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7 Cards Found

Azor's Gateway (Azor's Gateway // Sanctum of the Sun) #RIX-176 Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If a card in exile has {X} in its mana cost, X is considered to be 0.
  • If an object has no mana cost, its mana value is 0. A mana value of 0 can still help unlock Azor's Gateway.
  • The ability of Sanctum of the Sun is a mana ability. It doesn't use the stack and can't be responded to.
  • The cards you exile from your hand are exiled face up.
  • The mana value of a split card, such as a card with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. A split card doesn't have two mana values.
  • Prices

    Seller Price
    Tcgplayer 2.7 USD
    Cardkingdom 3.49 USD
    Cardsphere 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

    Sanctum of the Sun (Azor's Gateway // Sanctum of the Sun) #RIX-176 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If a card in exile has {X} in its mana cost, X is considered to be 0.
  • If an object has no mana cost, its mana value is 0. A mana value of 0 can still help unlock Azor's Gateway.
  • The ability of Sanctum of the Sun is a mana ability. It doesn't use the stack and can't be responded to.
  • The cards you exile from your hand are exiled face up.
  • The mana value of a split card, such as a card with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. A split card doesn't have two mana values.
  • Prices

    Seller Price
    Tcgplayer 2.7 USD
    Cardsphere 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Azor's Gateway.) : Add X mana of any one color, where X is your life total.

    Golden Guardian (Golden Guardian // Gold-Forge Garrison) #179 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender Fight Transform

    Rules

  • If Golden Guardian leaves the battlefield before its activated ability has resolved, it won't be returned to the battlefield when the ability resolves.
  • If the target of Golden Guardian's activated ability isn't a legal target as that ability resolves, or if Golden Guardian has left the battlefield, neither creature will deal or be dealt damage.
  • Once Golden Guardian's activated ability has resolved, it will return to the battlefield transformed if it dies for any reason in that turn.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD / 3.68 USD
    Cardmarket 0.98 EUR / 3.8 EUR
    Cardkingdom 1.49 USD / 5.99 USD
    Cardsphere 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.

    Gold-Forge Garrison (Golden Guardian // Gold-Forge Garrison) #179 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Golden Guardian leaves the battlefield before its activated ability has resolved, it won't be returned to the battlefield when the ability resolves.
  • If the target of Golden Guardian's activated ability isn't a legal target as that ability resolves, or if Golden Guardian has left the battlefield, neither creature will deal or be dealt damage.
  • Once Golden Guardian's activated ability has resolved, it will return to the battlefield transformed if it dies for any reason in that turn.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD / 3.68 USD
    Cardmarket 0.98 EUR / 3.8 EUR
    Cardsphere 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Golden Guardian.) : Add two mana of any one color. , : Create a 4/4 colorless Golem artifact creature token.

    Hadana's Climb (Hadana's Climb // Winged Temple of Orazca) #158 Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
  • Prices

    Seller Price
    Tcgplayer 3.02 USD / 4.11 USD
    Cardmarket 2.29 EUR / 4.89 EUR
    Cardkingdom 3.99 USD / 4.99 USD
    Cardsphere 2.65 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, put a +1/+1counteron target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

    Winged Temple of Orazca (Hadana's Climb // Winged Temple of Orazca) #158 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
  • Prices

    Seller Price
    Tcgplayer 3.02 USD / 4.11 USD
    Cardmarket 2.29 EUR / 4.89 EUR
    Cardsphere 2.65 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Hadana's Climb.) : Add one mana of any color. , : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

    Journey to Eternity (Journey to Eternity // Atzal, Cave of Eternity) #160s Legendary Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant Transform

    Rules

  • If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity's ability will return both to the battlefield.
  • If Journey to Eternity enchants a creature you control but don't own, the creature will return to the battlefield under your control from its owner's graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity's effect are exiled.
  • If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
  • Prices

    Seller Price
    Tcgplayer 10.93 USD
    Cardmarket 6.44 EUR
    Cardkingdom 13.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.

    Atzal, Cave of Eternity (Journey to Eternity // Atzal, Cave of Eternity) #160s Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity's ability will return both to the battlefield.
  • If Journey to Eternity enchants a creature you control but don't own, the creature will return to the battlefield under your control from its owner's graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity's effect are exiled.
  • If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
  • Prices

    Seller Price
    Tcgplayer 10.93 USD
    Cardmarket 6.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Journey to Eternity.) : Add one mana of any color. , : Return target creature card from your graveyard to the battlefield.

