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"Find me cards equivalent to: Animal Friend"

Equivalent cards to Animal Friend (green, enchantment — aura, create tokens on attack):
1. Elemental Mastery — Enchant creature, enchanted creature can tap to make 1/1 red Elemental tokens equal to its power.
2. Mantle of the Ancients — Attach Auras/Equipment to a creature, not quite the same, but interacts with Auras/Equipment.
3. Runes of the Deus — Enchant creature, bonuses when attacking.
4. Sigil of the Nayan Gods — Enchant creature, creates tokens and interacts with board state.

Closest direct equivalents:

  • Elemental Mastery is the most similar in green-adjacent (though it's red), but for green, there’s limited Aura/token support.
  • Mantle of the Ancients and Sigil of the Nayan Gods both interact with Auras/Equipment, though no direct 1/1 token creation exists in mono-green as an Aura.


Reason: There is no exact match in mono-green; Animal Friend is unique, but above cards are closest mechanically or thematically.

Found Cards

5 Results

Animal Friend

Elemental Mastery

Mantle of the Ancients

Runes of the Deus

Sigil of the Nayan Gods

Animal Friend #72 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • The token will enter the battlefield and then have counters put on it. In most cases, the game will see a 1/1 creature entering the battlefield for the purposes of any abilities that may trigger, such as the first ability of Overseer of Vault 76.
  • Prices

    Seller Price
    Cardmarket / 0.41 EUR 0.3 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool / 0.46 USD 0.15 USD
    Tcgplayer 0.31 USD / 2.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1counteron that token for each Aura and Equipment attached to this creature other than Animal Friend."

    Elemental Mastery #90 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the ability is activated after the current turn's End step has begun, the tokens won't be exiled until the next turn's End step.
  • The enchanted creature's power is checked at the time the ability resolves. If the enchanted creature has left the battlefield by then, its last known information is used.
  • The tokens will be exiled in the End step even if Elemental Mastery or the enchanted creature has left the battlefield by then.
  • Prices

    Seller Price
    Cardmarket 0.82 EUR / 4.21 EUR
    Cardkingdom / 12.99 USD 1.49 USD
    Tcgplayer / 15.7 USD 1.13 USD
    Manapool 0.84 USD / 10.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

    Mantle of the Ancients #980 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • As the enters-the-battlefield ability is resolving, any targets that couldn't be legally attached to the creature enchanted by Mantle of the Ancients stay in your graveyard.
  • If Mantle of the Ancients becomes attached to a different creature in response to its enters-the-battlefield ability, the creature it's attached to as that ability is resolving is the "enchanted creature," even though you used the original enchanted creature to choose targets. This means some of those targets may become illegal.
  • If Mantle of the Ancients leaves the battlefield before its enters-the-battlefield ability resolves, the last permanent it was attached to before leaving the battlefield is the "enchanted creature" (even if that permanent is no longer a creature).
  • Prices

    Seller Price
    Cardmarket 2.6 EUR
    Cardkingdom 6.99 USD
    Tcgplayer 5.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

    Runes of the Deus #215 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature is both of the listed colors, it will get both bonuses.
  • Prices

    Seller Price
    Manapool 0.34 USD / 2.3 USD
    Cardkingdom / 6.99 USD 0.35 USD
    Cardmarket 0.28 EUR / 2.56 EUR
    Tcgplayer / 4.81 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.

    Sigil of the Nayan Gods #78 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Enchant

    Rules

  • Sigil of the Nayan Gods's ability counts the number of creatures you control, regardless of who controls the creature the Aura is enchanting. If you control the creature it's enchanting, the bonus will include that creature too.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.54 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer 0.21 USD / 0.76 USD
    Cardmarket / 0.6 EUR 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling (,Discardthis card: Draw a card.)