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"Find me cards equivalent to: Animate Object"

Equivalent cards to Animate Object (blue, animates noncreature artifacts into creatures) include:

  • Karn, Silver Golem – turns artifacts into creatures.
  • Tezzeret the Seeker (ultimate ability) – turns all artifacts into creatures.
  • March of the Machines – all artifacts become creatures.
  • Cyberdrive Awakener – animates all your noncreature artifacts til end of turn.

All are blue or colorless and animate artifacts.

Found Cards

5 Results

Animate Object

Cyberdrive Awakener

Karn, Silver Golem

March of the Machines

Tezzeret the Seeker

Animate Object #33 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Animate Object has received a minor update to its wording to add a word that we probably should have had there from the outset. Oopsie. The resulting creature is a token. If it leaves the battlefield, the game object ceases to exist. The actual object presumably continues to exist (Wizards of the Coast makes no claims, promises, or guarantees that ordinary household objects may not disappear into the fathomless void at any spacetime).
  • For the purposes of this card, an inanimate object is one not currently being used in the game. It must be small enough to be practical. You must legally be allowed to possess it. We really do mean inanimate, as in “not alive.” Why do I feel the need to be more specific? Not even formerly alive. Like a deck box or something.
  • If you animate a hat, the resulting creature is not wearing a hat. Being a hat is not the same as wearing a hat or having a hat.
  • If you use a Magic card, ignore all its in-game qualities, including art. The creature doesn’t have its printed name, any of its printed text, etc. It’s the same as if you had used a five of spades.
  • If you use a five of spades, or any other object with numbers or text, ignore those numbers and text. The creature initially has only the characteristics given to it by the stickers you put onto it.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.05 USD / 0.13 USD
    Cardmarket / 0.1 EUR 0.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You get seven . Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

    Cyberdrive Awakener #69 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Tcgplayer 1.96 USD
    Cardmarket 2.91 EUR
    Manapool 2.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

    Karn, Silver Golem #270 Legendary Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The blocking ability triggers only once no matter how many blockers are declared.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

    March of the Machines #91★ Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.
  • If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
  • If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.
  • If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
  • A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
  • Prices

    Seller Price
    Manapool 7.49 USD
    Tcgplayer 2.16 USD / 22.75 USD
    Cardmarket / 7.3 EUR 0.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

    Tezzeret the Seeker #1619 Legendary Planeswalker — Tezzeret

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tezzeret
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For the second ability, you choose the value of X when you activate it. You don’t look through your library until the ability resolves. (In other words, you can’t look through your library, decide what artifact card you want, and then determine what X is.) You can’t choose an X that’s greater than the number of loyalty counters on Tezzeret.
  • The first ability can target zero, one, or two artifacts. You may activate it with no targets just to put a loyalty counter on Tezzeret.
  • The third ability affects all artifacts you control, including artifacts that are already creatures.
  • The third ability causes artifacts you control to become creatures in addition to their other card types.
  • A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
  • Prices

    Seller Price
    Cardmarket 21.53 EUR / 21.98 EUR
    Cardkingdom 37.99 USD / 32.99 USD
    Manapool / 26.05 USD 29.96 USD
    Tcgplayer 25.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, thenshuffle
    −5 Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.