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AI 🤖 Find me cards equivalent to: Agonizing Remorse

Equivalent cards to Agonizing Remorse (black):

  • Duress – Discards a noncreature, nonland card.
  • Thoughtseize – Discards any nonland card, costs 2 life.
  • Despise – Discards a creature or planeswalker card.
  • Pick Your Poison – Offers opponent choice related to discarding.
  • Toll of the Invasion – Discards a nonland card, creates an Army token.

All are black, one-time hand disruption effects.

Results:

Agonizing Remorse #87 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are no nonland cards in their hand and no cards in their graveyard, then you just lose 1 life.
  • If you choose a card from their graveyard, it may be a land card.
  • No player may take actions between the time you choose a card and the time it's exiled.
  • You must choose a card to exile if able. If there are no nonland cards in the opponent's hand, you must exile a card from their graveyard, and vice versa.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD 0.36 USD 0.39 USD
    Cardmarket 0.34 EUR / 0.35 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Cardsphere 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

    Despise #43065 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

    Duress #17 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 18.92 USD
    Cardmarket 19.71 EUR
    Cardsphere 19.41 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    Pick Your Poison #97 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Saltiness:

    Rules

  • Each chosen mode is performed in the order printed. This means, for example, that you can’t create a Snake token and then put a +1/+1 counter on it.
  • If you choose the first mode at least once, Pick Your Poison will have at least one target. If those targets all become illegal before Pick Your Poison would resolve, it won’t resolve and none of its effects will happen.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 8.99 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose any number of modes that total exactly 4. You may choose the same mode more than once. 1 Put a +1/+1counteron target creature. 2 Create a 1/1 black Snake creature token with deathtouch. 4 All creatures get -2/-2 until end of turn.

    Thoughtseize #1117 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You lose 2 life even if the target player has no nonland cards in their hand to discard.
  • Prices

    Seller Price
    Tcgplayer 36.31 USD / 38.25 USD
    Cardkingdom 29.99 USD
    Cardsphere 35.5 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

    Toll of the Invasion #108 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • You still amass 1 even if that player has no nonland cards to discard.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some spells and abilities that amass Zombies may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Zombies.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.44 USD
    Cardmarket 0.09 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Agonizing Remorse Sorcery Normal - ~$0.36

    Despise Sorcery Normal

    Duress Sorcery Normal - ~$19.35

    Pick Your Poison Sorcery Normal - ~$2.49

    Thoughtseize Sorcery Normal - ~$35.01

    Toll of the Invasion Sorcery Normal - ~$0.24

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