    Path of Mettle (Path of Mettle // Metzali, Tower of Triumph) #165s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
  • A creature that was put onto the battlefield attacking didn't attack, so it can't be chosen at random.
  • A creature with hexproof can be chosen at random. It will be destroyed.
  • A creature with indestructible can be chosen at random. It won't be destroyed.
  • For Path of Mettle's last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don't need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle's ability to trigger, as will attacking with two Sun Sentinels.
  • In a Two-Headed Giant game, Metzali's second ability causes the opposing team to lose 4 life.
  • Metzali's last ability can be activated after combat damage has been dealt. You'll choose a creature at random that attacked this turn and has survived combat damage.
  • Metzali's last ability can be activated before blockers are chosen.
  • Path of Mettle's first ability deals 1 damage to each creature that doesn't have any of the four listed abilities. It doesn't deal 1 damage to each creature for each ability that creature doesn't have.
  • Players can't take actions between choosing the creature at random and destroying it.
  • Prices

    Seller Price
    Tcgplayer 1.88 USD
    Cardmarket 1.24 EUR
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

    Metzali, Tower of Triumph (Path of Mettle // Metzali, Tower of Triumph) #165s Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
  • A creature that was put onto the battlefield attacking didn't attack, so it can't be chosen at random.
  • A creature with hexproof can be chosen at random. It will be destroyed.
  • A creature with indestructible can be chosen at random. It won't be destroyed.
  • For Path of Mettle's last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don't need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle's ability to trigger, as will attacking with two Sun Sentinels.
  • In a Two-Headed Giant game, Metzali's second ability causes the opposing team to lose 4 life.
  • Metzali's last ability can be activated after combat damage has been dealt. You'll choose a creature at random that attacked this turn and has survived combat damage.
  • Metzali's last ability can be activated before blockers are chosen.
  • Path of Mettle's first ability deals 1 damage to each creature that doesn't have any of the four listed abilities. It doesn't deal 1 damage to each creature for each ability that creature doesn't have.
  • Players can't take actions between choosing the creature at random and destroying it.
  • Prices

    Seller Price
    Tcgplayer 1.88 USD
    Cardmarket 1.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Path of Mettle.) : Add one mana of any color. , : Metzali deals 2 damage to each opponent. , : Choose a creature at random that attacked this turn.Destroythat creature.

    Profane Procession (Profane Procession // Tomb of the Dusk Rose) #166s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Profane Procession or Tomb of the Dusk Rose somehow has exiled cards other than with Profane Procession's ability, those exiled cards aren't linked to Tomb of the Dusk Rose's second ability. They can't be put onto the battlefield with that ability.
  • If you have enough mana, you can activate Profane Procession's ability multiple times before any activation resolves. It will be transformed if one activation exiles the third card. Further activations waiting to resolve won't cause Tomb of the Dusk Rose to transform back into Profane Procession, but they will exile creatures that Tomb of the Dusk Rose can bring back.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Tomb of the Dusk Rose's ability are exiled.
  • Profane Procession's ability can exile token creatures. They won't count towards the number of cards exiled with it.
  • Prices

    Seller Price
    Tcgplayer 4.08 USD
    Cardmarket 1.99 EUR
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

    Tomb of the Dusk Rose (Profane Procession // Tomb of the Dusk Rose) #166s Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Profane Procession or Tomb of the Dusk Rose somehow has exiled cards other than with Profane Procession's ability, those exiled cards aren't linked to Tomb of the Dusk Rose's second ability. They can't be put onto the battlefield with that ability.
  • If you have enough mana, you can activate Profane Procession's ability multiple times before any activation resolves. It will be transformed if one activation exiles the third card. Further activations waiting to resolve won't cause Tomb of the Dusk Rose to transform back into Profane Procession, but they will exile creatures that Tomb of the Dusk Rose can bring back.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Tomb of the Dusk Rose's ability are exiled.
  • Profane Procession's ability can exile token creatures. They won't count towards the number of cards exiled with it.
  • Prices

    Seller Price
    Tcgplayer 4.08 USD
    Cardmarket 1.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Profane Procession.) : Add one mana of any color. , : Put a creature card exiled with this permanent onto the battlefield under your control.

    Storm the Vault (Storm the Vault // Vault of Catlacan) #173s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • In a Two-Headed Giant game, if you control more than one creature that can attack, you attack different opponents so that Storm the Vault's first ability triggers twice.
  • Storm the Vault's first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.
  • The last ability of Storm the Vault doesn't trigger if you don't control five or more artifacts as your end step begins. If it does trigger but you don't control five or more artifacts as it resolves, it does nothing.
  • Prices

    Seller Price
    Tcgplayer 14.59 USD
    Cardmarket 8.43 EUR
    Cardkingdom 16.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

    Vault of Catlacan (Storm the Vault // Vault of Catlacan) #173s Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • In a Two-Headed Giant game, if you control more than one creature that can attack, you attack different opponents so that Storm the Vault's first ability triggers twice.
  • Storm the Vault's first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.
  • The last ability of Storm the Vault doesn't trigger if you don't control five or more artifacts as your end step begins. If it does trigger but you don't control five or more artifacts as it resolves, it does nothing.
  • Prices

    Seller Price
    Tcgplayer 14.59 USD
    Cardmarket 8.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Transforms from Storm the Vault.) : Add one mana of any color. : Add for each artifact you control.

    Azor's Gateway Legendary Artifact Transform - ~$2.77

    Golden Guardian Artifact Creature — Golem Transform - ~$2.58

    Hadana's Climb Legendary Enchantment Transform - ~$3.71

    Atzal, Cave of Eternity Legendary Land Transform - ~$8.69

    Metzali, Tower of Triumph Legendary Land Transform - ~$1.56

    Tomb of the Dusk Rose Legendary Land Transform - ~$3.04

    Vault of Catlacan Legendary Land Transform - ~$11.51

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