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"Find me cards equivalent to: Agatha's Soul Cauldron"

Closest colorless legendary artifact equivalents to Agatha's Soul Cauldron are:

  • The Ozolith, Shattered Spire (green, not colorless, but interacts with +1/+1 counters)
  • Torpor Orb (legendary, colorless; interacts with abilities, but suppresses them instead)
  • Mimic Vat (colorless, pseudo-stealing creature abilities)
  • The Chain Veil (colorless, legendary artifact; gives extra abilities to planeswalkers, not creatures)

No current colorless legendary artifact fully copies Agatha's Soul Cauldron’s unique exile/abilities/+1/+1 synergy. The above are as close as available, but none match all Cauldron effects.

Found Cards

4 Results

Agatha's Soul Cauldron

Mimic Vat

The Chain Veil

Torpor Orb

Agatha's Soul Cauldron #242p Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text.
  • Agatha's Soul Cauldron grants only activated abilities. It doesn't grant keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
  • The granted abilities effectively use "this permanent" rather than "[that card's name]," so you treat the abilities as though they were printed on the creature that gained the ability. For example, say you exiled the card Argothian Sprite with Agatha's Soul Cauldron. Argothian Sprite has the ability "{7}: Put two +1/+1 counters on Argothian Sprite." If you controlled a Callous Sell-Sword with a +1/+1 counter on it, you'd treat it as though it had the ability "{7}: Put two +1/+1 counters on Callous Sell-Sword."
  • Prices

    Seller Price
    Tcgplayer 28.63 USD / 29.95 USD
    Cardkingdom / 39.99 USD 37.99 USD
    Manapool / 31.26 USD 27.1 USD
    Cardmarket / 24.5 EUR 24.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1counteron target creature you control.

    Mimic Vat #219 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any "enters" abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the exiled card will also work.
  • Exiling the card as the first ability resolves is optional. If you choose not to exile it, or you can't exile it because the card has somehow left the graveyard before the ability resolves, the ability simply doesn't do anything as it resolves. Any card currently exiled by Mimic Vat remains exiled.
  • If Mimic Vat's second ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
  • If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards.
  • If the exiled card has {X} in its mana cost (such as Protean Hydra), X is considered to be 0.
  • If the token is a copy of a noncreature card, it will still have haste, though that won't matter unless that token somehow becomes a creature.
  • If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
  • The imprint ability will trigger whenever a nontoken creature is put into any graveyard from the battlefield, not just your graveyard.
  • The token created by the second ability will be a copy of whatever card is exiled with Mimic Vat at the time the ability resolves. This might not be the same card that was exiled with Mimic Vat at the time the ability was activated. It also might not be a creature card.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time, whether the exiled card is still exiled at that time, or whether Mimic Vat is still on the battlefield at that time.
  • You may activate the second ability even if no card has been exiled with Mimic Vat. If no card has been exiled with Mimic Vat by the time the ability resolves, no token will be created.
  • You may exile a noncreature card with Mimic Vat's first ability. For example, if a nontoken artifact that's become a creature is put into a graveyard from the battlefield, Mimic Vat's first ability triggers and you may exile that card.
  • If a melded permanent dies and triggers Mimic Vat's triggered ability, both of its component cards are exiled. As Mimic Vat's second ability resolves, its controller chooses one of those cards to make a token copy of.
  • If the creature that dies is an instant or sorcery card that's been manifested, Mimic Vat may have a nonpermanent card exiled. You can't create a token that's a copy of a nonpermanent card. No token is created in this case.
  • Prices

    Seller Price
    Cardmarket 0.46 EUR
    Manapool 0.34 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard. , : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.

    The Chain Veil #215 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the last ability resolves, you’ll essentially be able to activate a loyalty ability of each planeswalker you control a total of twice during your turn. The timing rules for when you can activate loyalty abilities apply each time; it must be your main phase and the stack must be empty.
  • Because the last ability modifies the rules of the game, it affects not only planeswalkers you control when it resolves, but also planeswalkers that come under your control later in the turn.
  • Each additional time The Chain Veil’s last ability resolves will allow you to activate a loyalty ability of each planeswalker you control an additional time. For example, if you activate The Chain Veil’s last ability, untap it, then activate it again, you can activate a loyalty ability of a planeswalker you control three times that turn.
  • For the first ability, it doesn’t matter whether the planeswalker is still on the battlefield as your end step begins. If you activated one of its loyalty abilities that turn, The Chain Veil’s triggered ability won’t trigger.
  • The second loyalty ability you activate doesn’t have to be the same as the first ability. For example, you could activate a planeswalker’s first ability twice, or you could activate a planeswalker’s first ability, then activate its second ability.
  • Prices

    Seller Price
    Cardmarket / 29.6 EUR 3.53 EUR
    Cardkingdom 8.99 USD
    Manapool 4.68 USD / 24.91 USD
    Tcgplayer 4.99 USD / 32.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. , : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

    Torpor Orb #27p Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that apply "as [this creature] enters the battlefield," including many abilities that ask a creature's controller to choose a color or creature type, are unaffected.
  • If Torpor Orb and a creature enter the battlefield at the same time, that creature entering the battlefield won't cause triggered abilities to trigger.
  • Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger. For example, if you control March of the Machines, which says, in part, "Each noncreature artifact is an artifact creature," each artifact will be a creature at the time it enters the battlefield and will not cause triggered abilities to trigger.
  • Replacement effects are unaffected by Torpor Orb's ability. For example, a creature that enters the battlefield with one +1/+1 counter on it will still receive a +1/+1 counter.
  • The trigger event doesn't have to specify "creatures" entering the battlefield. For example, Captain Storm, Cosmium Raider from the Lost Caverns of Ixalan release has an ability that says "Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control." If an artifact creature enters the battlefield under your control, that ability won't trigger. If a noncreature artifact enters the battlefield under your control, the ability will trigger.
  • Torpor Orb stops a creature's own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield.
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 10.3 USD / 13.03 USD
    Cardkingdom 13.99 USD
    Manapool 14.34 USD / 12.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures entering don't cause abilities to trigger.