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"Find me cards equivalent to: Anhelo, the Painter"

Equivalent cards to Anhelo, the Painter (Legendary Creature, B/R/U, cares about instants/sorceries, copying spells):

  • Kess, Dissident Mage (lets you cast instants/sorceries from graveyard, same colors)
  • Niv-Mizzet, Parun (draw/copy spell synergy, U/R)
  • Nicol Bolas, the Ravager // Nicol Bolas, the Arisen (Grixis, powerful spells matter)
  • Marchesa, the Black Rose (Grixis, cares about creatures though)
  • Narset, the Enlightened Exile (Jeskai, cast noncreature spells from graveyard, but includes W)
  • Clever Conjurer is not legendary but allows spell copying.

Closest in play pattern among Grixis legends:

  • Anhelo, the Painter
  • Kess, Dissident Mage
    Kess is the most similar for instant/sorcery synergy, but doesn’t copy spells. Anhelo is unique for the casualty mechanic.
Found Cards

5 Results

Anhelo, the Painter

Clever Conjurer

Kess, Dissident Mage

Marchesa, the Black Rose

Niv-Mizzet, Parun

Anhelo, the Painter #2353 Legendary Creature — Vampire Assassin

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater.” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.”
  • If you pay the casualty cost of a spell, the copy will resolve before the original spell.
  • The copy of the spell is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger.
  • You may sacrifice only one creature to pay a spell's casualty cost, and you copy the spell only once.
  • Prices

    Seller Price
    Tcgplayer 4.33 USD / 4.34 USD
    Manapool / 3.12 USD 4.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you maysacrificea creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)

    Clever Conjurer #51 Creature — Gnome Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Gnome
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Clever Conjurer somehow loses the name Clever Conjurer, perhaps because you mutated another creature on top of it or copied it with Sakashima the Impostor, it can target itself with its Mage Hand ability. How clever!
  • Prices

    Seller Price
    Cardmarket 0.11 EUR / 0.21 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.21 USD / 0.33 USD
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

    Kess, Dissident Mage #1167 aka. Snapcaster Bae Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
  • If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.
  • If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
  • Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
  • You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
  • You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Tcgplayer 17.75 USD / 18.76 USD
    Cardmarket 7.21 EUR / 7.25 EUR
    Cardkingdom / 15.99 USD 14.99 USD
    Manapool 13.93 USD / 18.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

    Marchesa, the Black Rose #2009 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dethrone

    Rules

  • If Marchesa has a +1/+1 counter on it when it dies, it will return to the battlefield under your control because of its own ability.
  • If a creature has multiple instances of dethrone, each triggers separately.
  • If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves.
  • In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
  • Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
  • The +1/+1 counter is put on the creature before blockers are declared.
  • Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 4.99 USD
    Tcgplayer 4.09 USD
    Manapool / 7.29 USD 6.03 USD
    Cardmarket 4.04 EUR / 4.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1counteron it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1counteron it dies, return that card to the battlefield under your control at the beginning of the next end step.

    Niv-Mizzet, Parun #376 Legendary Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Niv-Mizzet's first triggered ability won't trigger.
  • If an effect instructs you to draw multiple cards, Niv-Mizzet's first triggered ability triggers that many times. You choose targets for those abilities after you've drawn all of the cards.
  • Niv-Mizzet's second triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. This causes its first triggered ability to trigger, and that also resolves before the spell.
  • Players can cast spells and activate abilities after Niv-Mizzet's second triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 10.99 USD
    Tcgplayer 5.8 USD / 8.6 USD
    Manapool 6.53 USD / 9.23 USD
    Cardmarket 473.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.