BETA

40 Cards Found

Aloe Alchemist #152 Creature — Plant Warlock

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Plant
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot Trample

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.09 USD
    Cardmarket 0.08 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Aven Interrupter #4 Creature — Bird Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash Flying Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the plotted card's owner casts it, the spell has no relation to the spell that player originally cast. Any choices made for the original spell or effects affecting the original spell aren't carried over to the new one.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • Spells that can't be countered can still be exiled by Aven Interrupter's triggered ability. They won't resolve.
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 2.2 USD / 2.81 USD
    Cardmarket 4 EUR / 4.61 EUR
    Cardsphere 1.9 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost more to cast.

    Beastbond Outcaster #154 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • When Beastbond Outcaster enters the battlefield, its triggered ability will check to see if you control a creature with power 4 or greater. If you don’t, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you no longer control a creature with power 4 or greater (usually because the applicable creature is no longer on the battlefield), the ability won’t do anything.
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.09 USD
    Cardmarket 0.02 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Blacksnag Buzzard #79 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.07 USD
    Cardmarket 0.04 EUR / 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature enters with a +1/+1counteron it if a creature died this turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Brimstone Roundup #115 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • Spells that were cast before Brimstone Roundup entered the battlefield count. If Brimstone Roundup was the first spell you cast this turn, the next spell you cast this turn is your second spell.
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.18 USD
    Cardmarket 0.23 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Cunning Coyote #118 Creature — Coyote

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Coyote
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.06 USD
    Cardmarket 0.12 EUR / 0.43 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Demonic Ruckus #120 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the creature Demonic Ruckus would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It's put into your graveyard from the stack, not the battlefield, so its triggered ability won't trigger.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.22 USD
    Cardmarket 0.19 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Djinn of Fool's Fall #43 Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.04 USD
    Cardmarket 0.05 EUR / 0.02 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Doc Aurlock, Grizzled Genius #201 Legendary Creature — Bear Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Doc Aurlock’s abilities can’t reduce the amount of colored mana you pay for a spell or ability. It reduces only the generic mana component of that spell or ability’s cost.
  • Doc Aurlock’s abilities don’t change the mana cost or mana value of any spell. They change only the total cost you pay to cast spells or plot cards from the appropriate zones.
  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.17 USD
    Cardmarket 0.18 EUR / 0.37 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells you cast from your graveyard or from exile cost less to cast. Plotting cards from your hand costs less.

    Dust Animus #9 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.12 USD
    Cardmarket 0.16 EUR / 0.27 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelinkcounteron it. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Fblthp, Lost on the Range #48 Legendary Creature — Homunculus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Homunculus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot Ward

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the top card of your library normally has plot, you may plot that card using its own plot cost or the plot cost given to it by Fblthp.
  • If you plot the top card of your library, you must exile that card and pay its plot cost before you may look at the new top card of your library.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • While you control Fblthp, you can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.28 USD
    Cardmarket 0.19 EUR / 0.5 EUR
    Cardkingdom 0.59 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.

    Freestrider Commando #162 Creature — Centaur Mercenary

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Centaur
  • Mercenary
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If Freestrider Commando is cast without paying its mana cost but you paid mana for additional costs or cost increases (such as from Aven Interrupter), Freestrider Commando won’t enter with +1/+1 counters.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.03 USD
    Cardmarket 0.04 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Highway Robbery #129 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • You can’t choose to discard a card if you have no cards in hand. Similarly, you can’t choose to sacrifice a land if you control no lands.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.31 USD
    Cardmarket 0.2 EUR / 9.28 EUR
    Cardkingdom 0.59 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You maydiscarda card orsacrificea land. If you do, draw two cards. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Irascible Wolverine #130 Creature — Wolverine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Wolverine
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • You pay all costs and follow all normal timing rules for a card played from exile with Irascible Wolverine’s first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.04 USD
    Cardmarket 0.02 EUR / 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile the top card of your library. Until end of turn, you may play that card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Jace Reawakened #271 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
  • If the game is restarted (by Karn Liberated), you can't cast Jace Reawakened in your first, second, or third turn in the new game.
  • If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Jace Reawakened cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • The copy created by Jace Reawakened's last ability will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
  • The copy made by Jace Reawakened's last ability is created on the stack, so it's not "cast."
  • You can cast Jace Reawakened during another player's first, second, or third turns of the game if some other effect (such as Vedalken Orrery) enables that.
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.9 USD / 1.82 USD
    Cardmarket 1.73 EUR / 2.44 EUR
    Cardkingdom 1.79 USD / 1.99 USD
    Cardsphere 1.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can't cast Jace Reawakened during your first, second, or third turns of the game.
    +1 Draw a card, thendiscarda card.
    +1 You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
    −6 Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

