BETA

15 Cards Found

Conduit of Storms (Conduit of Storms // Conduit of Emrakul) #149 Creature — Werewolf Horror

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Conduit of Storms attacks and you transform it into Conduit of Emrakul in response, you’ll add {R}, not {C}{C} and not {C}{C}{R}.
  • You’ll add mana at the beginning of the next main phase whether or not Conduit of Storms (or Conduit of Emrakul) is still on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, add at the beginning of your next main phase this turn. : Transform this creature.

    Conduit of Emrakul (Conduit of Storms // Conduit of Emrakul) #149 Creature — Eldrazi Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Rules

  • If Conduit of Storms attacks and you transform it into Conduit of Emrakul in response, you’ll add {R}, not {C}{C} and not {C}{C}{R}.
  • You’ll add mana at the beginning of the next main phase whether or not Conduit of Storms (or Conduit of Emrakul) is still on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, add at the beginning of your next main phase this turn.

    Cryptolith Fragment (Cryptolith Fragment // Aurora of Emrakul) #248 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Cryptolith Fragment’s second ability is a mana ability. Players can’t respond to it or to the loss of life it causes.
  • If any player has 11 or more life as your upkeep begins, Cryptolith Fragment’s last ability doesn’t trigger. If any player has 11 or more life as the ability resolves, the ability has no effect.
  • In a Two-Headed Giant game, Aurora of Emrakul’s last ability causes each opponent to lose 3 life, so the opposing team loses a total of 6 life.
  • In a Two-Headed Giant game, Cryptolith Fragment’s last ability checks whether each team’s life total is 10 or less.
  • In a Two-Headed Giant game, Cryptolith Fragment’s mana ability causes each player to lose 1 life, so each team loses 2 life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. : Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.

    Aurora of Emrakul (Cryptolith Fragment // Aurora of Emrakul) #248 Creature — Eldrazi Reflection

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Reflection
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Flying

    Rules

  • Cryptolith Fragment’s second ability is a mana ability. Players can’t respond to it or to the loss of life it causes.
  • If any player has 11 or more life as your upkeep begins, Cryptolith Fragment’s last ability doesn’t trigger. If any player has 11 or more life as the ability resolves, the ability has no effect.
  • In a Two-Headed Giant game, Aurora of Emrakul’s last ability causes each opponent to lose 3 life, so the opposing team loses a total of 6 life.
  • In a Two-Headed Giant game, Cryptolith Fragment’s last ability checks whether each team’s life total is 10 or less.
  • In a Two-Headed Giant game, Cryptolith Fragment’s mana ability causes each player to lose 1 life, so each team loses 2 life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch Whenever this creature attacks, each opponent loses 3 life.

    Curious Homunculus (Curious Homunculus // Voracious Reader) #58 Creature — Homunculus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Homunculus
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Abilities that reduce the cost of a spell apply after abilities that raise them. For example, Borrowed Malevolence with both modes chosen costs {1}{B} to cast if you control Voracious Reader.
  • If an instant or sorcery spell has {X} in its mana cost, choose the value for X first, and then reduce the cost by {1}. For example, Dark Salvation with X chosen as 2 costs {3}{B} to cast if you control Voracious Reader.
  • If you activate Curious Homunculus's mana ability in response to its triggered ability, you can spend that mana to cast an instant spell during your upkeep after it has transformed into Voracious Reader. If you don't spend the mana, it will be lost before your draw step begins; you can't use it to cast the card you draw or to cast a sorcery.
  • If you don't have enough instant and/or sorcery cards in your graveyard as your upkeep begins, Curious Homunculus's last ability doesn't trigger. If you don't have enough as the ability resolves, the ability has no effect.
  • Mana from Curious Homunculus's first ability can be spent to cast a spell that has generic mana in its additional cost, such as Borrowed Malevolence with both modes chosen. It can't be spent to pay costs during a spell's resolution, such as the cost Convolute prompts a player to pay.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform this creature.

