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16 Cards Found

Baffling End #RIX-1 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In a multiplayer game, the target opponent who creates a Dinosaur token doesn’t have to be the same one whose creature was exiled.
  • While Baffling End’s two abilities are flavorfully related, they are independent. If the first ability doesn’t resolve (perhaps because the target gained hexproof), the second will still create a Dinosaur token when Baffling End leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile target creature an opponent controls with mana value 3 or less. When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

    Bonehoard Dracosaur #321 Creature — Dinosaur Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If you exile a land card and a nonland card, you'll create a Dinosaur token, then a Treasure token.
  • If you exile two land cards, you'll create only one Dinosaur token. Similarly, if you exile two nonland cards, you'll create only one Treasure token.
  • You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 8.52 USD / 12.28 USD
    Cardmarket 11.48 EUR / 14.49 EUR
    Cardkingdom 13.99 USD / 19.99 USD
    Cardsphere 9.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

    Crested Herdcaller #126 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.64 USD
    Cardmarket 0.09 EUR / 0.44 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, create a 3/3 green Dinosaur creature token with trample.

    Dinosaurs on a Spaceship #727 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Suspend Trample Vigilance

    Rules

  • If this card is suspended, then when the last time counter is removed from it, both its last ability and the "cast this spell" part of the suspend ability will trigger. They can be put on the stack in either order.
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Tcgplayer 9.53 USD
    Cardkingdom 13.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a timecounteris removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.

    Forbidden Friendship #119 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.23 USD
    Cardmarket 0.14 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.

    Ghalta and Mavren #386 Legendary Creature — Dinosaur Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 12/12
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • Although the Dinosaur token enters the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • For both modes, the value of X is determined as the ability resolves.
  • If you choose the first mode and there are no other attacking creatures, you’ll create a 0/0 Dinosaur token. Unless something else is immediately raising its toughness, the token will die. You won’t have time to respond with a spell or ability to try and save it. A similar situation occurs if the greatest power among other attacking creatures is 0 or less.
  • If you choose the second mode and there are no other attacking creatures, you won’t create any Vampire tokens.
  • You choose which player, planeswalker, or battle the Dinosaur token is attacking. It doesn’t have to be the same player, planeswalker, or battle that Ghalta and Mavren is attacking.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD
    Cardmarket 0.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.

    Huatli, Poet of Unity (Huatli, Poet of Unity // Roar of the Fifth People) #296 Legendary Creature — Human Warrior Bard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Bard
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Roar of the Fifth People's second chapter ability doesn't have a duration. It will continue to apply as long as Roar of the Fifth People remains on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.64 USD / 0.87 USD
    Cardmarket 1.24 EUR / 1.27 EUR
    Cardkingdom 0.99 USD / 0.99 USD
    Cardsphere 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, thenshuffle : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

    Roar of the Fifth People (Huatli, Poet of Unity // Roar of the Fifth People) #296 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Roar of the Fifth People's second chapter ability doesn't have a duration. It will continue to apply as long as Roar of the Fifth People remains on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.64 USD / 0.87 USD
    Cardmarket 1.24 EUR / 1.27 EUR
    Cardsphere 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, thenshuffle IV — Dinosaurs you control gain double strike and trample until end of turn.

    Huatli, Warrior Poet #224s Legendary Planeswalker — Huatli

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Huatli
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, the ability won't resolve.
  • The greatest power among creatures you control is determined as Huatli's first ability resolves. If that number is negative, you won't gain or lose any life.
  • You can activate Huatli's first ability even if you control no creatures. You simply won't gain any life.
  • You divide the damage among the target creatures as you activate Huatli's last ability. Each target must be assigned at least 1 damage. If X is 0, you can't choose any targets.
  • Prices

    Seller Price
    Tcgplayer 15.87 USD
    Cardmarket 8.96 EUR
    Cardkingdom 8.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 You gain life equal to the greatest power among creatures you control.
    0 Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

    Nurturing Bristleback #203 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.11 USD
    Cardmarket 0.11 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling (,Discardthis card: Search your library for a Forest card, reveal it, put it into your hand, thenshuffle)

    Palani's Hatcher #237s Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/3
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Palani's Hatcher's last ability counts any creature you control with the creature type Egg, not just the tokens Palani's Hatcher creates.
  • Prices

    Seller Price
    Tcgplayer 1.12 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs,sacrificean Egg, then create a 3/3 green Dinosaur creature token.

    Poetic Ingenuity #161s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Poetic Ingenuity's last ability resolves before the spell that caused it to trigger. You create a Dinosaur token even if the artifact spell is countered.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

    Raptor Hatchling #155 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.
  • If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.97 USD
    Cardmarket 0.19 EUR / 0.65 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enrage — Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.

    Regisaur Alpha #1393★ Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 20.98 USD
    Cardkingdom 18.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.

    Scalestorm Summoner #144 Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Scalestorm Summoner’s ability triggers even if you don’t control any creatures with power 4 or greater. It checks only as it resolves to see if you do. You can respond to the ability by raising the power of a creature you control so you can create a Dinosaur token.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.09 USD
    Cardmarket 0.07 EUR / 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.

    Thundering Spineback #53 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    Welcome to . . . (Welcome to . . . // Jurassic Park) #7 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If Welcome to… leaves the battlefield before its first chapter ability resolves, that ability will have no effect. The target noncreature artifacts won't become Walls at all.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Tcgplayer 18.06 USD / 21.55 USD
    Cardmarket 17.06 EUR / 21.38 EUR
    Cardkingdom 20.99 USD / 29.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounter) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III —Destroyall Walls. Exile this Saga, then return it to the battlefield transformed under your control.

    Jurassic Park (Welcome to . . . // Jurassic Park) #7 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If Welcome to… leaves the battlefield before its first chapter ability resolves, that ability will have no effect. The target noncreature artifacts won't become Walls at all.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Tcgplayer 18.06 USD / 21.55 USD
    Cardmarket 17.06 EUR / 21.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) : Add for each Dinosaur you control.

    Baffling End Enchantment Normal - ~$0.14

    Bonehoard Dracosaur Creature — Dinosaur Dragon Normal - ~$12.92

    Crested Herdcaller Creature — Dinosaur Normal - ~$0.34

    Dinosaurs on a Spaceship Creature — Dinosaur Normal - ~$11.76

    Forbidden Friendship Sorcery Normal - ~$0.24

    Ghalta and Mavren Legendary Creature — Dinosaur Vampire Normal - ~$0.98

    Roar of the Fifth People Enchantment — Saga Transform - ~$0.94

    Huatli, Warrior Poet Legendary Planeswalker — Huatli Normal - ~$11.11

    Nurturing Bristleback Creature — Dinosaur Normal - ~$0.18

    Palani's Hatcher Creature — Dinosaur Normal - ~$1.06

    Poetic Ingenuity Enchantment Normal - ~$0.52

    Raptor Hatchling Creature — Dinosaur Normal - ~$0.54

    Regisaur Alpha Creature — Dinosaur Normal - ~$19.99

    Scalestorm Summoner Creature — Human Warlock Normal - ~$0.17

    Thundering Spineback Creature — Dinosaur Normal - ~$0.21

    Jurassic Park Legendary Land Transform - ~$19.51

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