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AI 🤖 Find me cards equivalent to: Arboreal Alliance

Equivalent cards to Arboreal Alliance (green, allies, token creation):
1. Joraga Bard – Green Ally that benefits other Allies.
2. Turntimber Ranger – Green Ally that creates Wolf tokens when Allies enter.
3. Retreat to Emeria – While white, but often in Ally decks for token creation.
4. Allied Reinforcements – White, but notable for creating Ally tokens.

Green does not have many direct Ally token creators like Arboreal Alliance, so these are the closest equivalents in green-focused Ally/token themes.

Results:

Allied Reinforcements #15 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.2 USD
    Cardmarket 0.13 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 2/2 white Knight Ally creature tokens.

    Arboreal Alliance #497 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Populate

    Rules

  • Arboreal Alliance's last ability triggers whenever you attack with at least one Elf. You populate exactly once as it resolves, no matter how many Elves you attacked with.
  • If Arboreal Alliance enters the battlefield without being cast, or if you cast it with X equal to 0, you'll create a 0/0 green Treefolk creature token. Unless something else is raising its toughness, it will immediately die.
  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 0.37 USD
    Cardkingdom 0.49 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)

    Joraga Bard #166 Creature — Elf Rogue Bard Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Rogue
  • Bard
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • The ability affects only Allies you control at the time the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.48 USD
    Cardmarket 0.11 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.

    Retreat to Emeria #BFZ-44 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.

    Turntimber Ranger #191 Creature — Elf Scout Ranger Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Ranger
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • This ability triggers on this creature entering, so it will enter with its unmodified power and toughness, and then receive a +1/+1 counter a short time later. It does not enter with the +1/+1 counter already on it.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD / 0.77 USD
    Cardmarket 0.36 EUR / 0.48 EUR
    Cardkingdom 0.59 USD / 0.99 USD
    Cardsphere 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1counteron this creature.

    Allied Reinforcements Sorcery Normal - ~$0.23

    Arboreal Alliance Enchantment Normal - ~$0.4

    Joraga Bard Creature — Elf Rogue Bard Ally Normal - ~$0.26

    Retreat to Emeria Enchantment Normal - ~$0.26

    Turntimber Ranger Creature — Elf Scout Ranger Ally Normal - ~$0.6

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