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10 Cards Found

Arguel's Blood Fast (Arguel's Blood Fast // Temple of Aclazotz) #2 Legendary Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • For the last ability of Temple of Aclazotz, use the creature's toughness as it last existed on the battlefield to determine how much life you gain.
  • If your life total is 6 or greater as the second ability of Arguel's Blood Fast tries to resolve, it won't do anything.
  • If your life total is 6 or greater as your upkeep begins, the second ability of Arguel's Blood Fast won't trigger. You can't take any actions during your turn before your upkeep begins.
  • Once you've announced the last ability of Temple of Aclazotz, it's too late for anyone to interrupt you by trying to remove the creature you sacrifice.
  • Prices

    Seller Price
    Tcgplayer 0.77 USD
    Cardmarket 0.52 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

    Temple of Aclazotz (Arguel's Blood Fast // Temple of Aclazotz) #2 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • For the last ability of Temple of Aclazotz, use the creature's toughness as it last existed on the battlefield to determine how much life you gain.
  • If your life total is 6 or greater as the second ability of Arguel's Blood Fast tries to resolve, it won't do anything.
  • If your life total is 6 or greater as your upkeep begins, the second ability of Arguel's Blood Fast won't trigger. You can't take any actions during your turn before your upkeep begins.
  • Once you've announced the last ability of Temple of Aclazotz, it's too late for anyone to interrupt you by trying to remove the creature you sacrifice.
  • Prices

    Seller Price
    Tcgplayer 0.77 USD
    Cardmarket 0.52 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Arguel's Blood Fast.) : Add . ,Sacrificea creature: You gain life equal to the sacrificed creature's toughness.

    Conqueror's Galleon (Conqueror's Galleon // Conqueror's Foothold) #234 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/10
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Crew Transform

    Rules

  • Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • Conqueror's Galleon won't be exiled if it doesn't survive combat.
  • Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • Unlike the other double-faced cards in the Ixalan set, Conqueror's Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped.
  • Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
  • When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Tcgplayer 0.72 USD / 1.67 USD
    Cardmarket 0.62 EUR / 1.09 EUR
    Cardkingdom 1.29 USD / 4.49 USD
    Cardsphere 0.74 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

    Conqueror's Foothold (Conqueror's Galleon // Conqueror's Foothold) #234 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • Conqueror's Galleon won't be exiled if it doesn't survive combat.
  • Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • Unlike the other double-faced cards in the Ixalan set, Conqueror's Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped.
  • Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
  • When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Tcgplayer 0.72 USD / 1.67 USD
    Cardmarket 0.62 EUR / 1.09 EUR
    Cardsphere 0.74 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Conqueror's Galleon.) : Add . , : Draw a card, thendiscarda card. , : Draw a card. , : Return target card from your graveyard to your hand.

    Dowsing Dagger (Dowsing Dagger // Lost Vale) #235 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip Transform

    Rules

  • Attacking with an equipped creature doesn't cause Equipment attached to it to become tapped. Dowsing Dagger will normally be untapped when it transforms into Lost Vale.
  • Prices

    Seller Price
    Tcgplayer 15.24 USD
    Cardmarket 5.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform this Equipment. Equip

    Lost Vale (Dowsing Dagger // Lost Vale) #235 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Attacking with an equipped creature doesn't cause Equipment attached to it to become tapped. Dowsing Dagger will normally be untapped when it transforms into Lost Vale.
  • Prices

    Seller Price
    Tcgplayer 15.24 USD
    Cardmarket 5.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Dowsing Dagger.) : Add three mana of any one color.

    Growing Rites of Itlimoc (Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun) #10 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If you control a creature that will be removed from the battlefield "at the beginning of the next end step," you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.
  • If you gain control of a creature "until end of turn," or if a noncreature permanent you control becomes a creature "until end of turn," it'll be a creature under your control through the entire end step.
  • The last ability of Growing Rites of Itlimoc doesn't trigger if you don't control four or more creatures as your end step begins. If you don't control four or more creatures as it resolves, it does nothing.
  • Prices

    Seller Price
    Tcgplayer 22.78 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

    Itlimoc, Cradle of the Sun (Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun) #10 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If you control a creature that will be removed from the battlefield "at the beginning of the next end step," you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.
  • If you gain control of a creature "until end of turn," or if a noncreature permanent you control becomes a creature "until end of turn," it'll be a creature under your control through the entire end step.
  • The last ability of Growing Rites of Itlimoc doesn't trigger if you don't control four or more creatures as your end step begins. If you don't control four or more creatures as it resolves, it does nothing.
  • Prices

    Seller Price
    Tcgplayer 22.78 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control.

