BETA

24 Cards Found

Aberrant Researcher (Aberrant Researcher // Perfected Form) #49 Creature — Human Insect

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Insect
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Flying Mill Transform

    Rules

  • If a replacement effect causes the top card of your library to go to a zone other than your graveyard, Aberrant Researcher will still transform if that card was an instant or sorcery card.
  • No player may take any action between the two steps of Aberrant Researcher's triggered ability. If the card put into your graveyard is an instant or sorcery card, Aberrant Researcher will have transformed before a player can take any action.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.18 USD
    Cardmarket 0.06 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep,milla card. If an instant or sorcery card was milled this way, transform this creature. (Tomilla card, put the top card of your library into your graveyard.)

    Perfected Form (Aberrant Researcher // Perfected Form) #49 Creature — Insect Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If a replacement effect causes the top card of your library to go to a zone other than your graveyard, Aberrant Researcher will still transform if that card was an instant or sorcery card.
  • No player may take any action between the two steps of Aberrant Researcher's triggered ability. If the card put into your graveyard is an instant or sorcery card, Aberrant Researcher will have transformed before a player can take any action.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.18 USD
    Cardmarket 0.06 EUR / 0.33 EUR
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying

    Accursed Witch (Accursed Witch // Infectious Curse) #97 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Accursed Witch's first ability affects all spells cast by your opponents that target it, including Aura spells and spells that have additional targets. It doesn't affect abilities.
  • If an effect causes Accursed Witch to transform on the battlefield, rather than leaving it and returning transformed, then Infectious Curse doesn't become attached to any player and is put into your graveyard. This won't cause abilities that trigger when a creature leaves the battlefield to trigger.
  • Infectious Curse's middle ability affects all spells you cast that target the enchanted player, including Aura spells and spells that have additional targets. It doesn't affect abilities.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 1.83 USD
    Cardmarket 0.25 EUR / 0.98 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells your opponents cast that target this creature cost less to cast. When this creature dies, return it to the battlefield transformed under your control attached to target opponent.

    Infectious Curse (Accursed Witch // Infectious Curse) #97 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Accursed Witch's first ability affects all spells cast by your opponents that target it, including Aura spells and spells that have additional targets. It doesn't affect abilities.
  • If an effect causes Accursed Witch to transform on the battlefield, rather than leaving it and returning transformed, then Infectious Curse doesn't become attached to any player and is put into your graveyard. This won't cause abilities that trigger when a creature leaves the battlefield to trigger.
  • Infectious Curse's middle ability affects all spells you cast that target the enchanted player, including Aura spells and spells that have additional targets. It doesn't affect abilities.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 1.83 USD
    Cardmarket 0.25 EUR / 0.98 EUR
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

    Autumnal Gloom (Autumnal Gloom // Ancient of the Equinox) #194 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Mill Transform

    Rules

  • Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
  • In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
  • Most triggered delirium abilities use an intervening "if" clause. There must be four or more card types among cards in your graveyard in order for these abilities to trigger, otherwise they never trigger at all. There's no way to have the ability trigger if there aren't enough card types, even if you intend to raise that number in response to the triggered ability. The number of card types is checked again as the trigger resolves, and if it has become too low somehow, the ability does nothing. If which card types are in your graveyard changes but the quantity of card types stays the same (or increases), then the delirium triggered ability will still resolve.
  • The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
  • The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.25 USD
    Cardmarket 0.02 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    :Milla card. Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform this enchantment.

    Ancient of the Equinox (Autumnal Gloom // Ancient of the Equinox) #194 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Hexproof Trample

    Rules

  • Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
  • In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
  • Most triggered delirium abilities use an intervening "if" clause. There must be four or more card types among cards in your graveyard in order for these abilities to trigger, otherwise they never trigger at all. There's no way to have the ability trigger if there aren't enough card types, even if you intend to raise that number in response to the triggered ability. The number of card types is checked again as the trigger resolves, and if it has become too low somehow, the ability does nothing. If which card types are in your graveyard changes but the quantity of card types stays the same (or increases), then the delirium triggered ability will still resolve.
  • The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
  • The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.25 USD
    Cardmarket 0.02 EUR / 0.33 EUR
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, hexproof

    Avacynian Missionaries (Avacynian Missionaries // Lunarch Inquisitors) #6 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • If Lunarch Inquisitors leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If Lunarch Inquisitors somehow transforms into Avacynian Missionaries, the creature will remain exiled. If Avacynian Missionaries later leaves the battlefield, the creature will return to the battlefield.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • In a multiplayer game, if Lunarch Inquisitors's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The Equipment attached to Avacynian Missionaries remains attached after it transforms into Lunarch Inquisitors.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.23 USD
    Cardmarket 0.04 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if this creature is equipped, transform it.

