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"Find me cards equivalent to: Aether Shockwave"

Equivalent cards to Aether Shockwave (Instant, White, similar effect to tapping creatures) include:
1. Sudden Spoiling (similar mass effect but in Black, not White)
2. Rout (White, can tap all creatures as a board wipe alternative, but at Sorcery speed)
3. Sleep (taps all creatures, but it's Blue)

Unfortunately, Aether Shockwave is quite unique in White as an instant-speed selective mass tapper. The closest are Sorceries or Blue instants like Sleep. White instants usually target specific creatures (Righteousness, In Action, etc.), not mass tapping.

Summary: Aether Shockwave stands nearly alone as a White instant with mass selective tapping. No strict White instant equivalent exists.

Found Cards

5 Results

Aether Shockwave

Righteousness

Rout

Sleep

Sudden Spoiling

Aether Shockwave #1 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose the mode on announcement.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD / 4.49 USD
    Tcgplayer / 7.49 USD 0.57 USD
    Manapool / 1.96 USD 0.38 USD
    Cardmarket 0.43 EUR / 1.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Tap all Spirits. • Tap all non-Spirit creatures.

    Righteousness #37 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures it was blocking are no longer on the battlefield or have otherwise left combat.
  • Prices

    Seller Price
    Cardmarket 4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target blocking creature gets +7/+7 until end of turn.

    Rout #101 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket / 0.3 EUR 0.27 EUR
    Manapool 0.26 USD
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

    Sleep #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second part of Sleep’s ability affects all creatures the targeted player controls as Sleep resolves, not only the ones that Sleep actually caused to become tapped.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Tcgplayer 0.29 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

    Sudden Spoiling #135 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.
  • Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.
  • Prices

    Seller Price
    Manapool 7.11 USD / 16.66 USD
    Cardkingdom 11.99 USD
    Tcgplayer 6.83 USD / 19.06 USD
    Cardmarket / 6.89 EUR 2.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.