    Legion's Landing (Legion's Landing // Adanto, the First Fort) #22 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Once you've attacked with three or more creatures, Legion's Landing will transform even if some of those creatures leave the battlefield or are removed from combat.
  • The last ability of Legion's Landing only counts creatures that you declare as attacking creatures. Creatures that enter the battlefield attacking won't count.
  • Prices

    Seller Price
    Tcgplayer 3.51 USD / 7.52 USD
    Cardmarket 3.76 EUR / 5.16 EUR
    Cardkingdom 4.99 USD / 7.99 USD
    Cardsphere 4.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.

    Adanto, the First Fort (Legion's Landing // Adanto, the First Fort) #22 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Once you've attacked with three or more creatures, Legion's Landing will transform even if some of those creatures leave the battlefield or are removed from combat.
  • The last ability of Legion's Landing only counts creatures that you declare as attacking creatures. Creatures that enter the battlefield attacking won't count.
  • Prices

    Seller Price
    Tcgplayer 3.51 USD / 7.52 USD
    Cardmarket 3.76 EUR / 5.16 EUR
    Cardsphere 4.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Legion's Landing.) : Add . , : Create a 1/1 white Vampire creature token with lifelink.

    Primal Amulet (Primal Amulet // Primal Wellspring) #243 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Any instant or sorcery spell you spend the mana on will be copied, not just one that requires targets.
  • Effects that reduce the generic mana cost of a spell can't reduce that spell's colored mana requirements.
  • If a copy is created, you control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
  • If a fourth charge counter is put on Primal Amulet by something other than the resolution of its ability (as modified by any applicable replacement effects), you won't be able to remove those counters and transform it yet. You'll have to wait until you cast an instant or sorcery spell again.
  • If more than one mana produced by a Primal Wellspring is spent to cast a single instant or sorcery spell, the delayed triggered ability associated with each mana spent will trigger. That many copies will be created. It doesn't matter if this mana was produced by one Primal Wellspring or by multiple Primal Wellsprings.
  • If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.
  • If the copied spell is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • Primal Amulet's last ability triggers once you've completed casting a spell. Notably, you can't use Primal Wellspring to pay for the spell that gives Primal Amulet its fourth counter.
  • Primal Wellspring's delayed triggered ability can copy the spell even if that spell is countered before the ability resolves.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The delayed triggered ability from Primal Wellspring's mana ability will trigger even if Primal Wellspring leaves the battlefield before that mana is spent.
  • The mana produced by Primal Wellspring can be spent on anything, not just an instant or sorcery spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.
  • Prices

    Seller Price
    Tcgplayer 8.85 USD / 13.3 USD
    Cardmarket 8 EUR / 9.07 EUR
    Cardkingdom 11.99 USD / 22.99 USD
    Cardsphere 8.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a chargecounteron this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.

    Primal Wellspring (Primal Amulet // Primal Wellspring) #243 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Any instant or sorcery spell you spend the mana on will be copied, not just one that requires targets.
  • Effects that reduce the generic mana cost of a spell can't reduce that spell's colored mana requirements.
  • If a copy is created, you control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
  • If a fourth charge counter is put on Primal Amulet by something other than the resolution of its ability (as modified by any applicable replacement effects), you won't be able to remove those counters and transform it yet. You'll have to wait until you cast an instant or sorcery spell again.
  • If more than one mana produced by a Primal Wellspring is spent to cast a single instant or sorcery spell, the delayed triggered ability associated with each mana spent will trigger. That many copies will be created. It doesn't matter if this mana was produced by one Primal Wellspring or by multiple Primal Wellsprings.
  • If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.
  • If the copied spell is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • Primal Amulet's last ability triggers once you've completed casting a spell. Notably, you can't use Primal Wellspring to pay for the spell that gives Primal Amulet its fourth counter.
  • Primal Wellspring's delayed triggered ability can copy the spell even if that spell is countered before the ability resolves.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The delayed triggered ability from Primal Wellspring's mana ability will trigger even if Primal Wellspring leaves the battlefield before that mana is spent.
  • The mana produced by Primal Wellspring can be spent on anything, not just an instant or sorcery spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.
  • Prices

    Seller Price
    Tcgplayer 8.85 USD / 13.3 USD
    Cardmarket 8 EUR / 9.07 EUR
    Cardsphere 8.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

    Search for Azcanta (Search for Azcanta // Azcanta, the Sunken Ruin) #74s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Surveil Transform

    Rules

  • If a seventh card is put into your graveyard by something other than resolving Search for Azcanta's triggered ability, you won't transform it yet. You'll have to wait until your next upkeep.
  • If you don't put the top card of your library into your graveyard while resolving Search for Azcanta's triggered ability, you'll leave it on top of your library (and probably draw it during your draw step).
  • If you have seven or more cards in your graveyard, you may transform Search for Azcanta while resolving its triggered ability even if you choose not to put the top card of your library into your graveyard.
  • Prices

