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"Find me cards equivalent to: Anafenza, the Foremost"

Similar cards to Anafenza, the Foremost in Abzan colors (B, G, W) that exile creatures from graveyards or interact with creatures dying:
1. Yasharn, Implacable Earth — Prevents opponents from paying life or sacrificing nonland permanents; not a graveyard exile, but disruptive and Abzan colored.
2. Athreos, God of Passage — Returns creatures from graveyards (not exiling, but interacts heavily with death triggers).
3. Tymaret, Chosen from Death — While not W, only B and G; exiles cards from graveyards.

Closest exact equivalent in terms of exiling creatures and being Abzan is only Anafenza, the Foremost herself. No other legendary Abzan creatures match both her exile and +1/+1 counter effect.


Reason: Most graveyard-exiling legendary creatures are mono-black or Orzhov, not Abzan and don't closely match both abilities. Anafenza, the Foremost is uniquely positioned in Abzan.

Found Cards

4 Results

Anafenza, the Foremost

Athreos, God of Passage

Tymaret, Chosen from Death

Yasharn, Implacable Earth

Anafenza, the Foremost #163s Legendary Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Anafenza's first ability can target any tapped creature you control. That creature doesn't necessarily have to be attacking.
  • Anafenza's last ability cares only what the card would be in the zone it's moving from, not what it would be in the graveyard. For example, if a land card you control becomes a creature due to an effect and then dies, the land card will be exiled. But if a creature card with bestow is an Aura when it would be put into the graveyard, it ends up in the graveyard.
  • If your opponent discards a creature card while Anafenza is on the battlefield, abilities that function when a card is discarded (such as madness) still work, even though that card never reaches a graveyard. In addition, spells or abilities that check the characteristics of a discarded card (such as Chandra Ablaze's first ability) can find that card in exile.
  • While Anafenza is on the battlefield, abilities that trigger whenever a nontoken creature your opponent owns dies won't trigger, as that card will never reach that player's graveyard. (Token creatures will still go to the graveyard briefly before ceasing to exist.)
  • Prices

    Seller Price
    Tcgplayer 4.31 USD
    Cardkingdom 3.49 USD
    Cardmarket 1.34 EUR
    Manapool 2.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Anafenza attacks, put a +1/+1counteron another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

    Athreos, God of Passage #76 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 5/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Athreos's last ability will trigger if a token creature you own dies. The target opponent has the option to pay 3 life, although the token can't return to your hand.
  • If there are no legal targets for Athreos's last ability (perhaps because each of your opponents has hexproof), it will be removed from the stack with no effect. No one may pay 3 life and you won't return the creature card to your hand.
  • It doesn't matter who controlled the creature when it died. Athreos's last ability will trigger if you owned that creature.
  • The target opponent chooses whether to pay 3 life when Athreos's last ability resolves. You won't return the card to your hand if that player pays 3 life or if the card leaves the graveyard before the ability resolves.
  • You are a creature's owner if the card representing it began the game in your deck, or if it's a token that entered the battlefield under your control.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Cardmarket 39.35 EUR
    Cardkingdom 42.99 USD
    Manapool 38.29 USD
    Tcgplayer 39.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

    Tymaret, Chosen from Death #263 Legendary Enchantment Creature — Demigod

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/*
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demigod
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Tymaret may become lethal if your devotion to black decreases during that turn.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • The ability that defines Tymaret's toughness works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.29 USD
    Cardmarket / 0.13 EUR 0.03 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

    Yasharn, Implacable Earth #240 Legendary Creature — Elemental Boar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or activated ability has a cost that requires a player to pay life (such as the activated ability granted by Lithoform Blight) or sacrifice a permanent (such as Kazuul’s Fury or Spare Supplies), that spell or ability can’t be cast or activated.
  • Other things may still cause players to pay life or sacrifice creatures, such as a resolving spell or ability.
  • Yasharn’s first ability can find just one basic Forest or one basic Plains card if you don’t have both in your library or if you don’t wish to find both.
  • Prices

    Seller Price
    Cardmarket / 0.73 EUR 0.36 EUR
    Cardkingdom / 1.49 USD 0.59 USD
    Tcgplayer / 0.43 USD 0.39 USD
    Manapool / 0.4 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, thenshuffle Players can't pay life orsacrificenonland permanents to cast spells or activate abilities.