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AI 🤖 Find me cards equivalent to: Allure of the Unknown

Equivalent cards to Allure of the Unknown in black/red:
1. Risk Factor (Red, lets opponents choose damage or cards)
2. Dark Deal (Black, draws and discards cards, disrupts hands)
3. Knight's Whisper (Black, draws 2, lose 2 life; simple card draw)
4. Cathartic Reunion (Red, discard then draw 3 cards)


Reason: These all offer high card draw or force an opponent to make a choice, fitting the multi-card draw and opponent involvement theme of Allure of the Unknown in black/red.

Results:

Allure of the Unknown #332 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If all six of the revealed cards are land cards, your opponent doesn’t exile anything. You put all six cards into your hand.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Thrill of Possibility, those must be paid to cast the card.
  • If your opponent wishes to cast the card, they do so as part of the resolution of Allure of the Unknown. They can’t wait to cast it later. Timing permissions based on a card’s type are ignored.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.52 USD
    Cardmarket 0.48 EUR / 0.69 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

    Cathartic Reunion #2 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because discarding two cards is an additional cost, you can't cast Cathartic Reunion if you don't have at least two other cards in hand.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.97 USD
    Cardmarket 0.28 EUR / 0.8 EUR
    Cardsphere 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discardtwo cards. Draw three cards.

    Dark Deal #873 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player had one card or no cards in their hand, that player won’t draw any cards.
  • Prices

    Seller Price
    Tcgplayer 9.93 USD
    Cardmarket 6.88 EUR / 6.64 EUR
    Cardkingdom 13.99 USD / 14.99 USD
    Cardsphere 8.55 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player discards all the cards in their hand, then draws that many cards minus one.

    Risk Factor #113p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn't resolve. You don't draw three cards.
  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD / 1.3 USD
    Cardmarket 0.59 EUR / 1.04 EUR
    Cardkingdom 1.99 USD / 2.49 USD
    Cardsphere 0.82 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

    Allure of the Unknown Sorcery Normal - ~$0.45

    Cathartic Reunion Sorcery Normal - ~$0.55

    Dark Deal Sorcery Normal - ~$10.16

    Risk Factor Instant Normal - ~$1.3

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