BETA

306 Cards Found

Aatchik, Emerald Radian #187 Legendary Creature — Insect Druid

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Insect
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • If Aatchik is dealt lethal damage at the same time as another Insect you control, Aatchik’s last ability will still trigger, causing each opponent to lose 1 life, but Aatchik won’t get a +1/+1 counter in time to save it.
  • If a card in your graveyard is an artifact creature card, count it only once when determining how many Insect tokens to create for Aatchik’s first ability.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.24 USD
    Cardmarket 0.23 EUR / 0.4 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1counteron Aatchik. Each opponent loses 1 life.

    Accursed Duneyard #20 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.09 USD
    Cardmarket 1.67 EUR
    Cardkingdom 2.29 USD
    Cardsphere 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Adaptive Omnitool #32 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1 USD
    Cardkingdom 2.29 USD
    Cardsphere 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip

    Adrenaline Jockey #112 Creature — Minotaur Pilot

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Pilot
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Exhaust abilities can be activated any time you could normally activate an ability.
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.09 USD
    Cardmarket 0.19 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1counteron this creature.

    Aether Syphon #38 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • A player “has max speed” if their speed is 4.
  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.11 USD
    Cardmarket 0.13 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) , : Draw a card. Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)

    Aetherflux Conduit #17 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
  • Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.54 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell. , Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.

    Aetheric Amplifier #18 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • To double the number of a kind of counters on a permanent, put a number of that kind of counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly. The same is true for doubling the number of counters on a player.
  • Prices

    Seller Price
    Tcgplayer 1.27 USD
    Cardmarket 1.08 EUR
    Cardkingdom 1.79 USD
    Cardsphere 1.57 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. , : Choose one. Activate only as a sorcery. • Double the number of each kind ofcounteron target permanent. • Double the number of each kind ofcounteryou have.

    Aetherjacket #230 Artifact Creature — Thopter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Thopter
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.03 USD
    Cardmarket 0.04 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance , ,Sacrificethis creature:Destroyanother target artifact. Activate only as a sorcery.

    Afterburner Expert #150 Creature — Goblin Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Exhaust

    Rules

  • Exhaust abilities can be activated any time you could normally activate an ability.
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.23 USD
    Cardmarket 0.12 EUR / 0.09 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exhaust — : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.

    Agonasaur Rex #465 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Cycling Trample

    Rules

  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card or discard any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Tcgplayer 3.07 USD
    Cardmarket 0.81 EUR / 1.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Cycling (,Discardthis card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.

    Air Response Unit #292 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Crew Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.12 USD
    Cardmarket 0.06 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    Alacrian Armory #2 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.19 USD
    Cardmarket 0.1 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +0/+1 and have vigilance. At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.

    Alacrian Jaguar #152 Creature — Cat Mount

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Mount
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Saddle Vigilance

    Rules

  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
  • Creatures with saddle can attack or block as normal even if they aren’t saddled.
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
  • You may activate a permanent’s saddle ability even if that permanent is already saddled.
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.04 USD
    Cardmarket 0.05 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature attacks while saddled, it gets +2/+2 until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    Amonkhet Raceway #248 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • A player “has max speed” if their speed is 4.
  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.54 USD
    Cardmarket 0.16 EUR / 0.19 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : Add . Max speed — : Target creature gains haste until end of turn.

    Ancient Vendetta #75 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • The ability has no effect on permanents with the chosen name that are on the battlefield.
  • Unlike similar cards, Ancient Vendetta allows you to choose the name of a basic land. Note that you may only search for up to four cards with the chosen name, even if you find more of them.
  • You don’t have to choose the name of a card that you’ve already seen this game; you may guess at a card you think your opponent might have in their hand or library, if you’d like.
  • You don’t have to exile each card you find with that name. If you want to leave one in their graveyard, for example, you may.
  • You target a player as this spell is put on the stack, but you don’t name a card until it resolves. Notably, this means that players don’t get to respond to the spell knowing what card you will name.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.1 USD
    Cardmarket 0.05 EUR / 0.02 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.

    Apocalypse Runner #188 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 6/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Crew

    Rules

  • After the first ability has resolved targeting a creature, that creature has lifelink and can’t be blocked for the rest of the turn, even if its power increases to 3 or greater.
  • Once a creature has been blocked, activating this Vehicle’s first ability targeting that creature won’t cause it to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.07 USD
    Cardmarket 0.03 EUR / 0.02 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

    Arius, Flyby Trawler #21 Legendary Creature — Shark Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Pirate
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Flying Trample

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, Trample Whenever Arius attacks, seek a non-Shark card.Discardthat card at the beginning of the next end step. Whenever youdiscardone or more cards, put a +1/+1counteron Arius.

    Autarch Mammoth #153 Creature — Elephant Mount

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Mount
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Saddle

    Rules

  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
  • Creatures with saddle can attack or block as normal even if they aren’t saddled.
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
  • You may activate a permanent’s saddle ability even if that permanent is already saddled.
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.09 USD
    Cardmarket 0.1 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    Avishkar Raceway #425 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Rules

  • A player “has max speed” if their speed is 4.
  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.13 EUR / 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : Add . Max speed — , ,Discarda card: Draw a card.

