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"Find me cards equivalent to: Aethersnatch"

Equivalent cards to Aethersnatch (Blue, instant, counter/copy) are:
1. Commandeer – lets you gain control of a spell.
2. Desertion – counters a spell and puts that permanent onto the battlefield under your control.
3. Gather Specimens – you control creatures that would enter the battlefield.

These all interact with opponent's spells by either countering or stealing them.

Found Cards

4 Results

Aethersnatch

Commandeer

Desertion

Gather Specimens

Aethersnatch #18 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aethersnatch can target any spell, even one without targets.
  • Combat damage dealt by a commander is tracked without regard to who controlled the commander at the time it dealt damage. For example, say a commander deals 10 combat damage to a player, leaves the battlefield, is recast, and you gain control of it with Aethersnatch. If it deals another 11 combat damage to that same player, they will lose the game.
  • If you gain control of a commander spell, the commander’s owner chooses whether to put it in the command zone if it later leaves the battlefield.
  • If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves.
  • You may change any or none of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target unchanged (even if the current target is illegal). Notably, if you were originally chosen as a “target opponent” for a spell you gain control with Aethersnatch, you are now an illegal target as you aren’t your own opponent.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)

    Commandeer #9 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Commandeer resolves, you control the targeted spell. Any instance of "you" in that spell's text now refers to you, "an opponent" refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as "target opponent" or "target creature you control" are now made in reference to you, not the spell's original controller. You may either change those targets to be legal in reference to you, or, if those are the spell's only targets, the spell doesn't resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell's effect calls for.
  • If the targeted spell has a triggered ability that copies it (for example, replicate or storm), the copies will be controlled by the player who cast that spell.
  • If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
  • If you gain control of an instant or sorcery spell with Commandeer, it will still be put into its owner's graveyard when it resolves.
  • You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
  • You may change any of the targeted spell's targets. If you change a target, you must choose a legal target for the spell. If you can't, you must leave the target the same (even if that target is now illegal).
  • You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.
  • If you Commandeer a spell for which buyback has been paid, the card returns to its owner's hand.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 4.49 USD
    Tcgplayer 1.59 USD / 3.94 USD
    Cardmarket / 2.28 EUR 1.07 EUR
    Manapool 1.37 USD / 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

    Desertion #31 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell is not countered (because the spell it targets can't be countered), then this card's ability does not put the card onto the battlefield. The spell continues to resolve as normal.
  • The card is put onto the battlefield, but any effects that check if the original card was "cast from your hand" will not trigger or otherwise consider the card to have been cast from your hand. The card was put onto the battlefield by the effect of Desertion instead.
  • This spell includes a replacement effect. If the target is an artifact or creature spell, it never goes to the graveyard.
  • Prices

    Seller Price
    Manapool / 5.04 USD 1.4 USD
    Tcgplayer 1.76 USD / 5 USD
    Cardmarket / 4.42 EUR 2 EUR
    Cardkingdom 2.79 USD / 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

    Gather Specimens #45 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gather Specimens affects both token creatures and nontoken creatures. It affects creatures that would enter by any means. This includes, of course, creature spells that resolve. It also includes creatures put onto the battlefield as a result of a resolving spell (such as Call of the Herd or Zombify), resolving ability (such as Verdant Force's ability or Doomed Necromancer's ability), cost (such as Varchild's War-Riders's cumulative upkeep cost), replacement effect (such as the one created by Words of Wilding), or any other means.
  • Gather Specimens isn't targeted. It affects creatures that would enter under any opponent's control.
  • Gather Specimens won't retroactively change the control of creatures that have already entered that turn.
  • If a creature spell controlled by an opponent would resolve, it resolves, but the creature enters under your control instead of the opponent's control. Choices made when casting that spell (such as whether it was kicked or the value of X in the spell's cost) are remembered. Any "enters" triggered abilities will trigger after the creature is on the battlefield under your control.
  • If the effect that puts a creature onto the battlefield also creates a delayed triggered ability, Gather Specimens doesn't change who controls that ability. In the unearth example above, your opponent controls the ability that exiles the creature at the beginning of the end step. On the other hand, if the effect that puts a creature onto the battlefield grants a triggered ability to the creature (with "gains" or "has"), the player who controls the creature at the time the ability triggers will be the player who controls that ability. For example, if your opponent casts Makeshift Mannequin and you cast Gather Specimens in response, the creature will return to the battlefield under your control with a mannequin counter and it will have the ability "When this creature becomes the target of a spell or ability, sacrifice it." If the ability triggers, you'll control it, so you'll have to sacrifice the creature.
  • If two or more players have each cast Gather Specimens during the same turn and a creature would enter, the creature's would-be controller (the controller of the creature spell, for example) chooses one of the applicable Gather Specimens to apply. Then the new would-be controller of the creature repeats this process among the remaining Gather Specimens, and so on, until there are no more possible Gather Specimens effects to apply.
  • Some effects that put creatures onto the battlefield continue to affect those creatures later on. Although Gather Specimens changes whose control the creature enters under, the rest of the effect works as normal. For example, if your opponent activates a creature card's unearth ability and you cast Gather Specimens, that creature enters under your control, but the rest of the unearth ability is unchanged. The creature has haste. It's exiled at the beginning of the end step. If it would leave the battlefield, it's exiled instead of being put anywhere else.
  • The Gather Specimens replacement effect is applied before any other replacement effects that would also modify how the creature enters. These are usually worded "as [this creature] enters" or "[this creature] enters with." For example, if your Gather Specimens has resolved, then the following things are true: -- If a creature with devour would enter under an opponent's control, you choose and sacrifice your creatures as it enters under your control. -- If Voice of All would enter under an opponent's control, you choose a color as it enters under your control. -- If Clone would enter under an opponent's control, you choose which creature it copies as it enters under your control. -- If a Wizard would enter under an opponent's control and that player controls Sage of Fables, the Wizard will not enter with a +1/+1 counter on it as it enters under your control. -- If a Wizard would enter under an opponent's control and you control Sage of Fables, the Wizard will enter with a +1/+1 counter on it as it enters under your control.
  • The above procedure means that if two opposing players have each cast Gather Specimens during the same turn and a creature would enter under the control of one of them, it really will enter under that player's control. (The creature would enter under player A's control, so player B's Gather Specimens affects it. Now that creature would enter under player B's control, so player A's Gather Specimens affects it. Each replacement effect has now been used, so the creature will enter under player A's control.)
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 0.69 USD
    Tcgplayer / 4.74 USD 1.28 USD
    Manapool / 3.64 USD 0.76 USD
    Cardmarket 0.52 EUR / 2.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.