally see it, provided they can identify where it is. That is, you can’t just put your hand over it and claim that can’t see it. Well, you can claim that, and it might be true, but it didn’t work for Entirely Normal Armchair and it won’t work this time either.
  • You’re allowed to hide the tokens anywhere on the battlefield, broadly interpreted as the table where your game is taking place.
  • “Printed Clown Robot tokens” are official printed creature tokens which are both Clowns and Robots. You can use the ones that appear in some Unfinity booster packs, or ones from any other set that happens to include tokens that are both Clowns and Robots.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast this enchantment, and that weren't spotted by an opponent before you cast this enchantment. Robots you control get +1/+0 and have vigilance.

    Assembled Ensemble Artifact Creature — Clown Robot Bard Normal - ~$0.18

    Circuits Act Sorcery Normal - ~$2.98

    Clown Car Artifact — Vehicle Normal - ~$6.46

    Clown Extruder Artifact — Attraction Normal - ~$0.25

    Clowning Around Sorcery Normal - ~$0.29

    Complaints Clerk Creature — Sloth Beast Employee Normal - ~$1.79

    Pietra, Crafter of Clowns Legendary Creature — Human Clown Artificer Normal - ~$0.36

    Surprise Party Enchantment Normal - ~$0.3

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