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5 Cards Found

AI 🤖 Find me cards equivalent to: Anthroplasm

Equivalent cards to Anthroplasm (blue, cares about counters/manipulating power):
1. Fathom Mage — draws on +1/+1 counter increase.
2. Simic Manipulator — uses +1/+1 counters to steal creatures.
3. Chamber Sentry — enters with X +1/+1 counters and can be adjusted.
4. Verazol, the Split Current — enters with X +1/+1 counters and interacts with them.


Reason: All use +1/+1 counters mechanic, are in blue (sometimes blue/green), and involve manipulation or growth similar to Anthroplasm.

Results:

Anthroplasm #25 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • While Anthroplasm does become 0/0 for a moment while its ability resolves, state-based actions are not checked until the ability has finished resolving. By that time, it will have some +1/+1 counters on it (assuming X was greater than 0), and so will not be put into its owner’s graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD / 3.25 USD
    Cardmarket 0.22 EUR / 18.31 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two +1/+1 counters on it. , : Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.

    Chamber Sentry #461 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Colorless mana won't give Chamber Sentry another +1/+1 counter. Colorless is not a color.
  • If Chamber Sentry enters the battlefield without being cast, it receives no +1/+1 counters.
  • If an effect allows you to spend mana as though it were mana of any color to cast Chamber Sentry, you consider only the actual mana spent to determine how many counters it receives.
  • If another creature enters the battlefield as a copy of Chamber Sentry, consider what mana was spent to cast that creature to determine how many +1/+1 counters it enters with.
  • The value of X chosen when you activate Chamber Sentry's first activated ability doesn't have to be the same value of X that you chose when you cast it.
  • You can choose any value for X as you cast Chamber Sentry. The value chosen for X doesn't directly affect the number of +1/+1 counters Chamber Sentry enters the battlefield with, but it does let you pay more mana and thus spend more colors of mana to cast it.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardmarket 0.12 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it for each color of mana spent to cast it. , , Remove X +1/+1 counters from this creature: It deals X damage to any target. : Return this card from your graveyard to your hand.

    Fathom Mage #162★ Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.
  • If Fathom Mage enters with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered with.
  • If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Prices

    Seller Price
    Tcgplayer 3.29 USD
    Cardmarket 1.58 EUR
    Cardkingdom 1.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Whenever a +1/+1counteris put on this creature, you may draw a card.

    Simic Manipulator #50 Creature — Mutant Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD / 0.88 USD
    Cardmarket 0.53 EUR / 0.89 EUR
    Cardkingdom 0.49 USD / 3.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) , Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

    Verazol, the Split Current #239 Legendary Creature — Serpent

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A copy is created even if the spell that caused Verazol's last ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
  • For spells with {X} in their mana costs, the copy has the same value of X.
  • If Verazol enters the battlefield without being cast, then no mana was spent to cast it. It enters the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will be put into its owner's graveyard as a state-based action.
  • If a permanent spell is copied, it's put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.
  • If another creature enters the battlefield as a copy of Verazol, consider how much mana was spent to cast that creature to determine how many +1/+1 counters it enters with.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones. This doesn't apply to copying a permanent spell with a modal enters-the-battlefield ability.
  • The amount of mana you spent to cast Verazol is usually equal to its mana value, normally 2 plus the value chosen for X. However, you also include any additional costs you pay, including the "commander tax" in a Commander game.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
  • The token that a resolving copy of a spell becomes isn't said to have been "created."
  • Verazol's last ability can copy any kicked spell, not just one with targets.
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. Most notably, the copy is also kicked.
  • You can't remove more than two counters as Verazol's last ability resolves to copy the spell more than once. You can't remove just one counter from it if it has only one. If Verazol leaves the battlefield while its last ability is on the stack, you can't remove two +1/+1 counters from it at all.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.19 USD
    Cardmarket 0.09 EUR / 0.16 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.27 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Verazol enters with a +1/+1counteron it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

    Anthroplasm Creature — Shapeshifter Normal - ~$4.42

    Chamber Sentry Artifact Creature — Construct Normal - ~$2.51

    Fathom Mage Creature — Human Wizard Normal - ~$3.88

    Simic Manipulator Creature — Mutant Wizard Normal - ~$2.37

    Verazol, the Split Current Legendary Creature — Serpent Normal - ~$1.85

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