    Voracious Reader (Curious Homunculus // Voracious Reader) #58 Creature — Eldrazi Homunculus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Homunculus
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Prowess

    Rules

  • Abilities that reduce the cost of a spell apply after abilities that raise them. For example, Borrowed Malevolence with both modes chosen costs {1}{B} to cast if you control Voracious Reader.
  • If an instant or sorcery spell has {X} in its mana cost, choose the value for X first, and then reduce the cost by {1}. For example, Dark Salvation with X chosen as 2 costs {3}{B} to cast if you control Voracious Reader.
  • If you activate Curious Homunculus's mana ability in response to its triggered ability, you can spend that mana to cast an instant spell during your upkeep after it has transformed into Voracious Reader. If you don't spend the mana, it will be lost before your draw step begins; you can't use it to cast the card you draw or to cast a sorcery.
  • If you don't have enough instant and/or sorcery cards in your graveyard as your upkeep begins, Curious Homunculus's last ability doesn't trigger. If you don't have enough as the ability resolves, the ability has no effect.
  • Mana from Curious Homunculus's first ability can be spent to cast a spell that has generic mana in its additional cost, such as Borrowed Malevolence with both modes chosen. It can't be spent to pay costs during a spell's resolution, such as the cost Convolute prompts a player to pay.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.

    Docent of Perfection (Docent of Perfection // Final Iteration) #61 Creature — Insect Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Transform

    Rules

  • All Wizards you control get +2/+1 and have flying, not just those created by Docent of Perfection or Final Iteration.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • If you control three or more Wizards while you control Docent of Perfection, it won’t transform yet. It only transforms while its triggered ability is resolving after you cast an instant or sorcery spell.
  • When Docent of Perfection transforms into Final Iteration, the instant or sorcery spell that’s on the stack doesn’t cause Final Iteration’s triggered ability to trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.

    Final Iteration (Docent of Perfection // Final Iteration) #61 Creature — Eldrazi Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Insect
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • All Wizards you control get +2/+1 and have flying, not just those created by Docent of Perfection or Final Iteration.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • If you control three or more Wizards while you control Docent of Perfection, it won’t transform yet. It only transforms while its triggered ability is resolving after you cast an instant or sorcery spell.
  • When Docent of Perfection transforms into Final Iteration, the instant or sorcery spell that’s on the stack doesn’t cause Final Iteration’s triggered ability to trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

    Extricator of Sin (Extricator of Sin // Extricator of Flesh) #23 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • While resolving Extricator of Sin's first ability, you can't sacrifice multiple permanents to get multiple Eldrazi Horror tokens.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.77 USD
    Cardmarket 0.1 EUR / 0.44 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you maysacrificeanother permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform this creature.

    Extricator of Flesh (Extricator of Sin // Extricator of Flesh) #23 Creature — Eldrazi Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Rules

  • While resolving Extricator of Sin's first ability, you can't sacrifice multiple permanents to get multiple Eldrazi Horror tokens.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.77 USD
    Cardmarket 0.1 EUR / 0.44 EUR
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eldrazi you control have vigilance. , ,Sacrificea non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

    Grizzled Angler (Grizzled Angler // Grisly Anglerfish) #63 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Mill Transform

    Rules

  • Each creature’s controller still chooses the player, planeswalker, or battle it attacks. The creatures that have to attack don’t necessarily have to attack you if there are other options.
  • If a creature affected by Grisly Anglerfish’s effect hasn’t been under its controller’s control since the turn began, is tapped, or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
  • If you have a colorless creature card in your graveyard while you control Grizzled Angler, it won’t transform yet. It only transforms while its activated ability is resolving.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.18 USD
    Cardmarket 0.08 EUR / 0.31 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    :Milltwo cards. Then if there is a colorless creature card in your graveyard, transform this creature. (Tomilltwo cards, put the top two cards of your library into your graveyard.)

    Grisly Anglerfish (Grizzled Angler // Grisly Anglerfish) #63 Creature — Eldrazi Fish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Fish
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Rules

  • Each creature’s controller still chooses the player, planeswalker, or battle it attacks. The creatures that have to attack don’t necessarily have to attack you if there are other options.
  • If a creature affected by Grisly Anglerfish’s effect hasn’t been under its controller’s control since the turn began, is tapped, or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
  • If you have a colorless creature card in your graveyard while you control Grizzled Angler, it won’t transform yet. It only transforms while its activated ability is resolving.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.18 USD
    Cardmarket 0.08 EUR / 0.31 EUR
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures your opponents control attack this turn if able.

    Kessig Prowler (Kessig Prowler // Sinuous Predator) #163 Creature — Werewolf Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Sinuous Predator gains menace, it can't be blocked by only one creature and it can't be blocked by more than one creature, so it simply can't be blocked.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.48 USD
    Cardmarket 0.18 EUR / 0.91 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Transform this creature.

    Sinuous Predator (Kessig Prowler // Sinuous Predator) #163 Creature — Eldrazi Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Rules

  • If Sinuous Predator gains menace, it can't be blocked by only one creature and it can't be blocked by more than one creature, so it simply can't be blocked.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.48 USD
    Cardmarket 0.18 EUR / 0.91 EUR
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked by more than one creature.

