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"Find me cards equivalent to: Archetype of Endurance"

Cards equivalent to Archetype of Endurance (Green, interacts with hexproof, offers protection or removal of protection):
1. Asceticism — Grants creatures you control hexproof (technically shroud via regeneration).
2. Veil of Summer — Gives creatures you control hexproof against specific colors for a turn.
3. Privileged Position — All permanents you control have hexproof.
4. Shalai, Voice of Plenty — Target of spells or abilities you control gets hexproof.
5. Tajuru Preserver — Indirect protection, can’t force sacrifice.

None do exactly both halves (grant and remove hexproof) like Archetype of Endurance, but cover aspects of its effect.

Found Cards

6 Results

Archetype of Endurance

Asceticism

Privileged Position

Shalai, Voice of Plenty

Tajuru Preserver

Veil of Summer

Archetype of Endurance #BNG-116 Enchantment Creature — Boar

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 8
Power/Toughness: 6/5
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Prices

    Seller Price
    Tcgplayer 4.84 USD
    Cardkingdom 2.99 USD
    Manapool 3.86 USD
    Cardmarket 1.4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

    Asceticism #SOM-110 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may target any creature with the regeneration ability, not just one you control.
  • Prices

    Seller Price
    Cardmarket 5.28 EUR
    Tcgplayer 5.72 USD
    Manapool 5.21 USD
    Cardkingdom 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Privileged Position #116 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Tcgplayer 4.44 USD
    Manapool 3.1 USD
    Cardmarket 2.69 EUR / 7.61 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

    Shalai, Voice of Plenty #35s Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 5.17 USD
    Cardkingdom 9.99 USD
    Tcgplayer 9.25 USD
    Cardmarket 5.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1counteron each creature you control.

    Tajuru Preserver #211 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As a spell or ability an opponent controls resolves, if it would force you to sacrifice a permanent (as the annihilator ability does), you just don’t. That part of the effect does nothing. If that spell or ability gives you the option to sacrifice a permanent (as Prowling Pangolin’s ability does), you can’t take that option.
  • If a spell or ability an opponent controls instructs you to perform an action unless you sacrifice a permanent (as Ogre Marauder does), you can’t choose to sacrifice a permanent. You must perform the action. On the other hand, if a spell or ability an opponent controls instructs you to sacrifice a permanent unless you perform an action (as Rishadan Brigand does), you can choose whether or not to perform the action. If you don’t perform the action, nothing happens, since you can’t sacrifice any permanents.
  • This ability affects only sacrifices. It won’t stop a creature from being put into the graveyard due to lethal damage or having 0 toughness, and it won’t stop a permanent from being put into the graveyard due to the “legend rule.” None of these are sacrifices; they’re the result of game rules.
  • You may sacrifice a permanent as a special action, even if the effect that allows you to do so comes from an opponent’s permanent (such as Damping Engine or Volrath’s Curse). No one controls special actions.
  • You may sacrifice a permanent to pay the activation cost of an ability, even if that ability comes from a permanent an opponent controls (such as Excavation).
  • You may still sacrifice permanents to pay the costs of spells you cast and abilities you activate, or because a resolving spell or ability you control instructs or allows you to do so. Notably, you may still sacrifice Eldrazi Spawn creature tokens for mana.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 32.99 USD
    Cardmarket 2.14 EUR / 5.4 EUR
    Manapool / 7.29 USD 2.65 USD
    Tcgplayer 3.5 USD / 22.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells and abilities your opponents control can't cause you tosacrificepermanents.

    Veil of Summer #2348 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target your spells after Veil of Summer resolves. When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • If your opponents have cast more than one blue or black spell, you still draw only one card as Veil of Summer resolves.
  • Veil of Summer has no effect until it resolves. It can be countered.
  • Prices

    Seller Price
    Cardmarket 14.95 EUR / 27.62 EUR
    Tcgplayer / 20.17 USD 12.2 USD
    Manapool / 15.66 USD 12.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)