    Lunarch Inquisitors (Avacynian Missionaries // Lunarch Inquisitors) #6 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • If Lunarch Inquisitors leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If Lunarch Inquisitors somehow transforms into Avacynian Missionaries, the creature will remain exiled. If Avacynian Missionaries later leaves the battlefield, the creature will return to the battlefield.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • In a multiplayer game, if Lunarch Inquisitors's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The Equipment attached to Avacynian Missionaries remains attached after it transforms into Lunarch Inquisitors.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.23 USD
    Cardmarket 0.04 EUR / 0.33 EUR
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.

    Breakneck Rider (Breakneck Rider // Neck Breaker) #147 Creature — Human Scout Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 1.43 USD
    Cardmarket 0.18 EUR / 1.55 EUR
    Cardkingdom 0.35 USD / 2.99 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Neck Breaker (Breakneck Rider // Neck Breaker) #147 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 1.43 USD
    Cardmarket 0.18 EUR / 1.55 EUR
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Convicted Killer (Convicted Killer // Branded Howler) #149 Creature — Human Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.24 USD
    Cardmarket 0.08 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Branded Howler (Convicted Killer // Branded Howler) #149 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.24 USD
    Cardmarket 0.08 EUR / 0.19 EUR
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Daring Sleuth (Daring Sleuth // Bearer of Overwhelming Truths) #59 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If Daring Sleuth's ability triggers multiple times before any of those abilities resolves, only the first one to resolve will cause it to transform.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When yousacrificea Clue, transform this creature.

    Bearer of Overwhelming Truths (Daring Sleuth // Bearer of Overwhelming Truths) #59 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Investigate Prowess

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If Daring Sleuth's ability triggers multiple times before any of those abilities resolves, only the first one to resolve will cause it to transform.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")

    Duskwatch Recruiter (Duskwatch Recruiter // Krallenhorde Howler) #203 Creature — Human Warrior Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Krallenhorde Howler's first ability can only reduce the generic mana portion of a creature spell's cost.
  • Krallenhorde Howler's first ability can reduce alternative costs such as madness costs.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • You can activate Duskwatch Recruiter's first ability in response to its triggered ability.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 3.66 USD
    Cardmarket 0.45 EUR / 3.94 EUR
    Cardkingdom 0.49 USD / 10.99 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Krallenhorde Howler (Duskwatch Recruiter // Krallenhorde Howler) #203 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Krallenhorde Howler's first ability can only reduce the generic mana portion of a creature spell's cost.
  • Krallenhorde Howler's first ability can reduce alternative costs such as madness costs.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • You can activate Duskwatch Recruiter's first ability in response to its triggered ability.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 3.66 USD
    Cardmarket 0.45 EUR / 3.94 EUR
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Gatstaf Arsonists (Gatstaf Arsonists // Gatstaf Ravagers) #158 Creature — Human Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Gatstaf Ravagers (Gatstaf Arsonists // Gatstaf Ravagers) #158 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Harvest Hand (Harvest Hand // Scrounged Scythe) #252 Artifact Creature — Scarecrow

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scarecrow
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, return it to the battlefield transformed under your control.

    Scrounged Scythe (Harvest Hand // Scrounged Scythe) #252 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Heir of Falkenrath (Heir of Falkenrath // Heir to the Night) #116 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 1.02 USD
    Cardmarket 0.34 EUR / 1.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a card: Transform this creature. Activate only once each turn.

    Heir to the Night (Heir of Falkenrath // Heir to the Night) #116 Creature — Vampire Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Berserker
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 1.02 USD
    Cardmarket 0.34 EUR / 1.06 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying

    Hermit of the Natterknolls (Hermit of the Natterknolls // Lone Wolf of the Natterknolls) #209 Creature — Human Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
  • The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
  • You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 4.44 USD
    Cardmarket 0.24 EUR / 1.88 EUR
    Cardkingdom 0.35 USD / 4.49 USD
    Cardsphere 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Lone Wolf of the Natterknolls (Hermit of the Natterknolls // Lone Wolf of the Natterknolls) #209 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
  • The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
  • You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 4.44 USD
    Cardmarket 0.24 EUR / 1.88 EUR
    Cardsphere 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Hinterland Logger (Hinterland Logger // Timber Shredder) #201 Creature — Human Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Timber Shredder (Hinterland Logger // Timber Shredder) #201 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Trample Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Kessig Forgemaster (Kessig Forgemaster // Flameheart Werewolf) #169 Creature — Human Shaman Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked.
  • Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.86 USD
    Cardmarket 0.19 EUR / 0.59 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Flameheart Werewolf (Kessig Forgemaster // Flameheart Werewolf) #169 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked.
  • Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.86 USD
    Cardmarket 0.19 EUR / 0.59 EUR
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Kindly Stranger (Kindly Stranger // Demon-Possessed Witch) #119 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Activating Kindly Stranger's ability twice won't cause it to transform back into Kindly Stranger once it has already transformed into Demon-Possessed Witch.
  • Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
  • In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
  • Some delirium abilities are activated abilities of permanents. To activate such an ability, there must be four or more card types among cards in your graveyard. The number of card types is not rechecked as the ability resolves.
  • The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
  • The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.38 USD
    Cardmarket 0.09 EUR / 0.49 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delirium — : Transform this creature. Activate only if there are four or more card types among cards in your graveyard.

