cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Alchemist's Talent

Equivalent cards to Alchemist's Talent (blue instant that gives deathtouch):
1. Artful Dodge (Blue, grants unblockable instead, 1 CMC)
2. Aether Tunnel (Blue Aura, grants unblockable and +1/+0, 2 CMC)
3. Aqueous Form (Blue Aura, unblockable, scry on attack, 1 CMC)


Reason:
There are no other blue spells that directly grant deathtouch, but these are blue cards granting strong evasion or combat-boosting abilities, similar in intent to Alchemist's Talent.

Results:

Aether Tunnel #43 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.53 USD / 3.13 USD
    Cardmarket 0.52 EUR / 0.87 EUR
    Cardkingdom 1.29 USD / 2.99 USD
    Cardsphere 0.83 USD
    Manapool 0.41 USD / 3.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+0 and can't be blocked.

    Alchemist's Talent #22 Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    Layout:
    Class
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • If a spell has {X} in its mana cost, use the value chosen for X to determine that spell's mana value.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Tcgplayer 3.34 USD
    Cardmarket 5.59 EUR
    Cardkingdom 5.99 USD
    Cardsphere 6.09 USD
    Manapool 2.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. : Level 2 Treasures you control have ",Sacrificethis artifact: Add two mana of any one color." : Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.

    Aqueous Form #39 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD / 2.83 USD
    Cardmarket 0.36 EUR / 1.94 EUR
    Cardkingdom 1.29 USD / 4.49 USD
    Cardsphere 0.39 USD
    Manapool 0.17 USD / 3.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Artful Dodge #27 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it’s legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Tcgplayer 0.71 USD / 4.96 USD
    Cardmarket 1.2 EUR / 5.12 EUR
    Cardkingdom 0.79 USD / 8.99 USD
    Cardsphere 0.78 USD
    Manapool 0.46 USD / 5.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature can't be blocked this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Aether Tunnel Enchantment — Aura Normal - ~$1.58

    Alchemist's Talent Enchantment — Class Class - ~$4.79

    Aqueous Form Enchantment — Aura Normal - ~$1.71

    Artful Dodge Sorcery Normal - ~$3.15

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...