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"Find me cards equivalent to: Alex Wilder, Runaway"

Equivalent cards to Alex Wilder, Runaway with similar color (Red) and mechanics (graveyard recursion, benefits on non-hand casting, haste, or +2/+0 effects) include:

  • Arclight Phoenix (Red, can return from the graveyard, gains haste)
  • Ox of Agonas (Red, escape mechanic, can be cast from graveyard)
  • Chandra's Phoenix (Red, returns from graveyard to hand, gains haste)
  • Dreadhorde Arcanist (Red, pseudo-recursion, triggers on attacking for casting spells from graveyard)
  • Rekindling Phoenix (Red, recursion on dying, returns from graveyard)

All of these involve recursion, haste, or power boosts akin to Alex Wilder, Runaway.

Found Cards

6 Results

Alex Wilder, Runaway

Arclight Phoenix

Chandra's Phoenix

Dreadhorde Arcanist

Ox of Agonas

Rekindling Phoenix

Alex Wilder, Runaway #677 Legendary Creature — Human Hero Villain

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Hero
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Escape

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 1.49 USD
    Cardmarket / 0.55 EUR 0.51 EUR
    Tcgplayer 0.37 USD / 1.25 USD
    Manapool / 0.44 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

    Arclight Phoenix #331 Creature — Phoenix

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Phoenix
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • Because the beginning of combat step is before attackers are declared, you can attack with Arclight Phoenix during the same combat it returns to the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 3.09 USD 1.44 USD
    Manapool / 1.82 USD 0.89 USD
    Cardkingdom 3.49 USD / 3.99 USD
    Cardmarket / 4.5 EUR 1.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.

    Chandra's Phoenix #44 Creature — Phoenix

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Phoenix
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.2 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.29 EUR
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.

    Dreadhorde Arcanist #125 Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Dreadhorde Arcanist leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to check whether the card is still a legal target.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • If you cast the card, you do so as part of the resolution of Dreadhorde Arcanist's triggered ability. You can't wait to cast it later in the turn. Timing permissions based on a card's type are ignored, and the spell will resolve before blockers are declared.
  • The instant or sorcery card you target must have mana value less than or equal to Dreadhorde Arcanist's power immediately after Dreadhorde Arcanist has attacked. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 3.99 USD
    Tcgplayer / 1.67 USD 0.52 USD
    Manapool 0.2 USD / 1.22 USD
    Cardmarket / 2.25 EUR 0.73 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

    Ox of Agonas #147 Creature — Ox

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Ox
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • You draw three cards, even if you discard no cards.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.99 USD
    Tcgplayer 0.52 USD / 1.78 USD
    Manapool / 1.16 USD 0.35 USD
    Cardmarket / 1.91 EUR 0.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,discardyour hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1counteron it.

    Rekindling Phoenix #111s Creature — Phoenix

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Phoenix
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If another card copies Rekindling Phoenix (such as Protean Raider may), the Elemental token's triggered ability will look for a card named Rekindling Phoenix, not one with the other card's name. This is true even if the card copying Rekindling Phoenix keeps its name while it's copying Rekindling Phoenix (such as Lazav, Dimir Mastermind does).
  • If you don't have a card named Rekindling Phoenix in your graveyard, the Elemental token's ability is immediately removed from the stack after it triggers and you won't sacrifice the token. If that target becomes illegal after the ability has triggered but before it resolves, you also won't sacrifice the Elemental token. In either case, it will trigger again during your next upkeep.
  • Prices

    Seller Price
    Cardmarket 5.13 EUR
    Tcgplayer 5.77 USD
    Manapool 4.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep,sacrificethis token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."