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8 Cards Found

AI 🤖 Find me cards equivalent to: Aminatou's Augury

Equivalent cards to Aminatou's Augury (blue, exiling and casting from top of deck) include:

  • Etali, Primal Storm (red, casts from opponents’ libraries, not blue)
  • Mind's Desire (blue, storms out top of library cards)
  • Narset's Reversal (blue, copies & returns spells, not exactly the same)

Closest blue equivalents:

  • Future Sight (allows playing cards from top of your library)
  • Galvanic Iteration + Unexpected Results (blue spells that cast from library, though effects differ)
  • Knowledge Exploitation (blue, casts someone else's library cards)


Reason: All let you play/cast cards from the library or exile piles, similar to Aminatou’s Augury in effect or flavor, with a blue color identity.

Results:

Aminatou's Augury #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If a nonland card has multiple types, such as an artifact creature, you may cast it as either of those types. For example, you could cast one artifact creature as your artifact card and another artifact creature as your creature card.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as evoke costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
  • If you exile a land with another card type, you can't play it later in the turn. You can only put it onto the battlefield at the time Aminatou's Augury instructs you to.
  • If you wish to put a land card onto the battlefield, you do so while Aminatou's Augury is resolving, before you're allowed to cast any of the other cards. You may do this even if you've already played a land this turn.
  • You must follow the normal timing permissions and restrictions of each spell you cast.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

    Etali, Primal Storm #342 Legendary Creature — Elder Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards not cast, including land cards, remain in exile. They can't be cast on later turns, even if Etali attacks again.
  • Because all attacking creatures are chosen at once, a creature cast this way can't attack during the same combat as Etali, even if it has haste.
  • If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the card.
  • If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can't wait to cast them later in the turn. Timing permissions based on a card's type are ignored, and the spells resolve before blockers are declared.
  • If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won't resolve until you're done casting spells, so the permanents they become can't be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can't cast that Aura targeting that creature.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali's ability are exiled.
  • Prices

    Seller Price
    Tcgplayer 0.73 USD / 15.63 USD
    Cardmarket 0.75 EUR / 16.84 EUR
    Cardkingdom 0.79 USD / 32.99 USD
    Cardsphere 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

    Future Sight #71 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability (most likely because that top card is the card you're playing), the new top card won't be revealed until you finish doing so.
  • If the top card of your library is a land, you may play that land only if you have any available land plays.
  • The top card of your library isn't in your hand, so you can't suspend it, cycle it, or activate any of its abilities.
  • You must follow the normal timing permissions and restrictions for the top card of your library and pay its costs. If the card has alternative or additional costs, you may pay those. If the card has any mandatory additional costs, you must pay those.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

    Galvanic Iteration #227 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • A copy is created even if the spell that caused Galvanic Iteration's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
  • Galvanic Iteration's ability will copy any instant or sorcery spell, not just one with targets.
  • If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
  • If you resolve one Galvanic Iteration after another (or cast the same one with flashback), the second Galvanic Iteration will be copied. That copy and spell each resolve, creating two delayed triggered abilities. The next spell you cast after that will be copied twice. If that spell is also a Galvanic Iteration, the following spell will be copied three times, and so on.
  • The copy that Galvanic Iteration's ability creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.51 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Knowledge Exploitation #38 Kindred Sorcery — Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Kindred
  • Sorcery
  • SubTypes:
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowl

    Rules

  • If you can't find an instant or sorcery card that can be legally cast, or choose not to find one, skip that part of the effect. Then the opponent shuffles their library.
  • You cast the instant or sorcery card as part of the resolution of this spell. It's cast from your opponent's library, not your hand. You choose modes, pay additional costs, choose targets, etc. for the spell as normal when casting it. Any X in the mana cost will be 0. Alternative costs can't be paid.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Tcgplayer 6.28 USD / 42.48 USD
    Cardmarket 3.44 EUR / 11.43 EUR
    Cardkingdom 6.49 USD / 24.99 USD
    Cardsphere 5.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

    Mind's Desire #80 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • If the card is not played by end of turn, it remains exiled until end of game.
  • The card is face-up when exiled.
  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • Prices

    Seller Price
    Tcgplayer 5.55 USD 7.71 USD 5.52 USD
    Cardmarket 8.58 EUR / 14.91 EUR
    Cardkingdom 7.49 USD / 7.99 USD
    Cardsphere 5.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Narset's Reversal #92 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.
  • If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.
  • If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that’s copied has an X whose value was determined as it was cast (like Finale of Promise does), the copy will have the same value of X.
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
  • If you copy a spell, you control the copy. Narset’s Reversal and the copy resolve before the original spell would have resolved.
  • Narset’s Reversal can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Tcgplayer 2.21 USD
    Cardmarket 3 EUR
    Cardkingdom 4.99 USD
    Cardsphere 2.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

    Unexpected Results #203 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If you can’t cast the card (perhaps because there are no legal targets), or if you choose not to, the card will remain on top of the library.
  • If you cast a spell “without paying its mana cost,” you can’t pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • If you reveal a land card and put that card onto the battlefield, Unexpected Results will be put into its owner’s hand directly from the stack. It won’t be put into any graveyard.
  • If you reveal a land card, Unexpected Results will be returned to your hand only if you put that land card onto the battlefield. If you don’t, Unexpected Results will be put into its owner’s graveyard.
  • If you reveal a nonland card, you may cast it during the resolution of Unexpected Results. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 2.05 USD
    Cardmarket 0.3 EUR / 1.59 EUR
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

    Aminatou's Augury Sorcery Normal - ~$0.38

    Etali, Primal Storm Legendary Creature — Elder Dinosaur Normal - ~$9.77

    Future Sight Enchantment Normal

    Galvanic Iteration Instant Normal - ~$0.36

    Knowledge Exploitation Kindred Sorcery — Rogue Normal - ~$14.42

    Mind's Desire Sorcery Normal - ~$7.86

    Narset's Reversal Instant Normal - ~$3.06

    Unexpected Results Sorcery Normal - ~$0.94

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