    Demon-Possessed Witch (Kindly Stranger // Demon-Possessed Witch) #119 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • Activating Kindly Stranger's ability twice won't cause it to transform back into Kindly Stranger once it has already transformed into Demon-Possessed Witch.
  • Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
  • In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
  • Some delirium abilities are activated abilities of permanents. To activate such an ability, there must be four or more card types among cards in your graveyard. The number of card types is not rechecked as the ability resolves.
  • The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
  • The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.38 USD
    Cardmarket 0.09 EUR / 0.49 EUR
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature transforms into Demon-Possessed Witch, you maydestroytarget creature.

    Lambholt Pacifist (Lambholt Pacifist // Lambholt Butcher) #215 Creature — Human Shaman Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Lambholt Pacifist's power becomes 4 or greater, it fulfills its own restriction and can attack.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.61 USD
    Cardmarket 0.12 EUR / 0.68 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Lambholt Butcher (Lambholt Pacifist // Lambholt Butcher) #215 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Lambholt Pacifist's power becomes 4 or greater, it fulfills its own restriction and can attack.
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.61 USD
    Cardmarket 0.12 EUR / 0.68 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Neglected Heirloom (Neglected Heirloom // Ashmouth Blade) #260 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Equip Transform

    Rules

  • When Neglected Heirloom transforms, it remains attached to the creature it's attached to. If the equipped creature transforms into a noncreature permanent, Neglected Heirloom will become unattached before it transforms into Ashmouth Blade.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.82 USD
    Cardmarket 0.07 EUR / 0.55 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1. When equipped creature transforms, transform this Equipment. Equip

    Ashmouth Blade (Neglected Heirloom // Ashmouth Blade) #260 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • When Neglected Heirloom transforms, it remains attached to the creature it's attached to. If the equipped creature transforms into a noncreature permanent, Neglected Heirloom will become unattached before it transforms into Ashmouth Blade.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.82 USD
    Cardmarket 0.07 EUR / 0.55 EUR
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+3 and has first strike. Equip

    Pious Evangel (Pious Evangel // Wayward Disciple) #34 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If Pious Evangel enters the battlefield at the same time as another creature you control, Pious Evangel's ability triggers once for the other creature as well as once for itself.
  • If Wayward Disciple dies at the same time as another creature you control, Wayward Disciple's ability triggers once for the other creature as well as once for itself.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.75 USD
    Cardmarket 0.16 EUR / 0.44 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another creature you control enters, you gain 1 life. , ,Sacrificeanother permanent: Transform this creature.

    Wayward Disciple (Pious Evangel // Wayward Disciple) #34 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Pious Evangel enters the battlefield at the same time as another creature you control, Pious Evangel's ability triggers once for the other creature as well as once for itself.
  • If Wayward Disciple dies at the same time as another creature you control, Wayward Disciple's ability triggers once for the other creature as well as once for itself.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.75 USD
    Cardmarket 0.16 EUR / 0.44 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.

    Skin Invasion (Skin Invasion // Skin Shedder) #182 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Enchant Transform

    Rules

  • If, during your declare attackers step, the enchanted creature is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack. If there's a cost associated with having that creature attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • The controller of Skin Invasion, not the controller of the enchanted creature, returns Skin Invasion to the battlefield transformed.
  • The enchanted creature's controller still chooses which player or planeswalker that creature attacks.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.49 USD
    Cardmarket 0.12 EUR / 0.43 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return this card to the battlefield transformed under your control.