    Lone Rider (Lone Rider // It That Rides as One) #36 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Lifelink Transform

    Rules

  • In a Two-Headed Giant game, events that cause a player to gain life affect each player separately, even though the result affects the team's life total. For example, if your teammate's creatures with lifelink dealt 5 damage, your teammate gained life, not you, and Lone Rider's last ability won't trigger.
  • Lone Rider's ability checks how much life you've gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you gained 4 life and then lost 7 life this turn, it still triggers.
  • Lone Rider's last ability triggers even if it wasn't on the battlefield when you gained the life this turn.
  • You must have gained life before your end step begins. Lone Rider's last ability won't trigger if you haven't, even if an ability triggering at the same time will cause you to gain life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform this creature.

    It That Rides as One (Lone Rider // It That Rides as One) #36 Creature — Eldrazi Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Lifelink Trample

    Rules

  • In a Two-Headed Giant game, events that cause a player to gain life affect each player separately, even though the result affects the team's life total. For example, if your teammate's creatures with lifelink dealt 5 damage, your teammate gained life, not you, and Lone Rider's last ability won't trigger.
  • Lone Rider's ability checks how much life you've gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you gained 4 life and then lost 7 life this turn, it still triggers.
  • Lone Rider's last ability triggers even if it wasn't on the battlefield when you gained the life this turn.
  • You must have gained life before your end step begins. Lone Rider's last ability won't trigger if you haven't, even if an ability triggering at the same time will cause you to gain life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, trample, lifelink

    Shrill Howler (Shrill Howler // Howling Chorus) #214 Creature — Werewolf Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The power of the blocking creature and that of Howling Chorus are compared only at the moment that blockers are chosen. Changing either creature's power later won't cause Howling Chorus to become unblocked.
  • The power of the blocking creature and that of Shrill Howler are compared only at the moment that blockers are chosen. Changing either creature's power later won't cause Shrill Howler to become unblocked.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than this creature's power can't block it. : Transform this creature.

    Howling Chorus (Shrill Howler // Howling Chorus) #214 Creature — Eldrazi Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The power of the blocking creature and that of Howling Chorus are compared only at the moment that blockers are chosen. Changing either creature's power later won't cause Howling Chorus to become unblocked.
  • The power of the blocking creature and that of Shrill Howler are compared only at the moment that blockers are chosen. Changing either creature's power later won't cause Shrill Howler to become unblocked.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than this creature's power can't block it. Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

    Smoldering Werewolf (Smoldering Werewolf // Erupting Dreadwolf) #142 Creature — Werewolf Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Erupting Dreadwolf's triggered ability resolves before blockers are chosen. A creature dealt lethal damage this way won't be around to block.
  • If you transform Smoldering Werewolf into Erupting Dreadwolf after it has attacked, Erupting Dreadwolf's triggered ability won't trigger that combat.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.99 USD
    Cardmarket 0.09 EUR / 0.6 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals 1 damage to each of up to two target creatures. : Transform this creature.

    Erupting Dreadwolf (Smoldering Werewolf // Erupting Dreadwolf) #142 Creature — Eldrazi Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Rules

  • Erupting Dreadwolf's triggered ability resolves before blockers are chosen. A creature dealt lethal damage this way won't be around to block.
  • If you transform Smoldering Werewolf into Erupting Dreadwolf after it has attacked, Erupting Dreadwolf's triggered ability won't trigger that combat.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.99 USD
    Cardmarket 0.09 EUR / 0.6 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, it deals 2 damage to any target.

    Tangleclaw Werewolf (Tangleclaw Werewolf // Fibrous Entangler) #174 Creature — Werewolf Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Tangleclaw Werewolf transforms into Fibrous Entangler while it's attacking, having vigilance won't cause it to become untapped.
  • If each creature that could block Fibrous Entangler is tapped or is affected by a spell or ability that says it can't block, then none of them block. If there's a cost associated with having each of those creatures block, its controller isn't forced to pay the cost, so they don't have to block in that case either.
  • Only one creature is required to block Fibrous Entangler. Other creatures may also block it, and are free to block other creatures or not block at all.
  • The defending player, not you, chooses which creature blocks Fibrous Entangler.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.68 USD
    Cardmarket 0.13 EUR / 0.36 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can block an additional creature each combat. : Transform this creature.

