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"Find me cards equivalent to: Aerial Guide"

Here are some cards similar to Aerial Guide (blue, grants flying on attack):
1. Skycat Sovereign — Blue, flying, can make other flyers (but doesn't grant flying on attack).
2. Aven Wind Guide — Blue/white, gives flying and vigilance to tokens.
3. Wonder — Blue, gives all your creatures flying if in graveyard.
4. Archetype of Imagination — Blue, gives all your creatures flying, removes flying from opponents.
5. Aerial Guide — Included for completeness.

None give flying to another attacking creature exactly on attack like Aerial Guide, but these perform closely related roles.

Found Cards

6 Results

Aerial Guide

Archetype of Imagination

Aven Wind Guide

Aven Wind Guide

Skycat Sovereign

Wonder

Aerial Guide #29 Creature — Drake

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.23 USD
    Cardmarket / 0.17 EUR 0.04 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.04 USD / 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.

    Archetype of Imagination #81 Enchantment Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 3/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.55 EUR / 0.55 EUR
    Manapool 0.48 USD
    Tcgplayer 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

    Aven Wind Guide #4 Token Creature — Zombie Bird Warrior

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 2/3
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.16 EUR
    Manapool 0.15 USD
    Tcgplayer 0.24 USD

    Legalities

    Text

    Flying, vigilance Creature tokens you control have flying and vigilance.

    Aven Wind Guide #195 Creature — Bird Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Embalm Flying Vigilance

    Rules

  • For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
  • The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
  • Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 0.35 USD
    Tcgplayer 0.31 USD / 0.98 USD
    Manapool / 0.52 USD 0.2 USD
    Cardmarket 0.13 EUR / 0.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Creature tokens you control have flying and vigilance. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

    Skycat Sovereign #207p Creature — Elemental Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Skycat Sovereign may become lethal if other creatures with flying you control leave the battlefield during that turn.
  • Skycat Sovereign's first ability applies only while it's on the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.73 EUR / 0.8 EUR
    Cardkingdom / 0.79 USD 0.49 USD
    Manapool 0.73 USD / 0.68 USD
    Tcgplayer 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature gets +1/+1 for each other creature you control with flying. : Create a 1/1 white Cat Bird creature token with flying.

    Wonder #170 Creature — Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Cardmarket / 1.5 EUR 1.63 EUR
    Manapool 1.44 USD
    Tcgplayer 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.