    Back on Track #76 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.03 USD
    Cardmarket 0.08 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

    Bail Out #7 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal

    Abilities/Keywords

    Overload

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control. It deals 1 damage to each opponent." Overload

    Basri, Tomorrow's Champion #355 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:
    Cat

    Abilities/Keywords

    Cycling

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.3 USD
    Cardmarket 0.36 EUR / 0.6 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling (,Discardthis card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.

    Beastrider Vanguard #154 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.01 USD / 0.07 USD
    Cardmarket 0.09 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    Bestow Greatness #155 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.06 USD
    Cardmarket 0.03 EUR / 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +4/+4 and gains trample until end of turn.

    Bleachbone Verge #250 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.02 USD / 7.61 USD
    Cardmarket 7.06 EUR / 8.16 EUR
    Cardsphere 6.75 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Activate only if you control a Plains or a Swamp.

    Boom Scholar #189 Creature — Goblin Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Exhaust

    Rules

  • Boom Scholar’s first ability can cause the mana component of the cost to activate an ability to be {0}.
  • Exhaust abilities can be activated any time you could normally activate an ability.
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.09 USD
    Cardmarket 0.07 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exhaust abilities of other permanents you control cost less to activate. Exhaust — : Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)

    Boommobile #454 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Crew Exhaust

    Rules

  • Exhaust abilities can be activated any time you could normally activate an ability.
  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • You may spend the four mana added by the first ability on the same ability or on multiple abilities.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD
    Cardmarket 0.11 EUR / 0.25 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1counteron this Vehicle. (Activate each exhaust ability only once.) Crew 2

    Boosted Sloop #190 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Crew Menace

    Rules

  • Attacking with any creature will cause the second ability to trigger, even if this Vehicle isn’t attacking.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.05 USD
    Cardmarket 0.11 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever you attack, draw a card, thendiscarda card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    Bounce Off #39 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.1 USD
    Cardmarket 0.08 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature or Vehicle to its owner's hand.

    Brightfield Glider #4 Creature — Possum Mount

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Possum
  • Mount
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Saddle Vigilance

    Rules

  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
  • Creatures with saddle can attack or block as normal even if they aren’t saddled.
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
  • You may activate a permanent’s saddle ability even if that permanent is already saddled.
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.02 USD
    Cardmarket 0.06 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    Brightfield Mustang #5 Creature — Horse Mount

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Horse
  • Mount
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Saddle

    Rules

  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
  • Creatures with saddle can attack or block as normal even if they aren’t saddled.
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
  • You may activate a permanent’s saddle ability even if that permanent is already saddled.
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.01 USD / 0.07 USD
    Cardmarket 0.05 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks while saddled, untap it and put a +1/+1counteron it. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    Brightglass Gearhulk #348 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.27 USD / 7.17 USD
    Cardmarket 7.04 EUR / 9.95 EUR
    Cardkingdom 5.99 USD / 10.99 USD
    Cardsphere 5.93 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, thenshuffle

    Aatchik, Emerald Radian Legendary Creature — Insect Druid Normal - ~$0.3

    Accursed Duneyard Land Normal - ~$2.04

    Adaptive Omnitool Artifact — Equipment Normal - ~$1.36

    Adrenaline Jockey Creature — Minotaur Pilot Normal - ~$0.2

    Aether Syphon Artifact Normal - ~$0.2

    Aetherflux Conduit Artifact Normal - ~$0.38

    Aetheric Amplifier Artifact Normal - ~$1.43

    Aetherjacket Artifact Creature — Thopter Normal - ~$0.15

    Afterburner Expert Creature — Goblin Artificer Normal - ~$0.23

    Agonasaur Rex Creature — Dinosaur Normal - ~$1.7

    Air Response Unit Artifact — Vehicle Normal - ~$0.19

    Alacrian Armory Artifact Normal - ~$0.21

    Alacrian Jaguar Creature — Cat Mount Normal - ~$0.15

    Amonkhet Raceway Land Normal - ~$0.33

    Ancient Vendetta Sorcery Normal - ~$0.15

    Apocalypse Runner Artifact — Vehicle Normal - ~$0.15

    Arius, Flyby Trawler Legendary Creature — Shark Pirate Normal

    Autarch Mammoth Creature — Elephant Mount Normal - ~$0.17

    Avishkar Raceway Land Normal - ~$0.16

    Back on Track Sorcery Normal - ~$0.16

    Bail Out Instant Normal

    Basri, Tomorrow's Champion Legendary Creature — Human Knight Normal - ~$0.38

    Beastrider Vanguard Creature — Human Knight Normal - ~$0.17

    Bestow Greatness Instant Normal - ~$0.15

    Bleachbone Verge Land Normal - ~$7.32

    Boom Scholar Creature — Goblin Advisor Normal - ~$0.19

    Boommobile Artifact — Vehicle Normal - ~$0.48

    Boosted Sloop Artifact — Vehicle Normal - ~$0.18

    Bounce Off Instant Normal - ~$0.18

    Brightfield Glider Creature — Possum Mount Normal - ~$0.15

    Brightfield Mustang Creature — Horse Mount Normal - ~$0.15

    Brightglass Gearhulk Artifact Creature — Construct Normal - ~$7.19

    Showing 1 to 32 of 306 entries, in 10 pages
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
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    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!
    Vintage 101: Cats in the Cradle Joe Dyer dives into no changes for Vintage on the June 30 BnR!