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AI 🤖 Find me cards equivalent to: Apprentice Sharpshooter

Equivalent cards to Apprentice Sharpshooter (a green creature with reach and training) include:

  • Catapult Squad (white, doesn't fit color)
  • Burly Breaker (in green, has training but not reach)
  • Timberland Guide (green, helps grow but lacks reach/training)
  • Outland Liberator (green, similar cost/stats)

However, if you want green creatures with reach and a growing mechanic:

  • Silhana Wayfinder (green, reach, gets bigger by exploring)
  • Fangblade Eviscerator (not standard legal, but green, reach, vigilant)
  • Wickerbough Elder (green, grows with persist)


Reason: None match both training and reach exactly in green, but these are closest in color/mechanics.

Results:

Apprentice Sharpshooter #185 Creature — Human Archer

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 1/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Reach Training

    Rules

  • A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
  • Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.07 USD
    Cardmarket 0.04 EUR / 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1counteron this creature.)

    Catapult Squad #11 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • You may tap any untapped permanents you control with the appropriate creature type (including this creature) to pay the cost of the ability, including creatures that haven't been under your control continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 1.2 USD
    Cardmarket 0.17 EUR / 1.79 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.

    Silhana Wayfinder #141 Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.29 USD
    Cardmarket 0.09 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

    Timberland Guide #197 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • You may choose Timberland Guide as the target of its own ability.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD
    Cardmarket 0.06 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, put a +1/+1counteron target creature.

    Wickerbough Elder #A88 Creature — Treefolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect puts Wickerbough Elder onto the battlefield with one or more +1/+1 counters, its -1/-1 counter and one of those +1/+1 counters are removed as a state-based action before you can activate its ability.
  • You must choose a target artifact or enchantment to activate Wickerbough Elder's last ability. You can't pay {G} just to remove a -1/-1 counter from it without a legal target.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a -1/-1counteron it. , Remove a -1/-1counterfrom this creature:Destroytarget artifact or enchantment.

    Apprentice Sharpshooter Creature — Human Archer Normal - ~$0.17

    Catapult Squad Creature — Human Soldier Normal - ~$0.65

    Silhana Wayfinder Creature — Elf Scout Normal - ~$0.24

    Timberland Guide Creature — Human Scout Normal - ~$0.22

    Wickerbough Elder Creature — Treefolk Shaman Normal

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