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"Find me cards equivalent to: Aid from the Cowl"

Cards equivalent to Aid from the Cowl (green, enchantment, similar permanent-advantage on end step):
1. Lurking Predators – Whenever an opponent casts a spell, reveal the top card of your library. If it’s a creature card, put it onto the battlefield.
2. Sylvan Library – Lets you look at the top three cards each turn and draw extra, facilitating selection.
3. Courser of Kruphix – Play with the top card of your library revealed; you may play land cards from the top.
4. Zendikar Resurgent – Doubles mana, and whenever you cast a creature spell, draw a card.


Reason: These green enchantments provide ongoing card advantage or help put permanents into play, similar to Aid from the Cowl’s effect. None replicate it exactly, but all help cheat permanents or filter topdeck.

Found Cards

5 Results

Aid from the Cowl

Courser of Kruphix

Lurking Predators

Sylvan Library

Zendikar Resurgent

Aid from the Cowl #105s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
  • Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
  • If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.
  • If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.
  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
  • Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • Tokens that leave the battlefield will satisfy a revolt ability.
  • Prices

    Seller Price
    Cardmarket 0.66 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.92 USD
    Manapool 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

    Courser of Kruphix #359 Enchantment Creature — Centaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Centaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Courser of Kruphix doesn't change when you can play lands. You can do so only during your main phase when you have priority and the stack is empty.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you don't reveal the new top card until you finish doing so. This means that if you play a land from the top of your library, you can't look at the next one until you've handled any replacement effects that modify that land entering the battlefield, such as that of Vesuva.
  • Playing a land from the top of your library counts as your land play for the turn. Once you play a land during your turn, you won't be able to play an additional land from the top of your library unless another effect (such as that of Azusa, Lost but Seeking) allows you to.
  • While playing with the top card of your library revealed, if you draw multiple cards, reveal each one before you draw it. If you put multiple cards on top of your library at once, reveal only the one new top card.
  • Prices

    Seller Price
    Cardmarket 1.65 EUR / 10.36 EUR
    Manapool 1.8 USD / 12.24 USD
    Cardkingdom / 32.99 USD 2.49 USD
    Tcgplayer 2.52 USD / 16.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

    Lurking Predators #156 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A "creature card" is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • If an opponent casts a spell, this ability triggers and is put on the stack on top of that spell. This ability will resolve (meaning that a revealed creature card will enter) before the spell resolves.
  • You must put the revealed card onto the battlefield if it's a creature card. If it's not a creature card and you don't put it on the bottom of your library, it stops being revealed and simply remains on top of your library.
  • Prices

    Seller Price
    Tcgplayer 19.44 USD
    Cardmarket 9.37 EUR
    Manapool 16.32 USD
    Cardkingdom 18.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

    Sylvan Library #155 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards drawn prior to Sylvan Library’s ability resolving, including in your upkeep or in response to Sylvan Library’s triggered ability, can be chosen to be put back using this effect. Sylvan Library’s controller is responsible for keeping these cards distinguishable in hand, such as by keeping them separate from cards that began the turn in hand.
  • If you choose to draw two cards, then replace one or more of those draws with some other effect, the rest of Sylvan Library’s ability still happens. If you’ve actually drawn only one card that turn, you must choose that card and either pay 4 life or put it on top of your library. If you haven’t actually drawn any cards that turn, the rest of the ability has no effect.
  • If you control more than one Sylvan Library, the triggered ability of each will resolve in sequence. You don’t get to draw all the cards at once and then put them all back at once.
  • If you control other triggered abilities that allow you to draw cards during your draw step, you can choose to order Sylvan Library’s ability before or after those abilities. Triggered abilities controlled by other players will resolve before triggered abilities you control.
  • It’s not possible to take any actions between drawing the cards and choosing two cards. You can’t cast the cards you drew to avoid having two cards to choose.
  • You always perform your normal draw before this ability. The normal draw occurs before anything can be placed on the stack during a player’s draw step.
  • You can put back zero, one, or two cards.
  • Prices

    Seller Price
    Cardmarket / 33.17 EUR 25.47 EUR
    Cardkingdom / 44.99 USD 37.99 USD
    Tcgplayer 28.91 USD / 37.23 USD
    Manapool / 29.98 USD 27.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

    Zendikar Resurgent #147 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land’s mana ability produces more than one type of mana, choose one of those types to determine what mana Zendikar Resurgent produces.
  • The last ability will resolve before the creature spell that caused it to trigger.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 4.99 USD
    Cardmarket / 2.81 EUR 1.94 EUR
    Tcgplayer 2.58 USD / 5.12 USD
    Manapool 1.82 USD / 2.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.