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AI 🤖 Find me cards equivalent to: Anaba Spirit Crafter

Equivalent cards to Anaba Spirit Crafter (which boosts Minotaurs) in red that support Minotaurs or similar tribal effects:

  • Neheb, the Worthy — Gives other Minotaurs +1/+0 and has Minotaur tribal synergies.
  • Didgeridoo — Not a lord, but directly supports Minotaurs by letting you put them onto the battlefield.
  • Angrath, Captain of Chaos — Not Minotaur-specific, but as a Minotaur planeswalker, he gives creatures you control menace, helping a Minotaur deck.


Reason: All these cards are red and interact with Minotaurs or tribal synergies, like Anaba Spirit Crafter.

Results:

Anaba Spirit Crafter #68 Creature — Minotaur Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Anaba Spirit Crafter’s ability affects all Minotaurs, including Anaba Spirit Crafter itself.
  • Prices

    Seller Price
    Tcgplayer 1.18 USD
    Cardmarket 1.33 EUR
    Cardkingdom 1.79 USD
    Cardsphere 1.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Minotaur creatures get +1/+0.

    Angrath, Captain of Chaos #527 Legendary Planeswalker — Angrath

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Angrath
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Cardmarket 0.62 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have menace.
    −2 Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Didgeridoo #105 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Putting the card onto the battlefield is optional. When the ability resolves, you can choose not to.
  • Prices

    Seller Price
    Tcgplayer 8.9 USD
    Cardmarket 8.65 EUR
    Cardkingdom 9.99 USD
    Cardsphere 9.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may put a Minotaur permanent card from your hand onto the battlefield.

    Neheb, the Worthy #203s Legendary Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Neheb is affected by its own power-modifying ability once you have one or zero cards in hand.
  • When Neheb's triggered ability resolves, first the player whose turn it is chooses a card to discard, then each other player in turn order chooses a card to discard, then all of those cards are discarded simultaneously. No one sees what the other players are discarding before deciding which card to discard.
  • Prices

    Seller Price
    Tcgplayer 3.16 USD
    Cardmarket 0.85 EUR
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.

    Anaba Spirit Crafter Creature — Minotaur Shaman Normal - ~$1.36

    Angrath, Captain of Chaos Legendary Planeswalker — Angrath Normal - ~$0.56

    Didgeridoo Artifact Normal - ~$9.21

    Neheb, the Worthy Legendary Creature — Minotaur Warrior Normal - ~$2

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