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MANAHIVE

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"Find me cards equivalent to: A-Ochre Jelly"

Cards equivalent to Ochre Jelly (green Oozes with similar counter mechanics or self-replication):
1. Hardened Scales — Not a creature, but has similar +1/+1 counter synergy.
2. Primordial Hydra — Creature, ‘enters with X +1/+1 counters,’ doubles in upkeep.
3. Ravenous Slime — Creature Ooze, grows with exiled creatures, doesn’t copy itself.
4. Biogenic Ooze — Creature Ooze, creates more Oozes and puts counters on them.
5. Verdant Confluence — Not a creature, can distribute +1/+1 counters and create tokens.

Best matches: Primordial Hydra (for X counters theme) and Biogenic Ooze (Ooze, makes more copies). All cards listed are green.

Found Cards

6 Results

Biogenic Ooze

Hardened Scales

Ochre Jelly

Primordial Hydra

Ravenous Slime

Verdant Confluence

Biogenic Ooze #49 Creature — Ooze

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 5.92 USD
    Tcgplayer 0.21 USD
    Cardmarket 0.11 EUR / 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1counteron each Ooze you control. : Create a 2/2 green Ooze creature token.

    Hardened Scales #2365 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each additional Hardened Scales you control will increase the number of +1/+1 counters placed on a creature you control by one.
  • If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.
  • If two or more effects attempt to modify how many counters would be put on a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
  • Prices

    Seller Price
    Manapool 15.51 USD / 16.65 USD
    Tcgplayer 15.57 USD / 17.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

    Ochre Jelly #196a Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • For example, if Ochre Jelly had five +1/+1 counters on it when it dies, the token you create will enter the battlefield with two +1/+1 counters on it. When that token dies, the next one you create will enter with one +1/+1 counter on it.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Tcgplayer 13.4 USD
    Manapool 12.5 USD
    Cardmarket 0.82 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with X +1/+1 counters on it. Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.

    Primordial Hydra #1 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Consider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that's been the target of Titanic Growth (giving it +4/+4) would not have trample.
  • Prices

    Seller Price
    Manapool 8.62 USD
    Cardmarket 6.8 EUR
    Tcgplayer 10.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.

    Ravenous Slime #34 Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A token creature can die just like a nontoken creature before ceasing to exist. Ravenous Slime can replace this by exiling the token.
  • If Ravenous Slime dies at the same time as an opponent's creatures, the opponent's creatures are exiled.
  • If an opponent's commander would die, that player may choose to put it into the command zone from exile after Ravenous Slime's replacement effect has been applied and it has received the +1/+1 counters.
  • If more than one replacement effect tries to change where a dying creature ends up, that creature's controller chooses which effect applies. For example, if two players control a Ravenous Slime, a creature controlled by a third player will be exiled by the Ravenous Slime of that third player's choice, and the other Ravenous Slime won't get +1/+1 counters.
  • Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
  • The exiled creature's last known existence on the battlefield is checked to determine its power.
  • Prices

    Seller Price
    Manapool 1.43 USD
    Tcgplayer 1.99 USD
    Cardmarket 0.86 EUR / 0.99 EUR
    Cardkingdom 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on this creature.

    Verdant Confluence #575 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • No player can cast spells or activate abilities in between the modes of a resolving spell.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • Prices

    Seller Price
    Manapool 0.34 USD / 0.34 USD
    Cardmarket 0.65 EUR
    Tcgplayer 0.46 USD
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle