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AI 🤖 Find me cards equivalent to: Anzrag's Rampage

Equivalent cards to Anzrag's Rampage (red/green, sorcery, multi-target fight):
1. Savage Smash (deals damage equal to power, then +2/+2 to your creature)
2. Clear Shot (instant, give +1/+1 then deals damage equal to power)
3. Ram Through (damage equal to power, excess tramples over)


Reason: All are Gruul (red/green or just green), removal spells that make a creature you control deal damage equal to its power to another target.

Results:

Anzrag's Rampage #111p Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Anzrag's Rampage counts the number of artifacts that were put into graveyards from the battlefield this turn for any reason, not just ones that were destroyed by Anzrag's Rampage. This includes any artifact tokens that were put into graveyards from the battlefield this turn, such as Clue, Food, and Treasure tokens.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 0.65 USD
    Cardmarket 0.17 EUR / 0.26 EUR
    Cardkingdom 0.79 USD / 0.79 USD
    Cardsphere 0.42 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

    Clear Shot #189 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Clear Shot tries to resolve, if either creature is an illegal target, the creature you control won't deal damage. If the creature you control is a legal target but the other creature isn't, your creature will still get +1/+1.
  • You can't cast Clear Shot unless you choose a creature you control and a creature you don't control as targets.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

    Ram Through #105 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage.
  • If either creature is an illegal target as Ram Through tries to resolve, the creature you control won’t deal damage to any creature or player.
  • If the target creature you control has deathtouch, 1 damage from it is lethal.
  • Once you’ve determined how much damage is excess, the creature you control simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD
    Cardkingdom 1.49 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

    Savage Smash #53 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage.
  • If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2.
  • You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.06 USD
    Cardmarket 0.03 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.12 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

    Anzrag's Rampage Sorcery Normal - ~$2.01

    Clear Shot Instant Normal

    Ram Through Instant Normal - ~$0.75

    Savage Smash Sorcery Normal - ~$1.78

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