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4 Cards Found

AI 🤖 Find me cards equivalent to: Aethersnatch

Equivalent cards to Aethersnatch (blue, counter and steal spell):
1. Commandeer — Lets you exile two blue cards to gain control of target noncreature spell.
2. Spelljack — Counters a spell, then lets you cast it without paying its mana cost.
3. Desertion — Counters an artifact or creature spell and puts it onto the battlefield under your control.


Reason: All are blue cards that counter and/or steal a spell.

Results:

Aethersnatch #18 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aethersnatch can target any spell, even one without targets.
  • Combat damage dealt by a commander is tracked without regard to who controlled the commander at the time it dealt damage. For example, say a commander deals 10 combat damage to a player, leaves the battlefield, is recast, and you gain control of it with Aethersnatch. If it deals another 11 combat damage to that same player, they will lose the game.
  • If you gain control of a commander spell, the commander’s owner chooses whether to put it in the command zone if it later leaves the battlefield.
  • If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves.
  • You may change any or none of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target unchanged (even if the current target is illegal). Notably, if you were originally chosen as a “target opponent” for a spell you gain control with Aethersnatch, you are now an illegal target as you aren’t your own opponent.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)

    Commandeer #9 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Commandeer resolves, you control the targeted spell. Any instance of "you" in that spell's text now refers to you, "an opponent" refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as "target opponent" or "target creature you control" are now made in reference to you, not the spell's original controller. You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell doesn't resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell's effect calls for.
  • If the targeted spell has a triggered ability that copies it (for example, replicate or storm), the copies will be controlled by the player who cast that spell.
  • If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
  • If you gain control of an instant or sorcery spell with Commandeer, it will still be put into its owner's graveyard when it resolves.
  • You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
  • You may change any of the targeted spell's targets. If you change a target, you must choose a legal target for the spell. If you can't, you must leave the target the same (even if that target is now illegal).
  • You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.
  • If you Commandeer a spell for which buyback has been paid, the card returns to its owner's hand.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD / 1.76 USD
    Cardmarket 0.96 EUR / 1.96 EUR
    Cardkingdom 1.79 USD / 3.99 USD
    Cardsphere 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

    Desertion #31 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the spell is not countered (because the spell it targets can't be countered), then this card's ability does not put the card onto the battlefield. The spell continues to resolve as normal.
  • The card is put onto the battlefield, but any effects that check if the original card was "cast from your hand" will not trigger or otherwise consider the card to have been cast from your hand. The card was put onto the battlefield by the effect of Desertion instead.
  • This spell includes a replacement effect. If the target is an artifact or creature spell, it never goes to the graveyard.
  • Prices

    Seller Price
    Tcgplayer 1.84 USD / 3.96 USD
    Cardmarket 2.05 EUR / 4.61 EUR
    Cardkingdom 2.49 USD / 4.49 USD
    Cardsphere 1.67 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

    Spelljack #51 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast an instant or sorcery, it goes to its owner’s graveyard when it resolves.
  • This spell can be used on a spell cast using Flashback.
  • If you use this on an opponent’s spell which has Buyback, you may pay the Buyback cost as you cast it. If you do so, the card will go to its owner’s hand upon resolution. It will not go to your hand, nor to any player’s graveyard.
  • Prices

    Seller Price
    Tcgplayer 1.43 USD / 20.77 USD
    Cardmarket 1.22 EUR / 9.6 EUR
    Cardkingdom 1.79 USD / 7.99 USD
    Cardsphere 1.71 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)

    Aethersnatch Instant Normal

    Commandeer Instant Normal - ~$1.64

    Desertion Instant Normal - ~$3.02

    Spelljack Instant Normal - ~$6.36

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