    Fibrous Entangler (Tangleclaw Werewolf // Fibrous Entangler) #174 Creature — Eldrazi Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • If Tangleclaw Werewolf transforms into Fibrous Entangler while it's attacking, having vigilance won't cause it to become untapped.
  • If each creature that could block Fibrous Entangler is tapped or is affected by a spell or ability that says it can't block, then none of them block. If there's a cost associated with having each of those creatures block, its controller isn't forced to pay the cost, so they don't have to block in that case either.
  • Only one creature is required to block Fibrous Entangler. Other creatures may also block it, and are free to block other creatures or not block at all.
  • The defending player, not you, chooses which creature blocks Fibrous Entangler.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.68 USD
    Cardmarket 0.13 EUR / 0.36 EUR
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance This creature must be blocked if able. This creature can block an additional creature each combat.

    Ulrich of the Krallenhorde (Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha) #191s Legendary Creature — Human Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha's first ability resolves, the targeted creature won't deal or be dealt damage.
  • If the targeted creature is an illegal target when Ulrich, Uncontested Alpha's first ability tries to resolve, the ability doesn't resolve.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Ulrich, Uncontested Alpha's last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • You choose the target of the Ulrich, Uncontested Alpha's first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
  • Prices

    Seller Price
    Tcgplayer 5.04 USD
    Cardmarket 4.39 EUR / 5.59 EUR
    Cardkingdom 7.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

    Ulrich, Uncontested Alpha (Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha) #191s Legendary Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Fight Transform

    Rules

  • If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha's first ability resolves, the targeted creature won't deal or be dealt damage.
  • If the targeted creature is an illegal target when Ulrich, Uncontested Alpha's first ability tries to resolve, the ability doesn't resolve.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Ulrich, Uncontested Alpha's last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • You choose the target of the Ulrich, Uncontested Alpha's first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
  • Prices

    Seller Price
    Tcgplayer 5.04 USD
    Cardmarket 4.39 EUR / 5.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.

    Ulvenwald Captive (Ulvenwald Captive // Ulvenwald Abomination) #221 Creature — Werewolf Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Defender Transform

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : Add . : Transform this creature.

    Ulvenwald Abomination (Ulvenwald Captive // Ulvenwald Abomination) #221 Creature — Eldrazi Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add .

    Vildin-Pack Outcast (Vildin-Pack Outcast // Dronepack Kindred) #148 Creature — Werewolf Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Trample Transform

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.36 USD
    Cardmarket 0.07 EUR / 0.28 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample : This creature gets +1/-1 until end of turn. : Transform this creature.

    Dronepack Kindred (Vildin-Pack Outcast // Dronepack Kindred) #148 Creature — Eldrazi Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 5/7
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.36 USD
    Cardmarket 0.07 EUR / 0.28 EUR
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample : This creature gets +1/+0 until end of turn.

    Voldaren Pariah (Voldaren Pariah // Abolisher of Bloodlines) #111s Creature — Vampire Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Madness Transform

    Rules

  • If the targeted opponent doesn't control three creatures as the triggered ability of Abolisher of Bloodlines resolves, that player sacrifices as many creatures as able.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 2.28 USD
    Cardmarket 1.05 EUR / 1.48 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sacrifice three other creatures: Transform this creature. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Abolisher of Bloodlines (Voldaren Pariah // Abolisher of Bloodlines) #111s Creature — Eldrazi Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Vampire
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Transform

    Rules

  • If the targeted opponent doesn't control three creatures as the triggered ability of Abolisher of Bloodlines resolves, that player sacrifices as many creatures as able.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 2.28 USD
    Cardmarket 1.05 EUR / 1.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.

    Conduit of Storms Creature — Werewolf Horror Transform

    Aurora of Emrakul Creature — Eldrazi Reflection Transform

    Voracious Reader Creature — Eldrazi Homunculus Transform

    Docent of Perfection Creature — Insect Horror Transform

    Extricator of Flesh Creature — Eldrazi Horror Transform - ~$0.33

    Grizzled Angler Creature — Human Transform - ~$0.23

    Kessig Prowler Creature — Werewolf Horror Transform - ~$0.4

    Lone Rider Creature — Human Knight Transform

    Howling Chorus Creature — Eldrazi Werewolf Transform

    Erupting Dreadwolf Creature — Eldrazi Werewolf Transform - ~$0.42

    Tangleclaw Werewolf Creature — Werewolf Horror Transform - ~$0.34

    Ulrich, Uncontested Alpha Legendary Creature — Werewolf Transform - ~$5.01

    Ulvenwald Captive Creature — Werewolf Horror Transform

    Vildin-Pack Outcast Creature — Werewolf Horror Transform - ~$0.25

    Voldaren Pariah Creature — Vampire Horror Transform - ~$1.78

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!