    Skin Shedder (Skin Invasion // Skin Shedder) #182 Creature — Insect Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Rules

  • If, during your declare attackers step, the enchanted creature is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack. If there's a cost associated with having that creature attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • The controller of Skin Invasion, not the controller of the enchanted creature, returns Skin Invasion to the battlefield transformed.
  • The enchanted creature's controller still chooses which player or planeswalker that creature attacks.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.49 USD
    Cardmarket 0.12 EUR / 0.43 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Solitary Hunter (Solitary Hunter // One of the Pack) #229 Creature — Human Warrior Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.2 USD
    Cardmarket 0.14 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    One of the Pack (Solitary Hunter // One of the Pack) #229 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 5/6
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.2 USD
    Cardmarket 0.14 EUR / 0.17 EUR
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Thraben Gargoyle (Thraben Gargoyle // Stonewing Antagonizer) #266 Artifact Creature — Gargoyle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Gargoyle
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Defender Transform

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.37 USD
    Cardmarket 0.12 EUR / 0.36 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : Transform this creature.

    Stonewing Antagonizer (Thraben Gargoyle // Stonewing Antagonizer) #266 Artifact Creature — Gargoyle Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 4/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Gargoyle
  • Horror
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.37 USD
    Cardmarket 0.12 EUR / 0.36 EUR
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying

    Town Gossipmonger (Town Gossipmonger // Incited Rabble) #53 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Transform

    Rules

  • If, during its controller’s declare attackers step, Incited Rabble is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having Incited Rabble attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either. Note that transforming Town Gossipmonger won’t untap it.
  • Incited Rabble’s controller still chooses which player, planeswalker, or battle it attacks.
  • You can tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Town Gossipmonger’s activated ability. You must have controlled Town Gossipmonger continuously since the beginning of your most recent turn, however.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Tap an untapped creature you control: Transform this creature.

    Incited Rabble (Town Gossipmonger // Incited Rabble) #53 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Rules

  • If, during its controller’s declare attackers step, Incited Rabble is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having Incited Rabble attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either. Note that transforming Town Gossipmonger won’t untap it.
  • Incited Rabble’s controller still chooses which player, planeswalker, or battle it attacks.
  • You can tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Town Gossipmonger’s activated ability. You must have controlled Town Gossipmonger continuously since the beginning of your most recent turn, however.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature attacks each combat if able. : This creature gets +1/+0 until end of turn.

    Uninvited Geist (Uninvited Geist // Unimpeded Trespasser) #94 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Skulk Transform

    Rules

  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
  • Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.39 USD
    Cardmarket 0.07 EUR / 0.39 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Skulk (This creature can't be blocked by creatures with greater power.) When this creature deals combat damage to a player, transform it.

    Unimpeded Trespasser (Uninvited Geist // Unimpeded Trespasser) #94 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
  • Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.39 USD
    Cardmarket 0.07 EUR / 0.39 EUR
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked.

    Village Messenger (Village Messenger // Moonrise Intruder) #190 Creature — Human Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Haste Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 4.01 USD
    Cardmarket 0.25 EUR / 1.43 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Moonrise Intruder (Village Messenger // Moonrise Intruder) #190 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Tokens:

    Abilities/Keywords

    Menace Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 4.01 USD
    Cardmarket 0.25 EUR / 1.43 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Aberrant Researcher Creature — Human Insect Transform - ~$0.24

    Accursed Witch Creature — Human Shaman Transform - ~$0.76

    Autumnal Gloom Enchantment Transform - ~$0.25

    Lunarch Inquisitors Creature — Human Cleric Transform - ~$0.17

    Neck Breaker Creature — Werewolf Transform - ~$0.74

    Branded Howler Creature — Werewolf Transform - ~$0.15

    Daring Sleuth Creature — Human Rogue Transform

    Krallenhorde Howler Creature — Werewolf Transform - ~$1.78

    Gatstaf Arsonists Creature — Human Werewolf Transform

    Scrounged Scythe Artifact — Equipment Transform

    Heir of Falkenrath Creature — Vampire Transform - ~$0.52

    Lone Wolf of the Natterknolls Creature — Werewolf Transform - ~$1.43

    Timber Shredder Creature — Werewolf Transform

    Kessig Forgemaster Creature — Human Shaman Werewolf Transform - ~$0.41

    Kindly Stranger Creature — Human Transform - ~$0.29

    Lambholt Pacifist Creature — Human Shaman Werewolf Transform - ~$0.37

    Neglected Heirloom Artifact — Equipment Transform - ~$0.38

    Wayward Disciple Creature — Human Cleric Transform - ~$0.34

    Skin Shedder Creature — Insect Horror Transform - ~$0.27

    Solitary Hunter Creature — Human Warrior Werewolf Transform - ~$0.22

    Thraben Gargoyle Artifact Creature — Gargoyle Transform - ~$0.28

    Town Gossipmonger Creature — Human Transform

    Unimpeded Trespasser Creature — Spirit Transform - ~$0.23

    Village Messenger Creature — Human Werewolf Transform - ~$1.03

    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
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