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"Find me cards equivalent to: Anara, Wolvid Familiar"

Similar cards to Anara, Wolvid Familiar (must be green legendary creatures, ideally that grant protection/indestructible, or work well with commanders):
1. Sylvan Safekeeper — lets you sacrifice lands to give a creature shroud.
2. Asceticism (not a creature, but green enchantment) — gives all your creatures hexproof and regeneration.
3. Kira, Great Glass-Spinner (blue, but grants protection).
4. Shalai, Voice of Plenty (green legend, gives hexproof to you and your creatures).
5. Joraga Warcaller (legendary, supports other creatures but doesn't give indestructible).
6. Sekki, Seasons' Guide — can prevent some damage and is a legendary green creature.

Anara, Wolvid Familiar itself is uniquely suited for indestructible specifically for commanders, but Shalai, Voice of Plenty is probably the closest in green for broader protection.

Found Cards

7 Results

Anara, Wolvid Familiar

Asceticism

Joraga Warcaller

Kira, Great Glass-Spinner

Sekki, Seasons' Guide

Shalai, Voice of Plenty

Sylvan Safekeeper

Anara, Wolvid Familiar #214 Legendary Creature — Wolf Beast

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Anara's first ability affects commanders you control even if you don't own them. It doesn't affect your commander if another player controls it.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a commander you control may become lethal if Anara leaves the battlefield during that turn.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If Anara is your commander, its first ability affects itself during your turn.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Cardmarket 0.25 EUR / 0.59 EUR
    Tcgplayer 0.4 USD / 0.63 USD
    Cardkingdom / 1.49 USD 1.49 USD
    Manapool / 0.57 USD 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During your turn, commanders you control have indestructible. (Effects that say "destroy" don'tdestroythem. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)

    Asceticism #SOM-110 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may target any creature with the regeneration ability, not just one you control.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Tcgplayer 8.75 USD
    Cardmarket 5.05 EUR
    Manapool 7.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Joraga Warcaller #120 Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • The last ability counts the total number of +1/+1 counters on Joraga Warcaller, not just the ones placed on it as a result of its "enters" ability.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Cardmarket / 2.64 EUR 6.85 EUR
    Tcgplayer 9.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) This creature enters with a +1/+1counteron it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1counteron this creature.

    Kira, Great Glass-Spinner #421 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 8.6 USD / 9.43 USD
    Cardkingdom 9.99 USD / 9.99 USD
    Tcgplayer 7.84 USD / 9 USD
    Cardmarket / 7.87 EUR 6.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn,counterthat spell or ability."

    Sekki, Seasons' Guide #148 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Creature tokens are put onto the battlefield even if there are no more +1/+1 counters to remove. For example, attempting to deal 9 damage to Sekki causes its replacement effect to 1) prevent the 9 damage, 2) remove all eight of the +1/+1 counters, and 3) put nine Spirit creature tokens onto the battlefield.
  • Damage that can't be prevented still causes counters to be removed from Sekki and puts creature tokens onto the battlefield.
  • Increasing Sekki's toughness with a card like Indomitable Will allows Sekki to prevent damage and make tokens even it if has no +1/+1 counters to be removed.
  • You can sacrifice any eight Spirits to pay for Sekki's activated ability, not just the Spirit creature tokens.
  • Prices

    Seller Price
    Cardkingdom / 54.99 USD 2.99 USD
    Manapool 0.88 USD / 28.3 USD
    Cardmarket 0.86 EUR / 14.01 EUR
    Tcgplayer 1.76 USD / 33.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sekki enters with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.

    Shalai, Voice of Plenty #35s Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 4.58 EUR
    Manapool 5.92 USD
    Tcgplayer 7.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1counteron each creature you control.

    Sylvan Safekeeper #2109 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 24.99 USD 23.99 USD
    Manapool / 23.9 USD 20.81 USD
    Tcgplayer 19.99 USD
    Cardmarket 19.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)