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"Find me cards equivalent to: Archangel Elspeth"

Equivalent cards to Archangel Elspeth that are white legendary planeswalkers with similar functionalities:
1. Elspeth, Sun's Champion

  • White planeswalker, creates tokens, and has a board-impacting ultimate.
    2. Elspeth, Knight-Errant
  • Also creates tokens, grants flying, and has a powerful ultimate.
    3. Elspeth, Sun's Nemesis
  • Makes tokens and interacts with graveyard via escape.

All have some combination of token creation, protection, or graveyard synergy in mono-white, similar to Archangel Elspeth.

Found Cards

4 Results

Archangel Elspeth

Elspeth, Knight-Errant

Elspeth, Sun's Champion

Elspeth, Sun's Nemesis

Archangel Elspeth #6s Legendary Planeswalker — Elspeth

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • For the last ability, if a card in your graveyard has {X} in its mana cost, X is 0.
  • If the target of the second ability stops being a creature after the ability has resolved, it will also stop being an Angel until it becomes a creature again, if applicable.
  • The second ability doesn’t have a duration. It lasts until the creature leaves the battlefield.
  • Prices

    Seller Price
    Manapool 13.31 USD
    Cardkingdom 13.99 USD
    Tcgplayer 13.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 white Soldier creature token with lifelink.
    −2 Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
    −6 Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

    Elspeth, Knight-Errant #701 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
  • Lethal damage and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s a creature whose toughness is 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.
  • Prices

    Seller Price
    Tcgplayer 6.64 USD / 7.81 USD
    Cardkingdom / 6.99 USD 7.99 USD
    Manapool 6.62 USD
    Cardmarket 3.95 EUR / 3.82 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 white Soldier creature token.
    +1 Target creature gets +3/+3 and gains flying until end of turn.
    −8 You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

    Elspeth, Sun's Champion #1140 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 24.99 USD 16.99 USD
    Tcgplayer / 20.13 USD 18.78 USD
    Cardmarket 16.21 EUR / 16.65 EUR
    Manapool / 18.76 USD 11.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create three 1/1 white Soldier creature tokens.
    −3Destroyall creatures with power 4 or greater.
    −7 You get an emblem with "Creatures you control get +2/+2 and have flying."

    Elspeth, Sun's Nemesis #255 Legendary Planeswalker — Elspeth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Escape

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If you activate a loyalty ability of Elspeth, she's put into your graveyard, and she escapes all in the same turn, she'll be a new permanent. You can activate one of her loyalty abilities even though she's represented by the same card.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD / 1.16 USD
    Manapool 0.57 USD / 0.9 USD
    Cardkingdom 0.99 USD / 1.49 USD
    Cardmarket 0.74 EUR / 1.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    −1 Up to two target creatures you control each get +2/+1 until end of turn.
    −2 Create two 1/1 white Human Soldier creature tokens.
    −3 You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)