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5 Cards Found

AI 🤖 Find me cards equivalent to: Aberrant

Equivalent cards to Aberrant (blue/green, ward, attack trigger) are:
1. Coiling Oracle — ETB draw, same colors, ramp/draw focus.
2. Cold-Eyed Selkie — GU creature, card draw on combat damage.
3. Bioessence Hydra — GU, gets bigger with counters, trample.
4. Sharktocrab — GU, +1/+1 counters theme, taps creatures when adapted.


Reason: These are green/blue creatures that interact with attacking, counters, or card advantage, similar to Aberrant's design. None have ward X, but offer related utility.

Results:

Aberrant #86 Creature — Tyranid Mutant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Tyranid
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ravenous Trample

    Rules

  • A creature with ravenous gets its counters as it enters the battlefield. It doesn't enter the battlefield first and then get its counters. Any triggered ability that looks for a creature with a certain power or toughness entering the battlefield will see the counters when it checks to see if it should trigger.
  • If a permanent spell with ravenous is copied, the copy will have the same value for X, and the token permanent that the spell becomes as it enters the battlefield will enter with X counters.
  • If another permanent enters the battlefield as a copy of a creature with Ravenous, it will not enter with any counters from the ravenous ability.
  • The triggered ability that checks to see if X is 5 or greater refers to the value of X that was chosen as the spell was cast, which may be different from the number of counters it entered with if there are replacement effects involved. This is also true for any other ability that it has which refers to X and triggers when it enters the battlefield.
  • Prices

    Seller Price
    Tcgplayer 2.97 USD
    Cardmarket 0.62 EUR / 1.39 EUR
    Cardkingdom 1.79 USD
    Cardsphere 1.77 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever this creature deals combat damage to a player,destroytarget artifact or enchantment that player controls.

    Bioessence Hydra #186s Creature — Hydra Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Abilities that trigger when counters are put on a permanent trigger when a permanent enters the battlefield with counters and when a player puts counters on a permanent.
  • If Bioessence Hydra enters the battlefield at the same time as a planeswalker you control, the loyalty counters that planeswalker will receive won't be counted to determine how many counters Bioessence Hydra enters the battlefield with, but they will cause its last ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.88 USD
    Cardmarket 0.44 EUR
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with a +1/+1counteron it for each loyaltycounteron planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.

    Coiling Oracle #A97 Creature — Snake Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    Cold-Eyed Selkie #218 Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.

    Sharktocrab #222 Creature — Shark Octopus Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Octopus
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • Sharktocrab's triggered ability can target a creature that's already tapped. That creature won't untap during its controller's next untap step.
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.13 USD
    Cardmarket 0.07 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1counteron it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

    Aberrant Creature — Tyranid Mutant Normal - ~$1.71

    Bioessence Hydra Creature — Hydra Mutant Normal - ~$0.64

    Coiling Oracle Creature — Snake Elf Druid Normal

    Cold-Eyed Selkie Creature — Merfolk Rogue Normal - ~$0.26

    Sharktocrab Creature — Shark Octopus Crab Normal - ~$0.2

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