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5 Cards Found

AI 🤖 Find me cards equivalent to: Academic Probation

Equivalent cards to Academic Probation (white, Lesson, sorcery, restrictive effect) include:

  • Nevermore (prevents casting named card)
  • Extract (search for a card in a library and exile it: blue)
  • Meddling Mage (name a nonland card—can't be cast)
  • Quash (blue; counter and exile all copies—less similar)

Nevermore is the closest white equivalent, as it prevents a named card from being cast.

Results:

Academic Probation #287 Sorcery — Lesson

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
  • Lesson
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Academic Probation is a sorcery, but in some unusual cases it may be cast in response to other spells. Spells with the chosen name that somehow happen to already be on the stack when Academic Probation resolves will not be affected.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected.
  • Although spells with the chosen name can't be cast, a card with that name can still be put onto the battlefield by another effect (if it's a permanent card).
  • Although you may want to include Lessons in your sideboard if you're playing with cards that instruct you to learn, Lesson cards can be included in your main deck like other instant or sorcery cards.
  • For the first mode, no one can cast spells between the time a card is named and the time that Academic Probation's effect starts to apply.
  • If you target a noncreature permanent with the second mode and it later becomes a creature, that creature still won't be able to attack or block until your next turn.
  • Lesson is a spell subtype found on some instant and sorcery cards in the Strixhaven set. The Lesson subtype has no special rules associated with it.
  • You can name either face of a modal double-faced card, but not both, and you can name either half of a split card, but not both. Opponents may still cast the face or half you didn't name.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.16 USD
    Cardmarket 0.2 EUR / 0.24 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

    Extract #85 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.79 USD / 29.98 USD
    Cardmarket 1.88 EUR / 14.21 EUR
    Cardkingdom 22.99 USD
    Cardsphere 3.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search target player's library for a card and exile it. Then that player shuffles.

    Meddling Mage #3 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No one can cast spells or activate abilities between the time a card is named and the time that Meddling Mage's ability begins to apply.
  • Spells with the chosen name that somehow happen to already be on the stack when Meddling Mage enters the battlefield aren't affected by Meddling Mage's ability.
  • Prices

    Seller Price
    Tcgplayer 17.6 USD
    Cardmarket 12.44 EUR
    Cardkingdom 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Tcgplayer 0.46 USD / 5.72 USD
    Cardmarket 0.47 EUR / 1.68 EUR
    Cardsphere 0.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Quash #42 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell is not countered (because the spell it targets can’t be countered), then it does not get exiled but all the other copies in the graveyard, hand, and library are exiled.
  • It exiles the countered spell. This is because the first sentence puts the spell into the graveyard before you continue to the second sentence.
  • If Quash counters a spell that has had text spliced onto it, only the base spell may be exiled. For example, if you use Quash to counter a Kodama’s Might with a Glacial Ray spliced onto it, you may search for and exile only Kodama’s Might.
  • Quash can exile cards even if the spell countered was a copy of a spell. For example, if you Quash a Boomerang cast from an Isochron Scepter, you may search for and exile cards named Boomerang.
  • The copies must be found if they are in publicly viewable zones. Finding copies while searching private zones is optional.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 1.14 USD
    Cardmarket 0.32 EUR / 3.08 EUR
    Cardkingdom 0.35 USD / 2.99 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

    Academic Probation Sorcery — Lesson Normal - ~$0.28

    Extract Sorcery Normal - ~$12.76

    Meddling Mage Creature — Human Wizard Normal - ~$16.01

    Nevermore Enchantment Normal - ~$1.8

    Quash Instant Normal - ~$1.2

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