    Seller Price
    Tcgplayer 4.51 USD
    Cardmarket 4.19 EUR
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

    Azcanta, the Sunken Ruin (Search for Azcanta // Azcanta, the Sunken Ruin) #74s Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If a seventh card is put into your graveyard by something other than resolving Search for Azcanta's triggered ability, you won't transform it yet. You'll have to wait until your next upkeep.
  • If you don't put the top card of your library into your graveyard while resolving Search for Azcanta's triggered ability, you'll leave it on top of your library (and probably draw it during your draw step).
  • If you have seven or more cards in your graveyard, you may transform Search for Azcanta while resolving its triggered ability even if you choose not to put the top card of your library into your graveyard.
  • Prices

    Seller Price
    Tcgplayer 4.51 USD
    Cardmarket 4.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Search for Azcanta.) : Add . , : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    Thaumatic Compass (Thaumatic Compass // Spires of Orazca) #249 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Removing a creature from combat doesn't change the fact that it attacked, even though it's no longer an attacking creature. Notably, raid abilities will still be satisfied if every attacking creature is removed from combat.
  • There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Tcgplayer 2.09 USD / 5.35 USD
    Cardmarket 1.5 EUR / 2.98 EUR
    Cardkingdom 2.49 USD / 4.99 USD
    Cardsphere 2.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Search your library for a basic land card, reveal it, put it into your hand, thenshuffle At the beginning of your end step, if you control seven or more lands, transform this artifact.

    Spires of Orazca (Thaumatic Compass // Spires of Orazca) #249 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Removing a creature from combat doesn't change the fact that it attacked, even though it's no longer an attacking creature. Notably, raid abilities will still be satisfied if every attacking creature is removed from combat.
  • There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Tcgplayer 2.09 USD / 5.35 USD
    Cardmarket 1.5 EUR / 2.98 EUR
    Cardsphere 2.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.

    Treasure Map (Treasure Map // Treasure Cove) #250 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry Transform

    Rules

  • If Treasure Map leaves the battlefield before its ability resolves, you can't put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you'll get three Treasures.
  • If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won't remove those counters, transform Treasure Map, or get Treasures yet. You'll have to wait until you activate its first ability again.
  • Prices

    Seller Price
    Tcgplayer 3.56 USD
    Cardmarket 2.33 EUR
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Scry 1. Put a landmarkcounteron this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ",Sacrificethis token: Add one mana of any color.")

    Treasure Cove (Treasure Map // Treasure Cove) #250 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Treasure Map leaves the battlefield before its ability resolves, you can't put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you'll get three Treasures.
  • If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won't remove those counters, transform Treasure Map, or get Treasures yet. You'll have to wait until you activate its first ability again.
  • Prices

    Seller Price
    Tcgplayer 3.56 USD
    Cardmarket 2.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Treasure Map.) : Add . ,Sacrificea Treasure: Draw a card.

    Vance's Blasting Cannons (Vance's Blasting Cannons // Spitfire Bastion) #173 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.
  • If you don't cast the exiled card, it remains in exile.
  • The card exiled by the first ability of Vance's Blasting Cannons is exiled face up.
  • The second ability of Vance's Blasting Cannons counts all the spells you've cast, including Vance's Blasting Cannons itself if you cast it this turn. The ability won't trigger unless Vance's Blasting Cannons is on the battlefield as you cast your third spell of the turn.
  • The second ability of Vance's Blasting Cannons resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 3.11 USD
    Cardmarket 1.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

    Spitfire Bastion (Vance's Blasting Cannons // Spitfire Bastion) #173 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.
  • If you don't cast the exiled card, it remains in exile.
  • The card exiled by the first ability of Vance's Blasting Cannons is exiled face up.
  • The second ability of Vance's Blasting Cannons counts all the spells you've cast, including Vance's Blasting Cannons itself if you cast it this turn. The ability won't trigger unless Vance's Blasting Cannons is on the battlefield as you cast your third spell of the turn.
  • The second ability of Vance's Blasting Cannons resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 3.11 USD
    Cardmarket 1.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Vance's Blasting Cannons.) : Add . , : Spitfire Bastion deals 3 damage to any target.

    Arguel's Blood Fast Legendary Enchantment Transform - ~$0.76

    Conqueror's Foothold Land Transform - ~$0.97

    Lost Vale Land Transform - ~$10.55

    Growing Rites of Itlimoc Legendary Enchantment Transform - ~$22.78

    Legion's Landing Legendary Enchantment Transform - ~$5.33

    Primal Wellspring Land Transform - ~$9.58

    Search for Azcanta Legendary Enchantment Transform - ~$4.23

    Spires of Orazca Land Transform - ~$2.81

    Treasure Cove Land Transform - ~$2.95

    Spitfire Bastion Legendary Land Transform - ~$2.09

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