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6 Cards Found

AI 🤖 Find me cards equivalent to: Alharu, Solemn Ritualist

Equivalent cards to Alharu, Solemn Ritualist (white, +1/+1 counter synergy, token generation):
1. Cathars' Crusade – adds +1/+1 counters when creatures enter.
2. Juniper Order Ranger – gains +1/+1 counters when creatures enter.
3. Luminarch Aspirant – gives +1/+1 counters each combat.
4. Enduring Scalelord (if you want to stretch to green-white) – grows with counters.
5. Felidar Retreat – creates tokens and/or distributes +1/+1 counters.


Reason: These white cards focus on +1/+1 counters and/or producing tokens, echoing Alharu’s abilities.

Results:

Alharu, Solemn Ritualist #8 Legendary Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If Alharu has a +1/+1 counter on it and dies, its ability triggers for itself.
  • If a creature you control with a +1/+1 counter on it dies at the same time as Alharu, Alharu's ability triggers for that creature.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • You create just one Spirit token, not one for each +1/+1 counter that was on the creature that died.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.15 USD
    Cardmarket 0.1 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Alharu enters, put a +1/+1counteron each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1counteron it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)

    Cathars' Crusade #95 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 8.56 USD
    Cardmarket 4.72 EUR / 3 EUR
    Cardkingdom 7.99 USD
    Manapool 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, put a +1/+1counteron each creature you control.

    Enduring Scalelord #221 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature entering the battlefield with one or more +1/+1 counters on it will cause Enduring Scalelord's ability to trigger.
  • If +1/+1 counters are put on multiple creatures you control (other than Enduring Scalelord) at the same time, Enduring Scalelord's ability will trigger once for each of those creatures.
  • If you control two Enduring Scalelords, putting a +1/+1 counter on one of them will cause the ability of the other one to trigger. When this ability resolves, you'll put a +1/+1 counter on the other Scalelord. This will cause the ability of the first one to trigger. This loop will repeat until you choose not to put a +1/+1 counter on one of the Enduring Scalelords.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.53 USD
    Cardmarket 0.12 EUR / 0.65 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Manapool 0.15 USD / 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1counteron this creature.

    Felidar Retreat #66 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Felidar Retreat's second mode affects only creatures you control at the time the ability resolves, including creatures you control but that for some reason didn't get a +1/+1 counter. Creatures you begin to control later in the turn won't gain vigilance or get a +1/+1 counter.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 2.52 USD
    Cardmarket 1.36 EUR
    Cardkingdom 4.49 USD
    Manapool 2.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1counteron each creature you control. Those creatures gain vigilance until end of turn.

    Juniper Order Ranger #21 Creature — Human Knight Ranger

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Ranger
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • The creature doesn't enter with a +1/+1 counter on it. It enters, then the ability triggers. If either that creature or Juniper Order Ranger leaves the battlefield before the ability resolves, the remaining creature will still get a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.35 USD
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, put a +1/+1counteron that creature and a +1/+1counteron this creature.

    Luminarch Aspirant #24 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Luminarch Aspirant can be the target of its own ability.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 0.77 USD
    Cardmarket 0.31 EUR / 0.68 EUR
    Cardkingdom 0.69 USD / 1.99 USD
    Manapool 0.22 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, put a +1/+1counteron target creature you control.

    Alharu, Solemn Ritualist Legendary Creature — Human Monk Normal - ~$0.19

    Cathars' Crusade Enchantment Normal - ~$5.9

    Enduring Scalelord Creature — Dragon Normal - ~$0.62

    Felidar Retreat Enchantment Normal - ~$2.69

    Juniper Order Ranger Creature — Human Knight Ranger Normal - ~$0.25

    Luminarch Aspirant Creature — Human Cleric Normal - ~$0.69

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