Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Annihilating Fire"

Equivalent cards to Annihilating Fire (Instant, Red, exile on death):
1. Electrolyze (Red/Blue, instant, deals damage but doesn't exile, not a perfect match)
2. Incendiary Flow (Red, sorcery, deals 3 to creature or player, exiles if creature dies)
3. Pillar of Flame (Red, sorcery, deals 2 to creature or player, exiles if creature dies)

Closest pure instant equivalent does not exist, but Incendiary Flow and Pillar of Flame are closest in color and effect. Annihilating Fire is unique as a red instant with this exile clause.

Found Cards

4 Results

Annihilating Fire

Electrolyze

Incendiary Flow

Pillar of Flame

Annihilating Fire #85 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature dealt damage by Annihilating Fire that dies this turn will be exiled even if it wasn’t the target of Annihilating Fire (say, because the damage was redirected somehow).
  • A creature dealt damage by Annihilating Fire will be exiled no matter why the creature would die. It could be destroyed by another spell or ability.
  • The creature can still regenerate.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.17 EUR 0.04 EUR
    Manapool / 0.18 USD 0.15 USD
    Tcgplayer / 0.28 USD 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

    Electrolyze #123 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Electrolyze targets two creatures and one becomes an illegal target, the remaining target is dealt 1 damage, not 2. You'll still draw a card.
  • If all chosen targets are illegal as Electrolyze tries to resolve, it won't resolve and none of its effects will happen. No damage will be dealt and you won't draw a card.
  • You divide the damage as you cast Electrolyze, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you cast Electrolyze, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
  • Prices

    Seller Price
    Tcgplayer 2.63 USD 3.72 USD 1.57 USD
    Cardkingdom 3.49 USD 3.99 USD 5.99 USD
    Cardmarket 5.07 EUR / 3.24 EUR
    Manapool 2.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

    Incendiary Flow #163 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The damaged creature will be exiled if it would die for any reason that turn, not just if it dies due to damage from Incendiary Flow.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

    Pillar of Flame #11 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature dealt damage by Pillar of Flame that dies this turn will be exiled even if it wasn’t the target of Pillar of Flame (because the damage was redirected somehow). If the target creature isn’t dealt damage (most likely because the damage was prevented), it won’t be exiled if it dies that turn.
  • A creature dealt damage by Pillar of Flame will be exiled no matter why the creature would die that turn. It could have its toughness reduced to 0 or less or be destroyed by another spell or ability.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.35 USD
    Manapool 0.23 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.