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"Find me cards equivalent to: Ajani's Last Stand"

Cards equivalent to Ajani's Last Stand (white enchantments that create tokens under specific conditions):
1. Luminarch Ascension — Makes 4/4 white Angel tokens with flying after conditions are met.
2. Martial Coup — White sorcery (not enchantment) but makes several 1/1 Soldier tokens and can wipe the board.
3. Sacred Mesa — Enchantment that repeatedly generates 1/1 white Pegasi with flying.
4. Dawn of Hope — Enchantment, lets you create 1/1 white Soldier tokens for mana and lifegain triggers.


Reason: All are white enchantments or very close, focus on board state and token creation.

Found Cards

5 Results

Ajani's Last Stand

Dawn of Hope

Luminarch Ascension

Martial Coup

Sacred Mesa

Ajani's Last Stand #4s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
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    Rules

  • If a spell or ability an opponent controls causes you to make a choice and you choose to discard Ajani’s Last Stand, its last ability will trigger.
  • If multiple creatures and/or planeswalkers you control die at the same time, the first ability of Ajani’s Last Stand triggers that many times. However, you can sacrifice it only once, so you’ll get only one token.
  • In a Magic game, cards are discarded only from a player’s hand. Effects that put cards from a player’s library into that player’s graveyard do not cause those cards to be discarded.
  • Prices

    Seller Price
    Cardmarket 0.63 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.35 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature or planeswalker you control dies, you maysacrificethis enchantment. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you todiscardthis card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

    Dawn of Hope #8s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
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    Rules

  • Dawn of Hope's first ability triggers just once for each life-gaining event, whether it's 1 life from Vicious Rumors or 3 life from Creeping Chill.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Dawn of Hope's first ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • You can't pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope's triggered ability.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Manapool 1.25 USD
    Cardmarket 1.76 EUR
    Tcgplayer 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink.

    Luminarch Ascension #23 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
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    Rules

  • Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
  • Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.
  • You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.
  • Prices

    Seller Price
    Manapool 9.78 USD / 21.27 USD
    Cardkingdom / 24.99 USD 14.99 USD
    Tcgplayer 12.12 USD / 24.72 USD
    Cardmarket / 12.43 EUR 8.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a questcounteron this enchantment. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

    Martial Coup #79 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
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    Layout:
    Normal
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    Rules

  • Martial Coup checks the number you chose for X, not the amount of mana you actually spent.
  • No one can cast spells or activate abilities between the time the Soldier tokens are put onto the battlefield and the time all other creatures are destroyed. For example, you can't sacrifice one of those Soldier tokens to regenerate a Skeletal Kathari.
  • You do what the spell says in order. If X is 5 or more, you'll put the Soldier tokens onto the battlefield, then you'll destroy all other creatures.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.21 EUR
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 white Soldier creature tokens. If X is 5 or more,destroyall other creatures.

    Sacred Mesa #13 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • It can be used during upkeep to create a Pegasus token in time for it to be sacrificed.
  • Prices

    Seller Price
    Manapool / 5.99 USD 0.29 USD
    Tcgplayer 0.43 USD / 6.12 USD
    Cardkingdom / 8.99 USD 0.35 USD
    Cardmarket / 1.92 EUR 0.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless yousacrificea Pegasus. : Create a 1/1 white Pegasus creature token with flying.