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"Find me cards equivalent to: Aminatou's Augury"

Equivalent cards to Aminatou's Augury (Sorcery, Blue, exile/cast from top):
1. Genesis Wave (Green, but similar big-exile/play effect)
2. Mind's Desire (Blue, Sorcery, Storm, allows casting exiled spells)
3. Epic Experiment (Blue/Red, Sorcery, exile top X, cast instants/sorceries among them)

Closest true blue-only options:

  • Genesis Wave is not blue.
  • Epic Experiment is blue/red.
  • Mind's Desire is blue, but only works with instants/sorceries.

So, Aminatou's Augury is mostly unique among mono-blue sorceries for that specific effect. No direct mono-blue functional reprints or cards with exactly the same effect.

Found Cards

4 Results

Aminatou's Augury

Epic Experiment

Genesis Wave

Mind's Desire

Aminatou's Augury #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If a nonland card has multiple types, such as an artifact creature, you may cast it as either of those types. For example, you could cast one artifact creature as your artifact card and another artifact creature as your creature card.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as evoke costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
  • If you exile a land with another card type, you can't play it later in the turn. You can only put it onto the battlefield at the time Aminatou's Augury instructs you to.
  • If you wish to put a land card onto the battlefield, you do so while Aminatou's Augury is resolving, before you're allowed to cast any of the other cards. You may do this even if you've already played a land this turn.
  • You must follow the normal timing permissions and restrictions of each spell you cast.
  • Prices

    Seller Price
    Cardmarket 0.39 EUR
    Manapool 0.23 USD
    Cardkingdom 1.29 USD
    Tcgplayer 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

    Epic Experiment #376 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast it, it will be put into your graveyard.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
  • You cast the cards one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
  • Prices

    Seller Price
    Cardmarket / 2.14 EUR 0.28 EUR
    Manapool 0.35 USD / 2.13 USD
    Tcgplayer 0.49 USD / 2.28 USD
    Cardkingdom / 3.99 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

    Genesis Wave #122 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering, they'll see each other.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If a permanent card in your library has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0. Such cards can always be put onto the battlefield with Genesis Wave.
  • If you have fewer than X cards in your library, you reveal all of them.
  • You don't have to put permanent cards revealed this way onto the battlefield if you choose not to, regardless of their mana values.
  • Prices

    Seller Price
    Cardmarket / 4.12 EUR 0.54 EUR
    Cardkingdom 1.29 USD / 3.49 USD
    Manapool / 5.51 USD 0.52 USD
    Tcgplayer / 5.41 USD 0.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

    Mind's Desire #80 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • If the card is not played by end of turn, it remains exiled until end of game.
  • The card is face-up when exiled.
  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • Prices

    Seller Price
    Cardmarket 15.15 EUR / 9.23 EUR
    Cardkingdom 13.99 USD 12.99 USD 22.99 USD
    Tcgplayer 9.8 USD 10.43 USD 16.77 USD
    Manapool 12.97 USD / 20.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)