    Kellan Joins Up #354 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a card doesn't have a mana cost, its mana value is 0.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If multiple legendary creatures enter the battlefield under your control at the same time, Kellan Joins Up's last ability will trigger once for each of those creatures.
  • If the mana cost of a card in your hand includes {X}, X is 0 for the purpose of determining its mana value.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • The mana value of a split card in your hand is based on the combined mana cost of its two halves.
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.48 USD
    Cardmarket 0.49 EUR / 0.37 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature you control enters, put a +1/+1counteron each creature you control.

    Lilah, Undefeated Slickshot #356 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot Prowess

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If a spell is countered or it never resolves, Lilah, Undefeated Slickshot will not exile it.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • The spell will have all its normal effects before being exiled. If the spell's normal effects include exiling itself, Lilah's effect won't apply to it and it won't become plotted.
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD / 0.45 USD
    Cardmarket 0.31 EUR / 0.7 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

    Loan Shark #55 Creature — Shark Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Loan Shark’s triggered ability will count any spells you’ve cast this turn, which may include Loan Shark itself. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.1 USD
    Cardmarket 0.02 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you've cast two or more spells this turn, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Lock and Load #15 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Lock and Load will count any other instant and sorcery spells you’ve cast this turn. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD
    Cardmarket 0.57 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Longhorn Sharpshooter #132 Creature — Minotaur Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot Reach

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.11 USD
    Cardmarket 0.06 EUR / 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach When this card becomes plotted, it deals 2 damage to any target. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Make Your Own Luck #371 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If there are fewer than three cards in your library, look at all of the cards in your library and follow the instructions in order. For example, if you had only two cards in your library, you would look at both, exile and plot up to one nonland card from among them, and then put the rest into your hand. Sounds like your luck is about to run out.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.31 USD
    Cardmarket 0.11 EUR / 0.21 EUR
    Cardkingdom 0.39 USD / 0.49 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

    Outcaster Trailblazer #173 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If one or more static abilities that apply to a creature entering the battlefield change its power, those abilities are considered when determining whether or not Outcaster Trailblazer’s second ability triggers. The same is true for replacement effects that apply to it, such as entering the battlefield with one or more +1/+1 counters or entering the battlefield as a copy of another creature.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Once Outcaster Trailblazer’s second ability has triggered, lowering the power of the creature or removing it from the battlefield won’t stop you from drawing a card.
  • Outcaster Trailblazer’s first ability isn’t a mana ability. It uses the stack and can be responded to.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD / 2.19 USD
    Cardmarket 1.66 EUR / 2.05 EUR
    Cardkingdom 2.99 USD
    Cardsphere 2.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Outlaw Stitcher #59 Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Outlaw Stitcher’s ability will count all spells you’ve cast this turn except the first, including itself (if it wasn’t the first spell), spells that were countered or didn’t resolve, and spells that are still on the stack.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.07 USD
    Cardmarket 0.05 EUR / 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Pillage the Bog #359 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • The value of X is determined only once, as Pillage the Bog resolves.
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.57 USD / 1.08 USD
    Cardmarket 1.04 EUR / 1.43 EUR
    Cardkingdom 0.69 USD / 1.99 USD
    Cardsphere 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Pitiless Carnage #98 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If any abilities trigger as you sacrifice permanents, those abilities won’t be put onto the stack until after you’ve drawn the appropriate number of cards.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can choose to sacrifice zero permanents. (That does sound an awful lot like pity, though.)
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • You sacrifice the permanents as part of the resolution of Pitiless Carnage. It isn’t an additional cost. If Pitiless Carnage is countered or never resolves, you won’t sacrifice anything.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.24 USD
    Cardmarket 0.18 EUR / 0.35 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice any number of permanents you control, then draw that many cards. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Plan the Heist #62 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot Surveil

