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"Find me cards equivalent to: Aang's Defense"

Equivalent cards (White Instants, pump blocker, draw a card):
1. Aang's Defense (your request)
2. Defiant Strike — Target creature gets +1/+0 until end of turn. Draw a card.
3. Valorous Stance — Choose one: Target creature gains indestructible until end of turn or destroy target creature with toughness 4 or greater.
4. Blessed Alliance — Has modes, including untap target creature and gain life, not card draw.
5. Charge Through (Green, but closest analog for draw and pump to a blocker, not white).

Defiant Strike is the most similar white instant: pumps a creature and draws a card. No other white instant does +2/+2 to a blocking creature and draws a card.

Found Cards

5 Results

Aang's Defense

Blessed Alliance

Charge Through

Defiant Strike

Valorous Stance

Aang's Defense #211 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.33 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.4 EUR / 0.31 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target blocking creature you control gets +2/+2 until end of turn. Draw a card.

    Blessed Alliance #14 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escalate

    Rules

  • Additional costs don’t affect a spell’s mana value.
  • Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  • If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  • If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
  • If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  • The targeted opponent chooses which of their attacking creatures to sacrifice, not you.
  • Untapping an attacking creature doesn’t cause it to be removed from combat.
  • You can’t choose any one mode multiple times.
  • You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature of their choice.

    Charge Through #124 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target becomes illegal before Charge Through resolves (perhaps because an opponent destroyed it), you won’t draw a card.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer / 0.28 USD 0.24 USD
    Cardmarket 0.14 EUR / 0.22 EUR
    Manapool / 0.32 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains trample until end of turn. Draw a card.

    Defiant Strike #66 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Defiant Strike tries to resolve, the spell won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD 0.35 USD 0.46 USD
    Cardkingdom 0.35 USD 0.59 USD 0.79 USD
    Manapool 0.3 USD 0.3 USD 0.28 USD
    Cardmarket 0.6 EUR / 0.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 until end of turn. Draw a card.

    Valorous Stance #154 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket / 0.32 EUR 0.28 EUR
    Tcgplayer / 0.37 USD 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.) •Destroytarget creature with toughness 4 or greater.