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"Find me cards equivalent to: Anzrag, the Quake-Mole"

Equivalent cards to Anzrag, the Quake-Mole in Gruul (G/R), focusing on extra combat or aggressive blocking effects:
1. Aggravated Assault — Allows extra combat phases with a mana ability.
2. Moraug, Fury of Akoum — Triggers extra combats when a land enters the battlefield.
3. Godo, Bandit Warlord — Grants an extra combat when it attacks, if it’s the first that turn.
4. Ilharg, the Raze-Boar — Not extra combat, but attacks aggressively and drops creatures into play tapped and attacking.


Reason: All are red/green (Gruul) and enable or synergize with extra combats or forced attacking/blocking, similar to Anzrag, the Quake-Mole.

Found Cards

5 Results

Aggravated Assault

Anzrag, the Quake-Mole

Godo, Bandit Warlord

Ilharg, the Raze-Boar

Moraug, Fury of Akoum

Aggravated Assault #185 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have enough mana, the ability may be activated more than once in a turn.
  • You will normally activate this ability during your postcombat main phase so you can untap any creatures that attacked.
  • Prices

    Seller Price
    Cardkingdom 32.99 USD
    Manapool 25.92 USD / 82.14 USD
    Tcgplayer / 94.56 USD 31.36 USD
    Cardmarket / 44.95 EUR 11.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

    Anzrag, the Quake-Mole #186p Legendary Creature — Mole God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 8/4
    Types:
  • Creature
  • SubTypes:
  • Mole
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
  • If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
  • If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
  • If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
  • Prices

    Seller Price
    Cardkingdom / 17.99 USD 10.99 USD
    Tcgplayer / 11.11 USD 9.38 USD
    Cardmarket 2.49 EUR / 3.44 EUR
    Manapool 11.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able.

    Godo, Bandit Warlord #1200 Legendary Creature — Human Barbarian

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Barbarian
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Unlike many effects that grant additional combat phases, you don't get an additional main phase with Godo, Bandit Warlord's ability. The additional combat phase happens immediately after the first combat phase.
  • Prices

    Seller Price
    Manapool / 12.34 USD 11.78 USD
    Cardkingdom / 21.99 USD 17.99 USD
    Cardmarket / 10.63 EUR 10.81 EUR
    Tcgplayer 12.7 USD / 12.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, thenshuffle Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

    Ilharg, the Raze-Boar #429 Legendary Creature — Boar God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Boar
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).
  • If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
  • If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
  • If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
  • If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
  • If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.
  • If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won't return to your hand.
  • If you control another player's God when it dies, you decide whether to put that card into its owner's library.
  • In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
  • You choose which player, planeswalker, or battle the new creature is attacking. It doesn't have to be attacking the same player, planeswalker, or battle that Ilharg is attacking.
  • Prices

    Seller Price
    Manapool 13.9 USD / 23.49 USD
    Cardmarket 12.63 EUR / 20.64 EUR
    Cardkingdom 14.99 USD
    Tcgplayer / 21.65 USD 14.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    Moraug, Fury of Akoum #89 Legendary Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A creature that enters the battlefield attacking hasn't attacked that combat. Moraug's ability won't count that combat. Unless that creature has haste, it won't be able to attack in additional combats this turn.
  • If the landfall ability resolves during your precombat main phase, the additional combat phase will happen before your regular combat phase. You'll untap creatures you control at the beginning of the additional combat but not at the beginning of your regular combat.
  • Moraug's first ability checks each turn how many times each creature has attacked. It counts times that creature attacked before Moraug was on the battlefield, and it stops applying if Moraug leaves the battlefield.
  • Moraug's first ability counts how many times a creature has attacked, not how many times it has dealt damage. The first time a creature attacks in a turn, the +1/+0 bonus will apply to the combat damage it deals during that combat.
  • There won't be an additional main phase after the additional combat phase. For example, if the landfall ability resolves twice during your postcombat main phase, you'll get two consecutive additional combat phases after your main phase (untapping your creatures at the beginning of each), followed by your ending phase.
  • Prices

    Seller Price
    Tcgplayer 1.99 USD
    Manapool 2.03 USD
    Cardmarket 2.43 EUR
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.