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • You’ll only surveil 3 if you have no cards in hand when Plan the Heist resolves, but you’ll still draw three cards either way.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.08 USD
    Cardmarket 0.07 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Pyretic Charge #29 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • Pyretic Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 for each card discarded this way.
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.33 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Railway Brawler #344 Creature — Rhino Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot Reach Trample

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • The value of X is determined as Railway Brawler’s triggered ability resolves.
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 7.96 USD / 11.03 USD
    Cardmarket 9.07 EUR / 11.77 EUR
    Cardkingdom 11.99 USD / 16.99 USD
    Cardsphere 11.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, trample Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Rictus Robber #102 Creature — Zombie Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.07 USD
    Cardmarket 0.05 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Rise of the Varmints #179 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • The value of X is determined only once, as Rise of the Varmints resolves.
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.09 USD
    Cardmarket 0.04 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Sheriff of Safe Passage #29 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If Sheriff of Safe Passage enters the battlefield under your control at the same time as one or more other creatures, it doesn’t take those creatures into consideration when determining how many +1/+1 counters it enters the battlefield with.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.11 USD
    Cardmarket 0.07 EUR / 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it plus an additional +1/+1counteron it for each other creature you control. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Slickshot Lockpicker #67 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Plot

    Rules

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.
  • If a card with no mana cost gains flashback equal to its mana cost, it has no flashback cost. It can’t be cast this way.
  • If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell with flashback, you can’t pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.
  • If you cast an instant or sorcery with {X} in its mana cost and a flashback cost equal to its mana cost, you still choose the value of X as part of casting the spell and paying that cost.
  • If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.08 USD
    Cardmarket 0.1 EUR / 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    Aloe Alchemist Creature — Plant Warlock Normal - ~$0.19

    Aven Interrupter Creature — Bird Rogue Normal - ~$3.1

    Beastbond Outcaster Creature — Human Druid Normal - ~$0.17

    Blacksnag Buzzard Creature — Bird Normal - ~$0.15

    Brimstone Roundup Enchantment Normal - ~$0.22

    Cunning Coyote Creature — Coyote Normal - ~$0.24

    Demonic Ruckus Enchantment — Aura Normal - ~$0.3

    Djinn of Fool's Fall Creature — Djinn Normal - ~$0.14

    Doc Aurlock, Grizzled Genius Legendary Creature — Bear Druid Normal - ~$0.24

    Dust Animus Creature — Spirit Normal - ~$0.25

    Fblthp, Lost on the Range Legendary Creature — Homunculus Normal - ~$0.34

    Freestrider Commando Creature — Centaur Mercenary Normal - ~$0.15

    Highway Robbery Sorcery Normal - ~$1.6

    Irascible Wolverine Creature — Wolverine Normal - ~$0.16

    Jace Reawakened Legendary Planeswalker — Jace Normal - ~$1.69

    Kellan Joins Up Legendary Enchantment Normal - ~$0.41

    Lilah, Undefeated Slickshot Legendary Creature — Human Rogue Normal - ~$0.53

    Loan Shark Creature — Shark Rogue Normal - ~$0.16

    Lock and Load Sorcery Normal - ~$0.47

    Longhorn Sharpshooter Creature — Minotaur Rogue Normal - ~$0.17

    Make Your Own Luck Sorcery Normal - ~$0.26

    Outcaster Trailblazer Creature — Human Druid Normal - ~$2

    Outlaw Stitcher Creature — Human Warlock Normal - ~$0.16

    Pillage the Bog Sorcery Normal - ~$1.07

    Pitiless Carnage Sorcery Normal - ~$0.31

    Plan the Heist Sorcery Normal - ~$0.17

    Pyretic Charge Sorcery Normal - ~$0.3

    Railway Brawler Creature — Rhino Warrior Normal - ~$11.41

    Rictus Robber Creature — Zombie Rogue Normal - ~$0.17

    Rise of the Varmints Sorcery Normal - ~$0.18

    Sheriff of Safe Passage Creature — Human Knight Normal - ~$0.18

    Slickshot Lockpicker Creature — Human Rogue Normal - ~$0.19

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