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"Find me cards equivalent to: Angrath, Minotaur Pirate"

Equivalent cards to Angrath, Minotaur Pirate (black-red, Legendary Planeswalker — Angrath):
1. Angrath, the Flame-Chained
Color: B, R
Planeswalker — Angrath

Reason: Same colors and type, has damage and discard effects.
2. Angrath, Captain of Chaos
Color: B, R
Planeswalker — Angrath

Reason: Same colors and type, focuses on amass and giving menace.
3. Sarkhan, Fireblood
Color: R
Planeswalker, partial match, shares similar abilities (damage and ramp) but not both colors.

Closest equivalents are the other Angrath planeswalkers, with Angrath, the Flame-Chained being the most similar due to color, type, and creature impact.

Found Cards

4 Results

Angrath, Captain of Chaos

Angrath, Minotaur Pirate

Angrath, the Flame-Chained

Sarkhan, Fireblood

Angrath, Captain of Chaos #527 Legendary Planeswalker — Angrath

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Angrath
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Cardmarket 0.7 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.7 USD
    Manapool 0.43 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have menace.
    −2 Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Angrath, Minotaur Pirate #201 Legendary Planeswalker — Angrath

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Angrath
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Angrath's first and last abilities target only the player. Creatures with hexproof that player controls will be affected.
  • Angrath's last ability uses the power of those creatures as they last existed on the battlefield to determine their total power. If a creature's power was somehow less than 0, it subtracts from the total power of the other creatures. If the total power of those creatures is 0 or less, Angrath doesn't deal damage.
  • Any abilities of the destroyed creatures that trigger when the player is dealt damage won't trigger.
  • Any abilities that trigger when creatures die while resolving Angrath's last ability won't be put on the stack until after the player is dealt damage. If the player's life total becomes 0 or less, those triggers won't resolve in time to save that player.
  • If a creature controlled by the target opponent isn't destroyed as Angrath's last ability resolves (most likely because it has indestructible), its power still contributes to the amount of damage dealt. Use its power as it currently exists on the battlefield to determine the total power of the creatures.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Manapool 2.03 USD
    Cardmarket 2.02 EUR
    Tcgplayer 5.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Angrath deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
    −3 Return target Pirate card from your graveyard to the battlefield.
    −11Destroyall creatures target opponent controls. Angrath deals damage to that player equal to their total power.

    Angrath, the Flame-Chained #398 Legendary Planeswalker — Angrath

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Angrath
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
  • In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
  • Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
  • You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
  • Prices

    Seller Price
    Cardkingdom / 5.49 USD 5.99 USD
    Cardmarket 3.07 EUR / 3.94 EUR
    Manapool 3.31 USD / 3.42 USD
    Tcgplayer / 3.41 USD 3.18 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Each opponent discards a card and loses 2 life.
    −3 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.Sacrificeit at the beginning of the next end step if it has mana value 3 or less.
    −8 Each opponent loses life equal to the number of cards in their graveyard.

    Sarkhan, Fireblood #60 Legendary Planeswalker — Sarkhan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sarkhan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A "Dragon spell" refers only to a spell that has the Dragon subtype, regardless of its name. For example, Dragon's Hoard isn't a Dragon spell.
  • Because it's a loyalty ability, Sarkhan's second ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • Prices

    Seller Price
    Tcgplayer 0.46 USD
    Manapool 0.72 USD
    Cardmarket 1.28 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 You maydiscarda card. If you do, draw a card.
    +1 Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
    −7 Create four 5/5 red Dragon creature tokens with flying.