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AI 🤖 Find me cards equivalent to: Alloy Animist

Equivalent cards to Alloy Animist (green) that turn artifacts into creatures:
1. Rise and Shine — Turns all your noncreature artifacts into 0/0 creatures with counters.
2. Toymaker — Taps to turn noncreature artifacts into artifact creatures (permanently).
3. Lifecraft Awakening — Makes an artifact into an X/X creature with counters.


Reason: Like Alloy Animist, these cards animate artifacts and are green or blue-green (Simic) in color.

Results:

Alloy Animist #166 Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • As Alloy Animist's ability resolves, the target permanent keeps any other types and subtypes it had before it became an artifact creature.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.07 USD
    Cardmarket 0.09 EUR / 0.2 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

    Lifecraft Awakening #112 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.
  • If the artifact isn’t a creature or Vehicle as Lifecraft Awakening resolves, the artifact becomes a creature indefinitely.
  • You can cast Lifecraft Awakening declaring X as 0. If the artifact isn’t a creature or Vehicle, it’ll become a 0/0 creature and, unless another effect modifies its toughness, be put into your graveyard soon after.
  • You can put +1/+1 counters on a noncreature Vehicle this way. They’ll be put there, apply if the Vehicle becomes a creature, and remain there when it stops being a creature.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.28 USD
    Cardmarket 0.09 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

    Rise and Shine #238 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Toymaker #MMQ-314 Artifact Creature — Spellshaper

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Spellshaper
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.12 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Discarda card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)

    Alloy Animist Creature — Human Druid Normal - ~$0.17

    Lifecraft Awakening Instant Normal - ~$0.24

    Rise and Shine Sorcery Normal

    Toymaker Artifact Creature — Spellshaper Normal - ~$0.19

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