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4 Cards Found

AI 🤖 Find me cards equivalent to: Aminatou's Augury

Similar cards (blue, similar effect: casting for free from deck/exile):

  • Genesis Ultimatum (red, green, blue): Look at top 5, put permanents onto battlefield.
  • Release to the Wind (blue): Exile then cast for free, but single target.
  • Shifting Shadow (red, but not blue!): Finds and casts creatures for free.
  • Tasha’s Hideous Laughter (blue): Mills, doesn't cast, not really equivalent.

Closest blue card: Enter the Infinite (draws all cards, not cast for free, but similar big effect)

Best option: Genesis Ultimatum (red/green/blue) — plays cards for free from top of library.

Results:

Enter the Infinite #449 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 12
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you are playing with the top card of your library revealed (due to Garruk's Horde, for example), you'll reveal each card before you draw it.
  • You won't have to discard any cards during the cleanup step of the turn you cast Enter the Infinite. You will have to discard down to your maximum hand size during the cleanup step of your next turn.
  • Prices

    Seller Price
    Tcgplayer 3.74 USD / 4.37 USD
    Cardmarket 4.46 EUR / 4.67 EUR
    Cardkingdom 6.49 USD / 5.99 USD
    Cardsphere 4.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

    Genesis Ultimatum #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.
  • Any abilities that trigger as the permanents enter the battlefield this way won't be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • You can choose to not put a permanent card onto the battlefield this way. You'll put it into your hand without revealing it and without saying whether it was a permanent card.
  • An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
  • Any abilities that trigger as the permanents enter the battlefield this way won’t be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, you can’t choose to put it onto the battlefield; in this case, it would be put into your hand along with any other cards that weren’t put onto the battlefield this way.
  • You can choose to not put any permanent cards onto the battlefield this way. You’ll put them into your hand without revealing them and without saying whether any of them were permanent cards.
  • Prices

    Seller Price
    Tcgplayer 2.82 USD / 3.82 USD
    Cardmarket 3.21 EUR / 3.82 EUR
    Cardkingdom 4.99 USD / 5.99 USD
    Cardsphere 2.37 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

    Release to the Wind #46 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting the exiled card follows the normal timing rules for casting that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.
  • If a token is exiled this way, it can’t be cast.
  • If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD / 3.08 USD
    Cardmarket 0.61 EUR / 2.45 EUR
    Cardkingdom 0.79 USD / 3.99 USD
    Cardsphere 0.7 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

    Shifting Shadow #28 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Shifting Shadow can't become attached to the creature you put onto the battlefield, most likely because that creature has protection from red, it becomes attached to nothing. It will be put into its owner's graveyard as a state-based action.
  • If the Shifting Shadow leaves the battlefield after the triggered ability it grants has triggered but before it resolves, you'll destroy the creature it enchanted before it left the battlefield, then reveal cards and put a creature card onto the battlefield. Shifting Shadow won't become attached to it. The same is true if the enchanted creature leaves the battlefield rather than just Shifting Shadow, except that you won't destroy the creature it enchanted in that case.
  • If the enchanted creature can't be destroyed, most likely because that creature has indestructible, you'll still get a new creature and attach Shifting Shadow to the new creature.
  • If you don't reveal a creature card this way, you'll just reveal and randomize your library and Shifting Shadow becomes attached to nothing. It will be put into its owner's graveyard as a state-based action.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.22 EUR / 1 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.37 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has haste and "At the beginning of your upkeep,destroythis creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

    Enter the Infinite Sorcery Normal - ~$5.06

    Genesis Ultimatum Sorcery Normal - ~$4.37

    Release to the Wind Instant Normal - ~$2.89

    Shifting Shadow Enchantment — Aura Normal - ~$2.36

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